Bring Figma into a HyperFrames video - rendered assets, brand tokens, components, storyboard frames as reconstructed motion (frames read as states, not slides), shaders and connector-assisted motion. Use when the person pastes a figma.com link or asks to use a Figma design, frame, logo or brand.
Resources
1Install
npx skillscat add heygen-com/hyperframes/figma Install via the SkillsCat registry.
Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.
Figma → HyperFrames
Every import happens at build time and freezes a local file with its source recorded under .media/, so renders never call Figma and re-running a command re-imports only what changed. Assets, tokens and components go over REST with a token; motion and shader data need a Figma connector, or a native export from the person.
Access
FIGMA_TOKEN in the shell or the project .env. Check it exists before the first command; if not, tell the person how to make one and stop: figma.com → Settings → Security → Personal access tokens, read-only File content and File metadata, plus Library content for tokens on non-Enterprise plans. They set it themselves; never ask them to paste it into the chat.
| Error | Meaning |
|---|---|
BAD_TOKEN (401) |
Expired or revoked: make a new one |
FORBIDDEN (403) |
The message names the missing scope, or the file isn't visible to the account |
REQUIRES_ENTERPRISE (403, variables) |
Not a failure: the published-styles fallback already ran |
RATE_LIMITED (429) |
Already retried with backoff; wait a minute or import fewer nodes per call |
Commands
- A layer, logo or image:
npx hyperframes figma asset '<url or fileKey:nodeId>' [more refs] --format svg|png --scale 2 --description "<what it is>" [--entity "<brand mark>"]. SVG for vectors and logos, PNG at 2x for raster. Several nodes of one file in one call render in a single request;--entitylets/media-usefind a brand mark later. - Brand colours and type:
npx hyperframes figma tokens <fileKey>. Run it beforecomponentand paste the printed entries intodata-composition-variables. Without Enterprise it falls back to published styles. A connector can supply variables there instead: cache its raw response in.media/figma-cache/and write the bindings to.media/figma-bindings.jsonl({kind:"binding", figmaId, sourceFileKey, compositionVariableId:"figma:<name>", version}). - A frame as editable HTML at exact geometry:
npx hyperframes figma component '<url or fileKey:nodeId>', packaged undercompositions/components/<name>/. A fill bound to an imported token comes out asvar(--slug, #literal), so one variable re-brands every import; an unknown token stays a literal markeddata-figma-unresolved: import that library's tokens and re-import. Ask once which file a library is; never match by hex. - Check hero components against Figma's pixels (
figma asset <same node> --format png). Text drift is the usual cause; report drift you can't fix instead of hand-tweaking the import.
Motion (connector)
Usage beacon: these phases have no CLI touchpoint, so run npx hyperframes events --skill=figma-motion when you begin and npx hyperframes events --skill=figma-motion --event=skill_completed --outcome=success|error when done. Same for shaders (figma-shaders) and storyboards (figma-storyboard).
- Fetch motion context for the parent frame in one recursive request; cache the raw JSON in
.media/figma-cache/. - Normalise with
motionContextToDocs(raw, { selectorFor, repeat })from@hyperframes/core/figma, never by transcribing keyframes. It reads the motion.dev snippets (the CSS snippets stretch durations), drops loop-wrap tail keyframes and keeps bezier eases.selectorForreturns the ids from the component import. motionToGsap(doc)→emitTimelineScript(spec), injected after the GSAP and CustomEase tags: paused, finite, a literalwindow.__timelineskey. Named eases outside the mapped set fall back to linear; say so.- Verify against Figma's own export:
node <SKILL_DIR>/scripts/verify-motion.mjs --reference <export.mp4> --render <render.mp4> --crop WxH+X+Y. It compares motion between samples, so static drift cancels out, and fails under 15 dB (faithful ≈ 20+, diverging ≈ 5). Measure--cropfrom the render's card edges. A fail means fix the translation, not the threshold. - A track that won't translate: export it, freeze the MP4 and place it as
<video class="clip">.
Shaders
Figma's export path flattens shaders to their base colour, and shader source is only reachable for library-published styles. Ask the person for a native export of that frame (PNG or MP4) and place it as an asset or clip.
Storyboards: frames are KEYFRAMES, not slides
Two frames holding the same element describe that element's state through time: animate the element between the states. Playing the frames back to back as stills is the failure mode.
- Scenes are every frame-sized node in the section, named frames and loose full-frame rectangles alike: filter by size, not type or name. Order by
absoluteBoundingBox.x. - Match children across neighbouring frames by name first, then by similar size and position. Tween geometry between states; crossfade two exports in place when the pixels changed. Export one asset per element, not one still per frame. Unmatched children enter or exit at their scene's beat.
- Text nodes below the strip are motion notes for the scene above them, not on-screen copy. A note about motion inside a scene ("lines reveal one after another") means import that frame as a component and animate it.
- Export in batches of about 4 scene frames per call: past about 12 ids
/v1/imagestimes out. - Frames that are one product UI in successive states: rebuild the UI as live DOM: code what changes state, freeze what doesn't, and treat each frame change as an interaction to perform (the cursor moves, clicks, the screen responds), not a tween to apply.
- Stills are the fallback, only for frames with no shared elements.
Never leave a Figma URL in the composition.