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UI Components
Code-based UI component generation and styling
angular-state-management
by sickn33
Master modern Angular state management with Signals, NgRx, and RxJS. Use when setting up global state, managing component stores, choosing between state solutions, or migrating from legacy patterns.
vue-router-best-practices
by antfu
"Vue Router 4 patterns, navigation guards, route params, and route-component lifecycle interactions."
godot-genre-metroidvania
by thedivergentai
"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."
code-reviewer
by openakita
Use this skill to review code. It supports both local changes (staged or working tree)
shadcn
by shadcn-ui
Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".
godot-genre-puzzle
by thedivergentai
"Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management."
godot-adapt-mobile-to-desktop
by thedivergentai
"Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization."
svelte-frontend
by windmill-labs
Svelte coding guidelines for the Windmill frontend. MUST use when writing or modifying code in the frontend directory.
vercel-react-best-practices
by lobehub
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
mui
by softaworks
Material-UI v7 component library patterns including sx prop styling, theme integration, responsive design, and MUI-specific hooks. Use when working with MUI components, styling with sx prop, theme customization, or MUI utilities.
project-overview
by lobehub
Complete project architecture and structure guide. Use when exploring the codebase, understanding project organization, finding files, or needing comprehensive architectural context. Triggers on architecture questions, directory navigation, or project overview needs.
react
by lobehub
React component development guide. Use when working with React components (.tsx files), creating UI, using @lobehub/ui components, implementing routing, or building frontend features. Triggers on React component creation, modification, layout implementation, or navigation tasks.
modal
by lobehub
Modal imperative API guide. Use when creating modal dialogs using createModal from @lobehub/ui. Triggers on modal component implementation or dialog creation tasks.
typescript
by lobehub
TypeScript code style and optimization guidelines. Use when writing TypeScript code (.ts, .tsx, .mts files), reviewing code quality, or implementing type-safe patterns. Triggers on TypeScript development, type safety questions, or code style discussions.
code-review-small
by breaking-brake
Quick code review for small PRs (<100 lines). Focuses on basic code quality, naming conventions, and obvious bugs.
visual-explainer
by jamditis
Generate self-contained HTML pages that visually explain systems, data stories, investigations, editorial workflows, and code changes. Use when the user asks for diagrams, architecture views, visual diffs, data tables, timelines, source maps, or any structured visualization that would be painful to read as terminal output. Also activates for tables with 4+ rows or 3+ columns. Adapted from nicobailon/visual-explainer with journalism, newsroom, and academic design sensibilities.
microcopy
by lobehub
UI copy and microcopy guidelines. Use when writing UI text, buttons, error messages, empty states, onboarding, or any user-facing copy. Triggers on i18n translation, UI text writing, or copy improvement tasks. Supports both Chinese and English.
frontend-patterns
by xu-xiang
涵盖 React、Next.js、状态管理、性能优化及 UI 最佳实践的前端开发模式(Frontend development patterns)。
bio-atac-seq-motif-deviation
by GPTomics
Analyze transcription factor motif accessibility variability using chromVAR. Use when identifying which TF motifs show variable accessibility across samples or conditions in ATAC-seq data.
js-tosorted-immutable
by TheOrcDev
Use toSorted() instead of sort() to avoid mutating arrays. Apply when sorting arrays that are React props, state, or otherwise shared/referenced elsewhere.
8bit-docs-patterns
by TheOrcDev
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
fastgpt-design-skill
by labring
当用户需要设计 FastGPT 的代码时,可调用此 Skill。
react-native-dev
by MiniMax-AI
React Native and Expo development guide covering components, styling, animations, navigation, state management, forms, networking, performance optimization, testing, native capabilities, and engineering (project structure, deployment, SDK upgrades, CI/CD). Use when: building React Native or Expo apps, implementing animations or native UI, managing state, fetching data, writing tests, optimizing performance, deploying to App Store/Play Store, setting up CI/CD, upgrading Expo SDK, or configuring Tailwind/NativeWind.
claude-skill-registry
by majiayu000
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