Responsive

Responsive design and mobile-first

Showing 241-264 of 636 skills
nguyenthienthanh

design-system-library

by nguyenthienthanh

"Design system selection and implementation helper. Detects and recommends UI libraries (MUI, Tailwind, shadcn/ui, etc.) based on project context."

Processing 17 3mo ago
vamseeachanta

chartjs

by vamseeachanta

Create simple, responsive charts quickly with Chart.js

Analytics 10 4mo ago
fusengine

responsive-system

by fusengine

Use when implementing responsive layouts, mobile-first design, or adaptive components. Covers breakpoints, container queries, fluid typography.

Design 13 3mo ago
ferminrp

mapcn

by ferminrp

Technical guide to integrate mapcn in React + shadcn projects. Use when the user asks to integrate mapcn, add mapcn to a shadcn app, use mapcn MapControls/Markers/Routes/Clusters, implement controlled viewport state, use the useMap hook, or access MapLibre through mapcn.

Linting 35 3mo ago
OzeroHAX

coder-frontend-design

by OzeroHAX

Frontend design system practices: tokens, typography, color, layout, and component consistency.

Accessibility 33 3mo ago
OzeroHAX

testing-mobile

by OzeroHAX

Mobile testing (native/hybrid/web, gestures, offline, interruptions)

Code Review 33 3mo ago
ravnhq

design-frontend

by ravnhq

Visual design system patterns for web UIs — layout, responsive, Tailwind

Automation 15 3mo ago
yoanbernabeu

slidev-styling

by yoanbernabeu

Style Slidev slides with UnoCSS and custom CSS. Use this skill for custom colors, typography, animations, and responsive designs.

Design 32 4mo ago
rknall

UI/UX Design Review

by rknall

"Comprehensive design review for websites and desktop applications with extensive accessibility analysis. Use this skill when users ask you to review UI/UX designs, wireframes, mockups, prototypes, or deployed interfaces for usability, accessibility (WCAG compliance), visual design, interaction patterns, responsive design, and best practices for web and desktop applications."

Accessibility 51 7mo ago
xenitV1

tailwind-patterns

by xenitV1

Tailwind CSS v4 principles. CSS-first configuration, container queries, modern patterns, design token architecture.

Design 131 4mo ago
xenitV1

game-development

by xenitV1

Game development orchestrator. Routes to platform-specific skills based on project needs.

Game Dev 131 4mo ago
xenitV1

mobile-design

by xenitV1

Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.

Performance 131 4mo ago
xenitV1

mobile-games

by xenitV1

Mobile game development principles. Touch input, battery, performance, app stores.

Game Dev 131 4mo ago
xenitV1

game-audio

by xenitV1

Game audio principles. Sound design, music integration, adaptive audio systems.

Game Dev 131 4mo ago
sergiodxa

frontend-tailwind-best-practices

by sergiodxa

Tailwind CSS patterns and conventions for frontend apps. Use when writing component styles, layouts, or working with CSS classes.

Responsive 87 4mo ago
dylantarre

universal-practitioner

by dylantarre

Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.

Animation 39 5mo ago
dylantarre

mobile-touch

by dylantarre

Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

Animation 39 5mo ago
ratacat

figma-design-sync

by ratacat

"Use this agent when you need to synchronize a web implementation with its Figma design by automatically detecting and fixing visual differences. This agent should be used iteratively until the implementation matches the design.\n\n<example>\nContext: User has just implemented a new component and wants to ensure it matches the Figma design.\nuser: \\"I've just finished implementing the hero section component. Can you check if it matches the Figma design at https://figma.com/file/abc123/design?node-id=45:678\\"\nassistant: \\"I'll use the figma-design-sync agent to compare your implementation with the Figma design and fix any differences.\\"\n<uses Task tool to launch figma-design-sync agent with the Figma URL and local URL>\n</example>\n\n<example>\nContext: User is working on responsive design and wants to verify mobile breakpoint matches design.\nuser: \\"The mobile view doesn't look quite right. Here's the Figma: https://figma.com/file/xyz789/mobile?node-id=12:34\\"\nassistant: \\"Let me use the figma-design-sy..."

Agents 43 3mo ago
Bbeierle12

multiplayer-building

by Bbeierle12

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

Code Gen 8 5mo ago
Bbeierle12

component-library

by Bbeierle12

Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI components with modern patterns, (2) Build complete component systems with consistent design, (3) Implement accessible, responsive, dark-mode-ready components, (4) Generate form components with React Hook Form integration, (5) Create data display components like tables, cards, charts, or (6) Build navigation, layout, or feedback components. Provides instant generation of customizable components that would otherwise take 20-45 minutes each to hand-code.

Code Gen 8 5mo ago
Bbeierle12

Dashboard Router

by Bbeierle12

Full-featured: All sub-skills

Analytics 8 5mo ago
Bbeierle12

performance-at-scale

by Bbeierle12

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.

Code Gen 8 5mo ago
Bbeierle12

platform-building

by Bbeierle12

Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.

Accessibility 8 5mo ago
Bbeierle12

builder-ux

by Bbeierle12

Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.

CLI Tools 8 5mo ago