Responsive

Responsive design and mobile-first

Showing 793-816 of 833 skills
juah3h32

seo-specialist

by juah3h32

Expert SEO strategist specializing in technical SEO, content optimization, and search engine rankings. Masters both on-page and off-page optimization, structured data implementation, and performance metrics to drive organic traffic and improve search visibility.

Responsive 0 5mo ago
noelrohi

mobile-design

by noelrohi

Create distinctive, production-grade mobile UI screens as HTML files. Use when the user asks to 'design a mobile app,' 'create mobile screens,' 'mobile UI,' 'app prototype,' 'iOS screen,' 'mobile mockup,' or 'mobile design.' Generates memorable, polished HTML that avoids generic AI aesthetics.

Code Gen 0 8mo ago
nachopalmeri

Web Presentation Premium

by nachopalmeri

Crear presentaciones web premium, pitch decks web, demos visuales, landings interactivas con Three.js/GSAP

Performance 0 4mo ago
deanvanuden

lumora

by deanvanuden

Lumora builds complete premium websites from exact prompt_text entries in references/motionsites-prompt-library.json after scraping the target business, creating a niche-specific blueprint, and selecting a complete page prompt or compatible section prompts. Use when Codex is asked to build, redesign, improve, or generate a website, landing page, hero, SaaS site, agency site, portfolio, ecommerce page, waitlist, signup page, or rich frontend using "$lumora" or "Lumora"; Lumora must load and hash every selected prompt_text before coding, reject any section not built directly from a loaded prompt_text, use design/layout/components/motion 100% 1:1 with no interpretation, localize copy only inside prompt slots, use one cohesive font/color/background token layer, make all clickable UI work, preserve multipage source sites, and verify responsive containment.

Design 0 4mo ago
paulbryantbaker-art

adapt

by paulbryantbaker-art

Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.

Responsive 0 6mo ago
lxgicstudios

landing-gen

by lxgicstudios

Generate landing page code from product descriptions

Git & VCS 0 8mo ago
deveshkumars

gstack

by deveshkumars

Fast headless browser for QA testing and site dogfooding. Navigate pages, interact with elements, verify state, diff before/after, take annotated screenshots, test responsive layouts, forms, uploads, dialogs, and capture bug evidence. Use when asked to open or test a site, verify a deployment, dogfood a user flow, or file a bug with screenshots.

Comments 0 6mo ago
kanoan7643

game-playtest-squad

by kanoan7643

Run evidence-based multi-agent or multi-profile playtests for browser, desktop, or mobile games across genres such as action, platformer, shooter, RPG, adventure, puzzle, card/deckbuilder, strategy, sim/management, racing, rhythm, narrative, and multiplayer games. Use when Codex is asked to test a game with several agents/players, simulate beginner-to-mid skill levels, validate first-run behavior, investigate loading/image/audio/input/performance/network issues, compare playtest tiers such as 3-player quick, 5-player standard, or 5-player slow-network, gather feedback, then iterate fixes and retest.

Game Dev 0 5mo ago
8-Sync-Dev

locate-anything

by 8-Sync-Dev

Fast open-vocabulary VISUAL GROUNDING via NVIDIA LocateAnything-3B (run through the mudler/locate-anything.cpp ggml port, no Python). Turns an image + a text description into labeled bounding boxes + click-center coordinates. Use when you need EXACT PIXEL COORDINATES from an image — GUI element grounding (to click a button/field precisely), OCR/text localization, open-set object detection — rather than a prose description. Invoked as 8sync locate <image> "<target>". Complements a native VLM / zai-vision (which describe) and the browser tool (which clicks).

Docker 4 1mo ago
tapforce

tapforce-tailwindcss

by tapforce

Best practices for setting up and developing UX/UI for projects using Tailwind CSS ^4. Use when setting up new projects with Tailwind CSS support or when projects have Tailwind CSS installed.

Responsive 0 8mo ago
statsleuthgame

baseball-app-patterns

by statsleuthgame

Coding patterns and conventions for the Baseball App — a mobile-first React/FastAPI MLB stats and live game visualization platform

Responsive 0 7mo ago
ghosthunter8

AgentUI — Build Skill Guide

by ghosthunter8

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Design 0 8mo ago
ShotaIuchi

feature-ui

by ShotaIuchi

UI component implementation. Apply when building user interface components, layouts, interactions, animations, responsive design, and accessibility for new features.

Accessibility 0 8mo ago
gemini960114

frontend-development

by gemini960114

Generic frontend development skill for HTML, CSS, JavaScript, and modern frontend frameworks. Covers code patterns, best practices, debugging, and common patterns for building responsive web applications.

Processing 0 8mo ago
kafka0000

mobile-design-director

by kafka0000

Senior UX/UI Design Director for mobile app design auditing across all platforms (iOS, Android, cross-platform). Triggers on "UI建议", "审美讲义", "交互建议", design audit, UI review, UX audit, or premium design feedback. Provides three-tier proposals (Safe/Balanced/Avant-Garde), aesthetic formulas, motion physics, and brand consistency checks. Specializes in "Young Luxury" mobile experiences grounded in Apple HIG and Material Design 3.

Code Review 0 8mo ago
yuanxiao0115

Frontend Responsive Design Standards

by yuanxiao0115

Build responsive, mobile-first layouts using fluid containers, flexible units, media queries, and touch-friendly design that works across all screen sizes. Use this skill when creating or modifying UI layouts, responsive grids, breakpoint styles, mobile navigation, or any interface that needs to adapt to different screen sizes. Apply when working with responsive CSS, media queries, viewport settings, flexbox/grid layouts, mobile-first styling, breakpoint definitions (mobile, tablet, desktop), touch target sizing, relative units (rem, em, %), image optimization for different screens, or testing layouts across multiple devices. Use for any task involving multi-device support, responsive design patterns, or adaptive layouts.

Docker 0 9mo ago
alex-jordan547

tailwindcss-mobile-first

by alex-jordan547

Comprehensive mobile-first responsive design patterns with 2025/2026 best practices for Tailwind CSS v4

Design 0 3mo ago
ScruffyProdigy

threejs-game

by ScruffyProdigy

Build 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js scenes, or working on any Three.js game project. Covers engine mechanics only — for multiplayer architecture see the game-architecture and multiplayer-game-design skills.

Game Dev 0 2mo ago
nimeshgurung

ui-design-system

by nimeshgurung

UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use for creating design systems, maintaining visual consistency, and facilitating design-dev collaboration.

Design 0 11mo ago
eso-coder

emil-design-eng

by eso-coder

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

Design 0 4mo ago
YPYT1

frontend-developer

by YPYT1

集合了所有的openclaw,claudecode,open等各个平台所有的skills

Performance 0 8mo ago
HMS091

lean-ux-canvas

by HMS091

Guide teams through Lean UX Canvas v2. Use when framing a business problem, surfacing assumptions, and defining what to learn next.

Design 0 6d ago
neillock

E-commerce Storefront

by neillock

Ultimate high-conversion specification for full e-commerce journeys (Home, PLP, PDP, Cart, Checkout).

Code Review 0 9mo ago
Ercole28

SKILL.md — Pelindo RKAP HTML Dashboard Report

by Ercole28

.r Right-align (on th or td)

Design 0 4mo ago