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Performance
Performance profiling and optimization
recall
by anortham
Restore context from Goldfish developer memory at session start or after context loss
⚡ Performance Analysis and Optimization
by ShunsukeHayashi
Miyabi Plugins for Claude Code - 25+ Agents, 22 Skills, 50+ Commands
strategic-compact
by peopleforrester
Context window optimization strategies for Claude Code. Covers token budgets, CLAUDE.md sizing, skill organization, tool selection, and techniques for maximizing productive output within context limits. Use when optimizing Claude Code configurations or managing large projects.
sequelize-patterns
by joneqian
Sequelize Node.js ORM for SQL databases. Use for database models, migrations, associations, queries, transactions, validations, hooks, and working with PostgreSQL, MySQL, MariaDB, SQLite, SQL Server.
Performance Analysis and Optimization
by ShunsukeHayashi
CPU profiling, benchmarking, and memory analysis for Rust applications. Use when code is slow, memory usage is high, or optimization is needed.
Performance Analysis and Optimization
by ShunsukeHayashi
CPU profiling, benchmarking, and memory analysis for Rust applications. Use when code is slow, memory usage is high, or optimization is needed.
profile-builder
by leegonzales
Build your Claude global personalization profile through guided Q&A. Use when someone wants to create or improve their Settings > Profile > Personal Preferences text, customize how Claude responds to them across all conversations, or define their professional identity and communication style for Claude.
magento-order-specialist
by maxnorm
Analyzes order data and order processing in Magento 2. Use when analyzing orders, retrieving order information, assessing order processing performance, or troubleshooting order issues. Masters order lifecycle analysis, payment data inspection, and fulfillment diagnostics.
system-info
by ivanvza
System information toolkit for gathering CPU, memory, disk, and process information. Use when diagnosing system performance, checking resource usage, monitoring processes, or troubleshooting system issues.
performance
by outfitter-dev
This skill should be used when profiling code, optimizing bottlenecks, benchmarking, or when "performance", "profiling", "optimization", or "--perf" are mentioned.
architecture
by outfitter-dev
This skill should be used when designing systems, evaluating architectures, making technology decisions, or planning for scale. Provides technology selection frameworks, scalability planning, and architectural tradeoff analysis.
magento-environment-engineer
by maxnorm
Manages Magento 2 environments including development, staging, and production. Use when setting up environments, configuring servers, managing environments, or troubleshooting environment issues. Masters environment configuration, server management, and environment optimization.
architecture-serverless
by KentoShimizu
"Serverless architecture workflow for event-driven and bursty workloads using managed compute and platform services. Use when elasticity and reduced platform operations justify managed-service constraints; do not use when workload shape requires long-lived stateful control loops."
entry-signals
by 0xhubed
Entry signal patterns with historical success rates. Use when deciding whether to open a position.
metal-gpu
by ios-agent
Write, explain, and debug Metal GPU code including shaders (vertex, fragment, compute), render pipelines, compute pipelines, buffer/texture management, and Metal 4 APIs. Use this skill whenever the user mentions Metal, GPU programming, shaders, MSL (Metal Shading Language), render passes, compute kernels, MTLDevice, MTLCommandBuffer, MTLRenderPipelineState, or any Apple GPU/graphics programming topic. Also trigger when the user wants to do parallel computation on Apple devices, write GPU-accelerated code, or work with Metal Performance Shaders, MetalFX, MetalKit, or Compositor Services. Covers iOS, macOS, iPadOS, tvOS, and visionOS.
unity-unitask
by creator-hian
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.
development-standards
by CsHeng
Development standards and best practices. Use when development standards guidance is required.
unity-performance
by creator-hian
Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.
frame-builder
by Demerzels-lab
"Build in public with vibe raising. Launch your builder coin and ship products under it — every launch compounds funding and traction back to your builder. Claim vesting rewards and trading fees. Gas-free on Frame (Base)."
unity-textmeshpro
by creator-hian
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.
frame-builder
by Demerzels-lab
"Build in public with vibe raising. Launch your builder coin and ship products under it — every launch compounds funding and traction back to your builder. Claim vesting rewards and trading fees. Gas-free on Frame (Base)."
lunar-conops-manager
by LunCoSim
Define surface operations and mission timelines for lunar missions. Use this skill to manage lunar day/night cycles, traverse planning, landing site analysis, and surface resource management. Trigger for "lunar operations," "lunar timeline," "surface traverse," "lunar night survival," or "landing site."
unity-unirx
by creator-hian
UniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable streams, and ReactiveProperty. Use for maintaining existing UniRx codebases. For new projects, use unity-r3 skill instead.
payload-assessment
by LunCoSim
Perform payload and instrument sizing for space missions. Use this skill to estimate optical system parameters (aperture, GSD, FOV), RF instrument sizing (SAR, radiometer), in-situ instrument planning, data rate derivation, and payload-to-bus resource requirements. Trigger for "payload sizing," "instrument design," "GSD calculation," "sensor SNR," "payload data rate," or "science instrument."