Templates

Project and code templates

Showing 217-240 of 3264 skills
NeoLabHQ

customaize-agent:prompt-engineering

by NeoLabHQ

Use this skill when you writing commands, hooks, skills for Agent, or prompts for sub agents or any other LLM interaction, including optimizing prompts, improving LLM outputs, or designing production prompt templates.

Processing 1.5K 6mo ago
NeoLabHQ

git:create-pr

by NeoLabHQ

Create pull requests using GitHub CLI with proper templates and formatting

Code Gen 1.5K 6mo ago
NousResearch

powerpoint

by NousResearch

"Use this skill any time a .pptx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations; reading, parsing, or extracting text from any .pptx file (even if the extracted content will be used elsewhere, like in an email or summary); editing, modifying, or updating existing presentations; combining or splitting slide files; working with templates, layouts, speaker notes, or comments. Trigger whenever the user mentions \"deck,\" \"slides,\" \"presentation,\" or references a .pptx filename, regardless of what they plan to do with the content afterward. If a .pptx file needs to be opened, created, or touched, use this skill."

Code Gen 236.9K 6mo ago
NousResearch

popular-web-designs

by NousResearch

54 production-quality design systems extracted from real websites. Load a template to generate HTML/CSS that matches the visual identity of sites like Stripe, Linear, Vercel, Notion, Airbnb, and more. Each template includes colors, typography, components, layout rules, and ready-to-use CSS values.

Design 236.9K 5mo ago
NousResearch

godmode

by NousResearch

"Jailbreak API-served LLMs using G0DM0D3 techniques — Parseltongue input obfuscation (33 techniques), GODMODE CLASSIC system prompt templates, ULTRAPLINIAN multi-model racing, encoding escalation, and Hermes-native prefill/system prompt integration. Use when a user wants to bypass safety filters, jailbreak a model, or red-team model robustness."

Processing 236.9K 5mo ago
NousResearch

baoyu-article-illustrator

by NousResearch

"Article illustrations: type × style × palette consistency."

Design 236.9K 3mo ago
NousResearch

ml-paper-writing

by NousResearch

Write publication-ready ML/AI papers for NeurIPS, ICML, ICLR, ACL, AAAI, COLM. Use when drafting papers from research repos, structuring arguments, verifying citations, or preparing camera-ready submissions. Includes LaTeX templates, reviewer guidelines, and citation verification workflows.

Academic 236.9K 6mo ago
NousResearch

llava

by NousResearch

Large Language and Vision Assistant. Enables visual instruction tuning and image-based conversations. Combines CLIP vision encoder with Vicuna/LLaMA language models. Supports multi-turn image chat, visual question answering, and instruction following. Use for vision-language chatbots or image understanding tasks. Best for conversational image analysis.

Prompts 236.9K 4mo ago
NousResearch

baoyu-comic

by NousResearch

"Knowledge comics (知识漫画): educational, biography, tutorial."

Design 236.9K 3mo ago
weapp-vite

weapp-vite-vue-sfc-best-practices

by weapp-vite

面向使用 weapp-vite 的小程序项目的 Vue SFC 实践手册,覆盖 script setup、纯模板 SFC、JSON 宏、definePageMeta/layout、defineModel、usingComponents、JSX/TSX script block、模板指令兼容、多平台 SFC、.weapp-vite 类型支持文件与受管 prepare 工作流。

Templates 466 23d ago
Prat011

template-skill

by Prat011

Replace with description of the skill and when Claude should use it.

Code Gen 1.7K 10mo ago
getsentry

skill-writer

by getsentry

Create, synthesize, and iteratively improve agent skills following the Agent Skills specification. Use when asked to "create a skill", "write a skill", "synthesize sources into a skill", "improve a skill from positive/negative examples", "update a skill", or "maintain skill docs and registration". Handles source capture, depth gates, authoring, registration, and validation.

Code Gen 954 4mo ago
getsentry

sred-project-organizer

by getsentry

Take a list of projects and their related documentation, and organize them into the SRED format for submission.

Prompts 954 4mo ago
getsentry

agents-md

by getsentry

This skill should be used when the user asks to "create AGENTS.md", "update AGENTS.md", "maintain agent docs", "set up CLAUDE.md", or needs to keep agent instructions concise. Enforces research-backed best practices for minimal, high-signal agent documentation.

Linting 954 4mo ago
komal-SkyNET

home-assistant-manager

by komal-SkyNET

Expert-level Home Assistant configuration management with efficient deployment workflows (git and rapid scp iteration), remote CLI access via SSH and hass-cli, automation verification protocols, log analysis, reload vs restart optimization, and comprehensive Lovelace dashboard management for tablet-optimized UIs. Includes template patterns, card types, debugging strategies, and real-world examples.

CLI Tools 947 9mo ago
wondelai

blue-ocean-strategy

by wondelai

'Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "eliminate-reduce-raise-create", or "uncontested market". Also trigger when comparing pricing strategies, exploring new market categories, finding underserved customer segments, or asking how to stop competing on price. Covers the Four Actions Framework, buyer utility map, and value-cost trade-offs. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.'

Design 2K 5mo ago
ruvnet

agent-base-template-generator

by ruvnet

Agent skill for base-template-generator - invoke with $agent-base-template-generator

Code Gen 69.5K 7mo ago
ruvnet

Skill Builder

by ruvnet

"Create new Claude Code Skills with proper YAML frontmatter, progressive disclosure structure, and complete directory organization. Use when you need to build custom skills for specific workflows, generate skill templates, or understand the Claude Skills specification."

Code Gen 69.5K 10mo ago
ruvnet

agent-base-template-generator

by ruvnet

Agent skill for base-template-generator - invoke with $agent-base-template-generator

Code Gen 69.5K 7mo ago
thedivergentai

godot-genre-fighting

by thedivergentai

"Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames."

Animation 594 7mo ago
thedivergentai

godot-genre-metroidvania

by thedivergentai

"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."

Code Gen 594 7mo ago
thedivergentai

godot-genre-puzzle

by thedivergentai

"Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management."

CLI Tools 594 7mo ago
thedivergentai

godot-genre-sports

by thedivergentai

"Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and broadcast camera systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors."

Animation 594 7mo ago
thedivergentai

godot-genre-simulation

by thedivergentai

"Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick."

Game Dev 594 7mo ago