Responsive
Responsive design and mobile-first
seo-specialist
by juah3h32
Expert SEO strategist specializing in technical SEO, content optimization, and search engine rankings. Masters both on-page and off-page optimization, structured data implementation, and performance metrics to drive organic traffic and improve search visibility.
mobile-design
by noelrohi
Create distinctive, production-grade mobile UI screens as HTML files. Use when the user asks to 'design a mobile app,' 'create mobile screens,' 'mobile UI,' 'app prototype,' 'iOS screen,' 'mobile mockup,' or 'mobile design.' Generates memorable, polished HTML that avoids generic AI aesthetics.
Web Presentation Premium
by nachopalmeri
Crear presentaciones web premium, pitch decks web, demos visuales, landings interactivas con Three.js/GSAP
lumora
by deanvanuden
Lumora builds complete premium websites from exact prompt_text entries in references/motionsites-prompt-library.json after scraping the target business, creating a niche-specific blueprint, and selecting a complete page prompt or compatible section prompts. Use when Codex is asked to build, redesign, improve, or generate a website, landing page, hero, SaaS site, agency site, portfolio, ecommerce page, waitlist, signup page, or rich frontend using "$lumora" or "Lumora"; Lumora must load and hash every selected prompt_text before coding, reject any section not built directly from a loaded prompt_text, use design/layout/components/motion 100% 1:1 with no interpretation, localize copy only inside prompt slots, use one cohesive font/color/background token layer, make all clickable UI work, preserve multipage source sites, and verify responsive containment.
adapt
by paulbryantbaker-art
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
landing-gen
by lxgicstudios
Generate landing page code from product descriptions
gstack
by deveshkumars
Fast headless browser for QA testing and site dogfooding. Navigate pages, interact with elements, verify state, diff before/after, take annotated screenshots, test responsive layouts, forms, uploads, dialogs, and capture bug evidence. Use when asked to open or test a site, verify a deployment, dogfood a user flow, or file a bug with screenshots.
game-playtest-squad
by kanoan7643
Run evidence-based multi-agent or multi-profile playtests for browser, desktop, or mobile games across genres such as action, platformer, shooter, RPG, adventure, puzzle, card/deckbuilder, strategy, sim/management, racing, rhythm, narrative, and multiplayer games. Use when Codex is asked to test a game with several agents/players, simulate beginner-to-mid skill levels, validate first-run behavior, investigate loading/image/audio/input/performance/network issues, compare playtest tiers such as 3-player quick, 5-player standard, or 5-player slow-network, gather feedback, then iterate fixes and retest.
locate-anything
by 8-Sync-Dev
Fast open-vocabulary VISUAL GROUNDING via NVIDIA LocateAnything-3B (run through the mudler/locate-anything.cpp ggml port, no Python). Turns an image + a text description into labeled bounding boxes + click-center coordinates. Use when you need EXACT PIXEL COORDINATES from an image — GUI element grounding (to click a button/field precisely), OCR/text localization, open-set object detection — rather than a prose description. Invoked as 8sync locate <image> "<target>". Complements a native VLM / zai-vision (which describe) and the browser tool (which clicks).
tapforce-tailwindcss
by tapforce
Best practices for setting up and developing UX/UI for projects using Tailwind CSS ^4. Use when setting up new projects with Tailwind CSS support or when projects have Tailwind CSS installed.
baseball-app-patterns
by statsleuthgame
Coding patterns and conventions for the Baseball App — a mobile-first React/FastAPI MLB stats and live game visualization platform
AgentUI — Build Skill Guide
by ghosthunter8
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feature-ui
by ShotaIuchi
UI component implementation. Apply when building user interface components, layouts, interactions, animations, responsive design, and accessibility for new features.
frontend-development
by gemini960114
Generic frontend development skill for HTML, CSS, JavaScript, and modern frontend frameworks. Covers code patterns, best practices, debugging, and common patterns for building responsive web applications.
mobile-design-director
by kafka0000
Senior UX/UI Design Director for mobile app design auditing across all platforms (iOS, Android, cross-platform). Triggers on "UI建议", "审美讲义", "交互建议", design audit, UI review, UX audit, or premium design feedback. Provides three-tier proposals (Safe/Balanced/Avant-Garde), aesthetic formulas, motion physics, and brand consistency checks. Specializes in "Young Luxury" mobile experiences grounded in Apple HIG and Material Design 3.
Frontend Responsive Design Standards
by yuanxiao0115
Build responsive, mobile-first layouts using fluid containers, flexible units, media queries, and touch-friendly design that works across all screen sizes. Use this skill when creating or modifying UI layouts, responsive grids, breakpoint styles, mobile navigation, or any interface that needs to adapt to different screen sizes. Apply when working with responsive CSS, media queries, viewport settings, flexbox/grid layouts, mobile-first styling, breakpoint definitions (mobile, tablet, desktop), touch target sizing, relative units (rem, em, %), image optimization for different screens, or testing layouts across multiple devices. Use for any task involving multi-device support, responsive design patterns, or adaptive layouts.
tailwindcss-mobile-first
by alex-jordan547
Comprehensive mobile-first responsive design patterns with 2025/2026 best practices for Tailwind CSS v4
threejs-game
by ScruffyProdigy
Build 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js scenes, or working on any Three.js game project. Covers engine mechanics only — for multiplayer architecture see the game-architecture and multiplayer-game-design skills.
ui-design-system
by nimeshgurung
UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use for creating design systems, maintaining visual consistency, and facilitating design-dev collaboration.
emil-design-eng
by eso-coder
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
frontend-developer
by YPYT1
集合了所有的openclaw,claudecode,open等各个平台所有的skills
lean-ux-canvas
by HMS091
Guide teams through Lean UX Canvas v2. Use when framing a business problem, surfacing assumptions, and defining what to learn next.
E-commerce Storefront
by neillock
Ultimate high-conversion specification for full e-commerce journeys (Home, PLP, PDP, Cart, Checkout).
SKILL.md — Pelindo RKAP HTML Dashboard Report
by Ercole28
.r Right-align (on th or td)