UI Components

Code-based UI component generation and styling

Showing 145-168 of 8207 skills
rsmdt

pattern-detection

by rsmdt

Identify existing codebase patterns (naming conventions, architectural patterns, testing patterns) to maintain consistency. Use when generating code, reviewing changes, or understanding established practices. Ensures new code aligns with project conventions.

Code Gen 508 6mo ago
rsmdt

architecture-selection

by rsmdt

System architecture patterns including monolith, microservices, event-driven, and serverless, with C4 modeling, scalability strategies, and technology selection criteria. Use when designing system architectures, evaluating patterns, or planning scalability.

Caching 508 6mo ago
deanpeters

epic-hypothesis

by deanpeters

Frame epics as testable hypotheses using an if/then structure that articulates the action or solution, the target beneficiary, the expected outcome, and how you'll validate success. Use this to manage

Testing 6.7K 7mo ago
deanpeters

ai-shaped-readiness-advisor

by deanpeters

Assess whether your product work is AI-first or AI-shaped. Score 5 competencies and recommend the next capability to build.

Agents 6.7K 6mo ago
deanpeters

discovery-interview-prep

by deanpeters

Guide product managers through preparing for customer discovery interviews by asking adaptive questions about research goals, customer segments, constraints, and methodologies. Use this to design effe

Academic 6.7K 6mo ago
Prat011

domain-name-brainstormer

by Prat011

Generates creative domain name ideas for your project and checks availability across multiple TLDs (.com, .io, .dev, .ai, etc.). Saves hours of brainstorming and manual checking.

Code Review 1.7K 10mo ago
Prat011

brand-guidelines

by Prat011

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

Design 1.7K 10mo ago
Prat011

canvas-design

by Prat011

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

Code Gen 1.7K 10mo ago
Prat011

artifacts-builder

by Prat011

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.

CLI Tools 1.7K 10mo ago
getsentry

brand-guidelines

by getsentry

Write copy following Sentry brand guidelines. Use when writing UI text, error messages, empty states, onboarding flows, 404 pages, documentation, marketing copy, or any user-facing content. Covers both Plain Speech (default) and Sentry Voice tones.

Debugging 954 7mo ago
wondelai

drive-motivation

by wondelai

'Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isn''t working", "team incentives", "autonomy", "mastery", or "purpose-driven". Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.'

Automation 2K 6mo ago
wondelai

traction-eos

by wondelai

'Implement the Entrepreneurial Operating System (EOS) to align vision and execution across a company. Use when the user mentions "EOS", "V/TO", "quarterly rocks", "Level 10 meetings", "accountability chart", or "IDS process". Covers the six EOS components: Vision, People, Data, Issues, Process, Traction. For team motivation design, see drive-motivation. For lean experimentation, see lean-startup.'

Code Review 2K 6mo ago
wondelai

domain-driven-design

by wondelai

'Model software around the business domain using bounded contexts, aggregates, and ubiquitous language. Use when the user mentions "domain modeling", "bounded context", "aggregate root", "ubiquitous language", or "anti-corruption layer". Covers entities vs value objects, domain events, and context mapping strategies. For architecture layers, see clean-architecture. For complexity, see software-design-philosophy.'

i18n 2K 6mo ago
wondelai

lean-ux

by wondelai

'Apply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "UX experiment", "collaborative design", or "outcome over output". Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.'

Academic 2K 6mo ago
wondelai

ios-hig-design

by wondelai

'Design native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", or "HIG compliance". Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.'

Accessibility 2K 6mo ago
wondelai

high-perf-browser

by wondelai

'Optimize web performance through network protocols, resource loading, and browser rendering internals. Use when the user mentions "page load speed", "Core Web Vitals", "HTTP/2", "resource hints", "network latency", or "render blocking". Covers TCP/TLS optimization, caching strategies, WebSocket/SSE, and protocol selection. For UI visual performance, see refactoring-ui. For font loading, see web-typography.'

API Dev 2K 6mo ago
wondelai

design-sprint

by wondelai

'Run a structured 5-day process to prototype, test, and validate product ideas with real users. Use when the user mentions "design sprint", "validate in a week", "rapid prototype", "test with users", or "de-risk before building". Covers mapping, sketching, deciding, prototyping, and testing. For ongoing experimentation, see lean-startup. For customer job analysis, see jobs-to-be-done.'

Code Review 2K 6mo ago
wondelai

system-design

by wondelai

'Design scalable distributed systems using structured approaches for load balancing, caching, database scaling, and message queues. Use when the user mentions "system design", "scale this", "high availability", "rate limiter", or "design a URL shortener". Covers common system designs and back-of-the-envelope estimation. For data fundamentals, see ddia-systems. For resilience, see release-it.'

Caching 2K 6mo ago
wondelai

web-typography

by wondelai

'Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", or "type hierarchy". Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.'

Design 2K 6mo ago
wondelai

microinteractions

by wondelai

'Design the small details — triggers, rules, feedback, loops and modes — that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", or "interaction polish". Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.'

Animation 2K 6mo ago
wondelai

design-everyday-things

by wondelai

'Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", or "fault tolerance". Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.'

Debugging 2K 6mo ago
wondelai

software-design-philosophy

by wondelai

'Manage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex", "shallow class", "complexity budget", or "strategic vs tactical". Covers deep vs shallow modules, red flags for complexity, and comments as design documentation. For code quality, see clean-code. For boundaries, see clean-architecture.'

Comments 2K 6mo ago
wondelai

improve-retention

by wondelai

'Diagnose and fix retention problems using behavior design (B=MAP). Use when the user mentions "users drop off", "activation rate", "onboarding friction", "retention metrics", or "why users don''t complete". Covers the Ability Chain, prompt design, and tiny behaviors that compound. For habit loops and variable rewards, see hooked-ux. For intrinsic motivation, see drive-motivation.'

Agents 2K 6mo ago
wondelai

refactoring-ui

by wondelai

'Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off", "fix the design", "Tailwind styling", "color palette", or "visual hierarchy". Covers grayscale-first workflow, constrained design scales, shadows, and component styling. For typeface selection, see web-typography. For usability audits, see ux-heuristics.'

Processing 2K 6mo ago