Templates

Project and code templates

Showing 241-264 of 2244 skills
NeoLabHQ

git:create-pr

by NeoLabHQ

Create pull requests using GitHub CLI with proper templates and formatting

Code Gen 1.1K 3mo ago
davila7

crewai

by davila7

"Expert in CrewAI - the leading role-based multi-agent framework used by 60% of Fortune 500 companies. Covers agent design with roles and goals, task definition, crew orchestration, process types (sequential, hierarchical, parallel), memory systems, and flows for complex workflows. Essential for building collaborative AI agent teams. Use when: crewai, multi-agent team, agent roles, crew of agents, role-based agents."

Academic 27.7K 4mo ago
davila7

ray-data

by davila7

Scalable data processing for ML workloads. Streaming execution across CPU/GPU, supports Parquet/CSV/JSON/images. Integrates with Ray Train, PyTorch, TensorFlow. Scales from single machine to 100s of nodes. Use for batch inference, data preprocessing, multi-modal data loading, or distributed ETL pipelines.

Automation 27.7K 4mo ago
davila7

llamaindex

by davila7

Data framework for building LLM applications with RAG. Specializes in document ingestion (300+ connectors), indexing, and querying. Features vector indices, query engines, agents, and multi-modal support. Use for document Q&A, chatbots, knowledge retrieval, or building RAG pipelines. Best for data-centric LLM applications.

Processing 27.7K 4mo ago
davila7

nemo-evaluator-sdk

by davila7

Evaluates LLMs across 100+ benchmarks from 18+ harnesses (MMLU, HumanEval, GSM8K, safety, VLM) with multi-backend execution. Use when needing scalable evaluation on local Docker, Slurm HPC, or cloud platforms. NVIDIA's enterprise-grade platform with container-first architecture for reproducible benchmarking.

API Dev 27.7K 4mo ago
davila7

computer-use-agents

by davila7

"Build AI agents that interact with computers like humans do - viewing screens, moving cursors, clicking buttons, and typing text. Covers Anthropic's Computer Use, OpenAI's Operator/CUA, and open-source alternatives. Critical focus on sandboxing, security, and handling the unique challenges of vision-based control. Use when: computer use, desktop automation agent, screen control AI, vision-based agent, GUI automation."

Agents 27.7K 4mo ago
davila7

ai-agents-architect

by davila7

"Expert in designing and building autonomous AI agents. Masters tool use, memory systems, planning strategies, and multi-agent orchestration. Use when: build agent, AI agent, autonomous agent, tool use, function calling."

Agents 27.7K 4mo ago
davila7

gemini

by davila7

Use when the user asks to run Gemini CLI for code review, plan review, or big context (>200k) processing. Ideal for comprehensive analysis requiring large context windows. Uses Gemini 3 Pro by default for state-of-the-art reasoning and coding.

CLI Tools 27.7K 4mo ago
davila7

llama-cpp

by davila7

Runs LLM inference on CPU, Apple Silicon, and consumer GPUs without NVIDIA hardware. Use for edge deployment, M1/M2/M3 Macs, AMD/Intel GPUs, or when CUDA is unavailable. Supports GGUF quantization (1.5-8 bit) for reduced memory and 4-10× speedup vs PyTorch on CPU.

CLI Tools 27.7K 4mo ago
davila7

long-context

by davila7

Extend context windows of transformer models using RoPE, YaRN, ALiBi, and position interpolation techniques. Use when processing long documents (32k-128k+ tokens), extending pre-trained models beyond original context limits, or implementing efficient positional encodings. Covers rotary embeddings, attention biases, interpolation methods, and extrapolation strategies for LLMs.

Math 27.7K 4mo ago
thedivergentai

godot-genre-stealth

by thedivergentai

"Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection."

Game Dev 213 3mo ago
davila7

planning

by davila7

Create and manage persistent markdown planning files for structured task execution. Use when the user asks to "create a plan", "track progress", "start a research project", or when a task requires more than 5 tool calls and needs structured phase tracking to stay focused and avoid goal drift.

Academic 27.7K 3mo ago
thedivergentai

godot-genre-roguelike

by thedivergentai

"Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state."

Code Gen 214 3mo ago
thedivergentai

godot-genre-open-world

by thedivergentai

"Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading."

Code Gen 214 3mo ago
thedivergentai

godot-genre-card-game

by thedivergentai

"Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile."

CLI Tools 214 3mo ago
thedivergentai

godot-genre-survival

by thedivergentai

"Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building."

Processing 214 3mo ago
thedivergentai

godot-genre-moba

by thedivergentai

"Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics."

Debugging 214 3mo ago
thedivergentai

godot-genre-metroidvania

by thedivergentai

"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."

Code Gen 213 3mo ago
github

make-skill-template

by github

'Create new Agent Skills for GitHub Copilot from prompts or by duplicating this template. Use when asked to "create a skill", "make a new skill", "scaffold a skill", or when building specialized AI capabilities with bundled resources. Generates SKILL.md files with proper frontmatter, directory structure, and optional scripts/references/assets folders.'

Code Gen 34.4K 4mo ago
antvis

infographic-syntax-creator

by antvis

Generate AntV Infographic syntax outputs. Use when asked to turn user content into the Infographic DSL (template selection, data structuring, theme), or to output infographic <template> plain syntax.

Code Gen 5.1K 3mo ago
phuryn

create-prd

by phuryn

"Create a Product Requirements Document using a comprehensive 8-section template covering problem, objectives, segments, value propositions, solution, and release planning. Use when writing a PRD, documenting product requirements, preparing a feature spec, or reviewing an existing PRD."

Code Gen 11.9K 3mo ago
mingli30119

stock-analysis-enhanced

by mingli30119

一句话搞定个股分析 — 说"分析XXX",自动采集30+数据源 → AI完成基本面(Step 0-8)+技术面+资金面的完整研报 → 生成交互式HTML报告。支持增量更新(K线/行情/技术指标自动刷新)。触发词:"分析XXX股票"(首次)或"更新XXX股票"(增量)。

Templates 494 4d ago
ruvnet

agent-base-template-generator

by ruvnet

Agent skill for base-template-generator - invoke with $agent-base-template-generator

Code Gen 57.7K 3mo ago
ruvnet

agent-base-template-generator

by ruvnet

Agent skill for base-template-generator - invoke with $agent-base-template-generator

Code Gen 57.7K 3mo ago