bidah

react-native-keyboard-handling

Implement frame-perfect, native-feeling keyboard handling in React Native and Expo apps. Use when content is covered by the keyboard, when keyboard animations jank or "snap" on Android, when inputs are hidden behind the keyboard, when the keyboard covers fields on Android 15 / edge-to-edge even though older Android worked, or when building forms, sticky footers, or chat input bars that must track the keyboard. Triggers: "keyboard covers input", "KeyboardAvoidingView not working on Android", "keyboard animation janky", "keyboard sticky footer", "Android 15 keyboard", "edge-to-edge keyboard", react-native-keyboard-controller.

bidah 273 32 Updated 3mo ago
GitHub

Install

npx skillscat add bidah/skill-set/react-native-keyboard-handling

Install via the SkillsCat registry.

SKILL.md

React Native Keyboard Handling

Make the keyboard feel native on both platforms by mapping two fundamentally
different OS keyboard models onto one animated value that your UI binds to.

The core mental model (read this first)

iOS and Android expose the keyboard in incompatible ways. Most "broken keyboard"
bugs come from ignoring this asymmetry.

  • iOS = scheduled animation. The OS tells you up front: "the keyboard will
    slide from A to B over 0.25s with this easing curve." You get two snapshots
    (start/end) plus duration and curve — not intermediate frames. UIKit
    interpolates for you.
  • Android (modern, edge-to-edge) = per-frame insets. The IME is just another
    system window. You get a firehose of frames, one inset value per frame, and
    you drive the animation yourself.

Anything that ignores this asymmetry will feel broken. The fix is to map both
models onto a single shared animated value, then have every consumer (padded
container, translated footer, scroll offset) bind to that one value and stop
caring which platform feeds it.

Decision guide — which tool to reach for

Situation Use
Whole screen / single input should stay above keyboard KeyboardAvoidingView (from react-native-keyboard-controller)
Scrollable form with multiple inputs KeyboardAwareScrollView
One element pinned above the keyboard (footer, send bar, toolbar) KeyboardStickyView
Fully custom animation tied to keyboard position useReanimatedKeyboardAnimation() / useKeyboardHandler() + Reanimated SharedValue

Default recommendation: use
`react-native-keyboard-controller`,
not React Native's built-in KeyboardAvoidingView. The built-in version relies
on LayoutAnimation and the late keyboardDidShow event, which has no per-frame
Android primitive — so Android content snaps instead of sliding and the timing
never matches the keyboard curve.

Setup

  1. Install the library and its peer deps:
    npm install react-native-keyboard-controller react-native-reanimated
  2. Wrap your app root once in KeyboardProvider. This installs the native
    WindowInsetsAnimationCallback subscription on Android and handles
    edge-to-edge automatically:
    import { KeyboardProvider } from "react-native-keyboard-controller";
    
    export default function App() {
      return (
        <KeyboardProvider>
          {/* ...rest of the app */}
        </KeyboardProvider>
      );
    }

Patterns

Single input / simple screen — drop-in replacement

Same API as RN's KeyboardAvoidingView; swapping the import alone fixes the
Android timing/snap problems.

import { KeyboardAvoidingView } from "react-native-keyboard-controller";

<KeyboardAvoidingView behavior="padding" style={{ flex: 1 }}>
  {/* input(s) */}
</KeyboardAvoidingView>

Scrollable form — track the focused input

Auto-scrolls the minimum distance to keep the focused input (and caret/selection)
above the keyboard, using the same curve as the keyboard motion. bottomOffset
adds breathing room between the input and the keyboard top.

import { KeyboardAwareScrollView } from "react-native-keyboard-controller";

<KeyboardAwareScrollView bottomOffset={50} style={{ flex: 1 }}>
  <TextInput placeholder="Field 1" />
  <TextInput placeholder="Field 2" />
  {/* more inputs */}
</KeyboardAwareScrollView>

Sticky footer / send bar — translate one element only

Translates a single element instead of recomputing flex layout for the whole
screen. offset controls the gap when the keyboard is open vs closed.

import { KeyboardStickyView } from "react-native-keyboard-controller";

<KeyboardStickyView offset={{ closed: 0, opened: 20 }}>
  <Footer />
</KeyboardStickyView>

Custom animation — bind to the shared keyboard value

For fully bespoke motion, read the keyboard height as a Reanimated SharedValue
and drive any style from it. Works identically on both platforms because the
library already merged the two OS models into this one value.

import { useReanimatedKeyboardAnimation } from "react-native-keyboard-controller";
import Animated, { useAnimatedStyle } from "react-native-reanimated";

const { height } = useReanimatedKeyboardAnimation(); // SharedValue, per-frame
const style = useAnimatedStyle(() => ({
  transform: [{ translateY: height.value }],
}));

<Animated.View style={style}>{/* ... */}</Animated.View>;

Pitfalls & gotchas

  • Android 15 / SDK 35 covers your inputs. Edge-to-edge is forced by default
    from Android 15 (API 35). The system no longer resizes the window when the
    keyboard appears, so the old adjustResize / windowSoftInputMode contract
    silently breaks — inputs get covered even though the exact same code worked on
    Android 14. KeyboardProvider handles edge-to-edge for you; don't rely on
    adjustResize.
  • will* events never fire on Android. keyboardWillShow / keyboardWillHide
    have no underlying Android primitive, and keyboardDidShow fires after the
    animation finishes — too late to animate in sync. Don't build animations on
    the raw Keyboard event listeners for Android.
  • Stock KeyboardAvoidingView + Android = snap, not slide. It uses
    LayoutAnimation, whose timing doesn't match the keyboard curve on Android, so
    motion looks janky. Prefer the keyboard-controller version.
  • Version fragmentation is real. Behavior that "works" on Android 10 can break
    differently on Android 11 and again on Android 15. Use a library that abstracts
    the OS differences instead of hand-rolling per-version logic.
  • Wrong component for the job. Using KeyboardAvoidingView for a multi-input
    form won't track which input is focused, so the caret can stay hidden — use
    KeyboardAwareScrollView. Using it to move a single footer forces an
    unnecessary full-screen layout recompute — use KeyboardStickyView.

Why the asymmetry exists (native reference)

Useful when debugging at the native layer or explaining the design.

  • iOS surface: NotificationCenter keyboard notifications carry
    keyboardFrameEndUserInfoKey (final frame), keyboardAnimationDurationUserInfoKey
    (timing), and keyboardAnimationCurveUserInfoKey (a private curve,
    UIView.AnimationCurve(rawValue: 7)). Two snapshots, not frames.
  • Android surface: WindowInsetsAnimationCallback with four hooks —
    onPrepare(), onStart(insets), onProgress(insets, runningAnimations) (fires
    every frame), onEnd(). The library subscribes here and writes each frame's
    inset into the shared value; on Android 11 it polyfills the per-frame stream
    where native support is missing.

Source

Based on Margelo's The Go-To Guide for Understanding Keyboards in React Native (Part 1):
https://blog.margelo.com/deep-dive-in-keyboard-handling