UI Components

Code-based UI component generation and styling

Showing 217-240 of 7995 skills
thedivergentai

godot-combat-system

by thedivergentai

"Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup."

Processing 378 5mo ago
Galaxy-Dawn

ui-ux-pro-max

by Galaxy-Dawn

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples."

Accessibility 4.7K 5mo ago
RefoundAI

community-building

by RefoundAI

Help users build and grow product communities. Use when someone is starting a community, scaling an ambassador program, driving community-led growth, or choosing between user, developer, or partner communities.

Testing 1.2K 5mo ago
RefoundAI

onboarding-new-hires

by RefoundAI

Help users onboard new team members effectively. Use when someone is planning onboarding for a new hire, starting a new job themselves, designing a first-90-days plan, or trying to ramp up new employees faster.

Code Gen 1.2K 5mo ago
RefoundAI

behavioral-product-design

by RefoundAI

Help users apply behavioral science to product design. Use when someone is designing for habit formation, reducing friction, applying psychology to UX, increasing retention through behavioral principles, or using nudges to influence user behavior.

Code Gen 1.2K 5mo ago
isjiamu

gzh-design

by isjiamu

微信公众号文章排版引擎,将 Markdown 转换为可直接粘贴到公众号编辑器的 HTML。主题风格从 references/theme-index.md 注册的自定义主题库中选取,自动章节编号、关键词下划线标记、引言卡片、目录导航、代码块、图片/GIF、作者签名。支持 Markdown / Word(.docx) / PDF / 纯文本输入(非 Markdown 先自动归一化),也支持"一键自动排版"(自动推断结构+选主题),还支持根据用户描述/参考图生成自定义主题组件库并保存本地复用。触发场景:(1) 用户提到"公众号排版""公众号文章""微信排版""gzh",(2) 用户想把文章(md/docx/pdf/纯文本)转成公众号 HTML,(3) 用户说"自动排版""一键排版"公众号内容,(4) 用户想为公众号排版"生成新主题/自定义风格/按这张图做一套组件库"。不用于生成普通网页/落地页/PPT(用前端或 PPT 类 skill)。

Linting 2.4K 15d ago
thedivergentai

godot-genre-metroidvania

by thedivergentai

"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."

Code Gen 378 5mo ago
thedivergentai

godot-genre-puzzle

by thedivergentai

"Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management."

CLI Tools 378 5mo ago
thedivergentai

godot-composition

by thedivergentai

"Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design."

Game Dev 378 5mo ago
thedivergentai

godot-genre-card-game

by thedivergentai

"Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile."

CLI Tools 378 5mo ago
thedivergentai

godot-autoload-architecture

by thedivergentai

"Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection."

Code Gen 378 5mo ago
thedivergentai

godot-dialogue-system

by thedivergentai

"Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting."

Processing 378 5mo ago
thedivergentai

godot-game-loop-collection

by thedivergentai

Use when implementing collection quests, scavenger hunts, or "find all X" objectives.

Processing 378 5mo ago
pbakaus

frontend-design

by pbakaus

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications. Generates creative, polished code that avoids generic AI aesthetics.

Code Gen 48.7K 6mo ago
inference-sh

agent-ui

by inference-sh

"Batteries-included agent component for React/Next.js from ui.inference.sh. One component with runtime, tools, streaming, approvals, and widgets built in. Capabilities: drop-in agent, human-in-the-loop, client-side tools, form filling. Use for: building AI chat interfaces, agentic UIs, SaaS copilots, assistants. Triggers: agent component, agent ui, chat agent, shadcn agent, react agent," agentic ui, ai assistant ui, copilot ui, inference ui, human in the loop

Agents 643 5mo ago
pbakaus

bolder

by pbakaus

Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability.

Accessibility 48.7K 4mo ago
nextlevelbuilder

ckm:design-system

by nextlevelbuilder

Token architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, component specs, strategic slide creation. Use for design tokens, systematic design, brand-compliant presentations.

Processing 108.8K 4mo ago
antfu

vue-router-best-practices

by antfu

"Vue Router 4 patterns, navigation guards, route params, and route-component lifecycle interactions."

API Dev 5.6K 5mo ago
vercel-labs

vercel-react-best-practices

by vercel-labs

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

Caching 29.4K 6mo ago
pbakaus

critique

by pbakaus

Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.

Code Review 48.7K 4mo ago
yonatangross

domain-driven-design

by yonatangross

Domain-Driven Design tactical patterns for complex business domains. Use when modeling entities, value objects, domain services, repositories, or establishing bounded contexts.

Database 207 5mo ago
antfu

vue

by antfu

Vue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.

Automation 5.6K 5mo ago
antfu

tsdown

by antfu

Bundle TypeScript and JavaScript libraries with blazing-fast speed powered by Rolldown. Use when building libraries, generating type declarations, bundling for multiple formats, or migrating from tsup.

Processing 5.6K 5mo ago
RefoundAI

analyzing-user-feedback

by RefoundAI

Help users synthesize and act on customer feedback. Use when someone is analyzing NPS responses, processing support tickets, reviewing user research, synthesizing feedback from multiple channels, or trying to identify patterns in customer input.

Academic 1.2K 5mo ago