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Responsive
Responsive design and mobile-first
design-system-library
by nguyenthienthanh
"Design system selection and implementation helper. Detects and recommends UI libraries (MUI, Tailwind, shadcn/ui, etc.) based on project context."
chartjs
by vamseeachanta
Create simple, responsive charts quickly with Chart.js
responsive-system
by fusengine
Use when implementing responsive layouts, mobile-first design, or adaptive components. Covers breakpoints, container queries, fluid typography.
mapcn
by ferminrp
Technical guide to integrate mapcn in React + shadcn projects. Use when the user asks to integrate mapcn, add mapcn to a shadcn app, use mapcn MapControls/Markers/Routes/Clusters, implement controlled viewport state, use the useMap hook, or access MapLibre through mapcn.
coder-frontend-design
by OzeroHAX
Frontend design system practices: tokens, typography, color, layout, and component consistency.
testing-mobile
by OzeroHAX
Mobile testing (native/hybrid/web, gestures, offline, interruptions)
design-frontend
by ravnhq
Visual design system patterns for web UIs — layout, responsive, Tailwind
slidev-styling
by yoanbernabeu
Style Slidev slides with UnoCSS and custom CSS. Use this skill for custom colors, typography, animations, and responsive designs.
UI/UX Design Review
by rknall
"Comprehensive design review for websites and desktop applications with extensive accessibility analysis. Use this skill when users ask you to review UI/UX designs, wireframes, mockups, prototypes, or deployed interfaces for usability, accessibility (WCAG compliance), visual design, interaction patterns, responsive design, and best practices for web and desktop applications."
tailwind-patterns
by xenitV1
Tailwind CSS v4 principles. CSS-first configuration, container queries, modern patterns, design token architecture.
game-development
by xenitV1
Game development orchestrator. Routes to platform-specific skills based on project needs.
mobile-design
by xenitV1
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
mobile-games
by xenitV1
Mobile game development principles. Touch input, battery, performance, app stores.
game-audio
by xenitV1
Game audio principles. Sound design, music integration, adaptive audio systems.
frontend-tailwind-best-practices
by sergiodxa
Tailwind CSS patterns and conventions for frontend apps. Use when writing component styles, layouts, or working with CSS classes.
universal-practitioner
by dylantarre
Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.
mobile-touch
by dylantarre
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
figma-design-sync
by ratacat
"Use this agent when you need to synchronize a web implementation with its Figma design by automatically detecting and fixing visual differences. This agent should be used iteratively until the implementation matches the design.\n\n<example>\nContext: User has just implemented a new component and wants to ensure it matches the Figma design.\nuser: \\"I've just finished implementing the hero section component. Can you check if it matches the Figma design at https://figma.com/file/abc123/design?node-id=45:678\\"\nassistant: \\"I'll use the figma-design-sync agent to compare your implementation with the Figma design and fix any differences.\\"\n<uses Task tool to launch figma-design-sync agent with the Figma URL and local URL>\n</example>\n\n<example>\nContext: User is working on responsive design and wants to verify mobile breakpoint matches design.\nuser: \\"The mobile view doesn't look quite right. Here's the Figma: https://figma.com/file/xyz789/mobile?node-id=12:34\\"\nassistant: \\"Let me use the figma-design-sy..."
multiplayer-building
by Bbeierle12
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
component-library
by Bbeierle12
Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI components with modern patterns, (2) Build complete component systems with consistent design, (3) Implement accessible, responsive, dark-mode-ready components, (4) Generate form components with React Hook Form integration, (5) Create data display components like tables, cards, charts, or (6) Build navigation, layout, or feedback components. Provides instant generation of customizable components that would otherwise take 20-45 minutes each to hand-code.
Dashboard Router
by Bbeierle12
Full-featured: All sub-skills
performance-at-scale
by Bbeierle12
Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.
platform-building
by Bbeierle12
Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.
builder-ux
by Bbeierle12
Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.