UI Components

Code-based UI component generation and styling

Showing 481-504 of 7903 skills
sickn33

angular-state-management

by sickn33

Master modern Angular state management with Signals, NgRx, and RxJS. Use when setting up global state, managing component stores, choosing between state solutions, or migrating from legacy patterns.

Debugging 39.7K 4mo ago
antfu

vue-router-best-practices

by antfu

"Vue Router 4 patterns, navigation guards, route params, and route-component lifecycle interactions."

API Dev 5.2K 4mo ago
thedivergentai

godot-genre-metroidvania

by thedivergentai

"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."

Code Gen 217 3mo ago
openakita

code-reviewer

by openakita

Use this skill to review code. It supports both local changes (staged or working tree)

Code Review 1.8K 3mo ago
shadcn-ui

shadcn

by shadcn-ui

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

Code Gen 115.6K 2mo ago
thedivergentai

godot-genre-puzzle

by thedivergentai

"Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management."

CLI Tools 217 3mo ago
thedivergentai

godot-adapt-mobile-to-desktop

by thedivergentai

"Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization."

Game Dev 217 3mo ago
windmill-labs

svelte-frontend

by windmill-labs

Svelte coding guidelines for the Windmill frontend. MUST use when writing or modifying code in the frontend directory.

Automation 16.7K 3mo ago
lobehub

vercel-react-best-practices

by lobehub

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

Caching 78.2K 3mo ago
softaworks

mui

by softaworks

Material-UI v7 component library patterns including sx prop styling, theme integration, responsive design, and MUI-specific hooks. Use when working with MUI components, styling with sx prop, theme customization, or MUI utilities.

Docker 2K 4mo ago
lobehub

project-overview

by lobehub

Complete project architecture and structure guide. Use when exploring the codebase, understanding project organization, finding files, or needing comprehensive architectural context. Triggers on architecture questions, directory navigation, or project overview needs.

Database 78.2K 3mo ago
lobehub

react

by lobehub

React component development guide. Use when working with React components (.tsx files), creating UI, using @lobehub/ui components, implementing routing, or building frontend features. Triggers on React component creation, modification, layout implementation, or navigation tasks.

Auth 78.2K 3mo ago
lobehub

modal

by lobehub

Modal imperative API guide. Use when creating modal dialogs using createModal from @lobehub/ui. Triggers on modal component implementation or dialog creation tasks.

API Dev 78.2K 3mo ago
lobehub

typescript

by lobehub

TypeScript code style and optimization guidelines. Use when writing TypeScript code (.ts, .tsx, .mts files), reviewing code quality, or implementing type-safe patterns. Triggers on TypeScript development, type safety questions, or code style discussions.

Debugging 78.2K 4mo ago
breaking-brake

code-review-small

by breaking-brake

Quick code review for small PRs (<100 lines). Focuses on basic code quality, naming conventions, and obvious bugs.

Code Review 5.1K 5mo ago
jamditis

visual-explainer

by jamditis

Generate self-contained HTML pages that visually explain systems, data stories, investigations, editorial workflows, and code changes. Use when the user asks for diagrams, architecture views, visual diffs, data tables, timelines, source maps, or any structured visualization that would be painful to read as terminal output. Also activates for tables with 4+ rows or 3+ columns. Adapted from nicobailon/visual-explainer with journalism, newsroom, and academic design sensibilities.

Analytics 243 3mo ago
lobehub

microcopy

by lobehub

UI copy and microcopy guidelines. Use when writing UI text, buttons, error messages, empty states, onboarding, or any user-facing copy. Triggers on i18n translation, UI text writing, or copy improvement tasks. Supports both Chinese and English.

Agents 78.2K 3mo ago
xu-xiang

frontend-patterns

by xu-xiang

涵盖 React、Next.js、状态管理、性能优化及 UI 最佳实践的前端开发模式(Frontend development patterns)。

Debugging 928 4mo ago
GPTomics

bio-atac-seq-motif-deviation

by GPTomics

Analyze transcription factor motif accessibility variability using chromVAR. Use when identifying which TF motifs show variable accessibility across samples or conditions in ATAC-seq data.

Accessibility 846 3mo ago
TheOrcDev

js-tosorted-immutable

by TheOrcDev

Use toSorted() instead of sort() to avoid mutating arrays. Apply when sorting arrays that are React props, state, or otherwise shared/referenced elsewhere.

Code Gen 1.9K 4mo ago
TheOrcDev

8bit-docs-patterns

by TheOrcDev

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

Game Dev 1.9K 4mo ago
labring

fastgpt-design-skill

by labring

当用户需要设计 FastGPT 的代码时,可调用此 Skill。

Agents 28.3K 3mo ago
MiniMax-AI

react-native-dev

by MiniMax-AI

React Native and Expo development guide covering components, styling, animations, navigation, state management, forms, networking, performance optimization, testing, native capabilities, and engineering (project structure, deployment, SDK upgrades, CI/CD). Use when: building React Native or Expo apps, implementing animations or native UI, managing state, fetching data, writing tests, optimizing performance, deploying to App Store/Play Store, setting up CI/CD, upgrading Expo SDK, or configuring Tailwind/NativeWind.

Code Gen 12.4K 1mo ago
majiayu000

claude-skill-registry

by majiayu000

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UI Components 374 4mo ago