Create programmatic vector animations with TypeScript using the Motion Canvas library. Use when building animated explainer videos, tutorials, data visualizations, or presentations with synchronized audio. Triggers on tasks involving motion graphics, animation scenes, code-based video creation, or requests to animate shapes/text/images with precise timing control.
Install
npx skillscat add apoorvlathey/motion-canvas-skills Install via the SkillsCat registry.
SKILL.md
Motion Canvas
TypeScript library for creating animated videos programmatically using generator functions.
Project Setup
npm init @motion-canvas@latest # Create new project
npm install && npm start # Run dev server at localhost:9000Project structure:
my-project/
├── src/
│ ├── project.ts # Main project config
│ └── scenes/ # Animation scenes
├── vite.config.ts
└── package.jsonCore Concepts
1. Project Configuration
// src/project.ts
import {makeProject} from '@motion-canvas/core';
import scene1 from './scenes/scene1?scene'; // Note: ?scene suffix required
export default makeProject({
scenes: [scene1],
// audio: audioFile, // Optional: sync animations to voiceover
});2. Scenes
Scenes use generator functions - yield* pauses to render frames:
import {makeScene2D, Circle, Rect, Txt} from '@motion-canvas/2d';
import {createRef, all, waitFor, waitUntil} from '@motion-canvas/core';
export default makeScene2D(function* (view) {
const circle = createRef<Circle>();
view.add(<Circle ref={circle} size={100} fill="#e13238" />);
yield* circle().position.x(300, 1); // Move right over 1 second
yield* waitFor(0.5); // Pause 0.5 seconds
yield* circle().position.x(0, 1); // Move back
});3. Nodes (Visual Elements)
// Shapes
<Circle size={100} fill="#e13238" />
<Rect width={200} height={100} fill="blue" radius={10} />
<Line points={[[0,0], [100,100]]} stroke="white" lineWidth={4} />
// Text
<Txt text="Hello" fontSize={48} fill="white" fontFamily="Arial" />
// Media
<Img src={imagePath} width={400} />
<Video ref={videoRef} src={videoPath} />
// Code blocks with syntax highlighting
<Code code={`const x = 1;`} fontSize={24} />4. References
Store node references for animation:
const circle = createRef<Circle>();
view.add(<Circle ref={circle} />);
yield* circle().scale(2, 1); // Call with () to access node5. Signals (Reactive Values)
const radius = createSignal(3);
const area = createSignal(() => Math.PI * radius() * radius()); // Computed
// Animate signal
yield* radius(5, 2); // Change from 3 to 5 over 2 seconds
// area() automatically updates6. Animation Patterns
Sequential:
yield* animation1();
yield* animation2();Parallel:
yield* all(
circle().position(100, 1),
circle().fill('red', 1),
);Staggered:
yield* sequence(0.1, anim1(), anim2(), anim3()); // 0.1s delay between eachLooping:
yield* loop(5, i => circle().rotation(360, 1));7. Time Events (Audio Sync)
yield* waitUntil('intro-end'); // Pause until marker in editor timeline
yield* circle().scale(2, useDuration('grow')); // Duration from timeline8. Layouts (Flexbox)
<Layout layout direction="row" gap={20} alignItems="center">
<Circle size={50} />
<Rect width={100} height={50} />
</Layout>9. Scene Transitions
yield* slideTransition(Direction.Left);
yield* fadeTransition(0.5);
yield* zoomInTransition();10. Code Animations
const codeRef = createRef<Code>();
view.add(<Code ref={codeRef} code={initialCode} />);
yield* codeRef().code('new code', 1); // Replace all
yield* codeRef().code.replace(range, 'replacement', 1); // Replace range
yield* codeRef().selection(codeRef().findFirstRange('text'), 0.5); // HighlightCommon Easing Functions
import {easeInOutCubic, easeOutBack, linear} from '@motion-canvas/core';
yield* node().scale(2, 1, easeOutBack); // Overshoot effectRendering
Click RENDER in editor UI. Configure in Video Settings tab:
- Resolution, frame rate, background color
- Frame range, color space
- FFmpeg plugin for video output
References
- API Reference - Comprehensive API documentation
- Patterns - Common animation patterns and examples