Performance

Performance profiling and optimization

Showing 1153-1176 of 2602 skills
greyhaven-ai

grey-haven-testing-strategy

by greyhaven-ai

"Grey Haven's comprehensive testing strategy - Vitest unit/integration/e2e for TypeScript, pytest markers for Python, >80% coverage requirement, fixture patterns, and Doppler for test environments. Use when writing tests, setting up test infrastructure, running tests, debugging test failures, improving coverage, configuring CI/CD, or when user mentions 'test', 'testing', 'pytest', 'vitest', 'coverage', 'TDD', 'test-driven development', 'unit test', 'integration test', 'e2e', 'end-to-end', 'test fixtures', 'mocking', 'test setup', 'CI testing'."

CI/CD 28 5mo ago
nahisaho

steering

by nahisaho

steering skill Trigger terms: steering, project memory, codebase analysis, auto-update context, generate steering, architecture patterns, tech stack analysis, project structure, analyze codebase, understand project Use when: User requests involve steering tasks.

Agents 61 6mo ago
nahisaho

quality-assurance

by nahisaho

Copilot agent that assists with comprehensive QA strategy and test planning to ensure product quality through systematic testing and quality metrics Trigger terms: QA, quality assurance, test strategy, QA plan, quality metrics, test planning, quality gates, acceptance testing, regression testing Use when: User requests involve quality assurance tasks.

CI/CD 61 6mo ago
cazala

party

by cazala

"Programmatic guide for the @cazala/party library: engine setup, modules, particles, and performance across CPU + WebGPU."

Code Gen 59 4mo ago
b-open-io

frontend-performance

by b-open-io

This skill should be used when the user wants to optimize Next.js frontend performance using Lighthouse, bundle analysis, and animation best practices. Use when diagnosing slow pages, optimizing bundle size, or improving Core Web Vitals (LCP, TBT, CLS).

Animation 13 4mo ago
b-open-io

x-user-lookup

by b-open-io

Get X/Twitter user profile by username. Use when user asks "who is @username", "get X profile", "lookup Twitter user", "find X account", "user details", "follower count for". Requires X_BEARER_TOKEN.

CLI Tools 13 4mo ago
daydreamsai

tig-innovator

by daydreamsai

AI-powered algorithm optimization agent for The Innovation Game protocol. Earns cryptocurrency by optimizing Rust algorithms. Use when optimizing TIG challenge algorithms or submitting solutions to the TIG network.

CLI Tools 27 4mo ago
alexander-danilenko

sql-pro

by alexander-danilenko

Use when optimizing SQL queries, designing database schemas, or tuning database performance. Invoke for complex queries, window functions, CTEs, indexing strategies, query plan analysis.

Processing 13 3mo ago
rand

discover-debugging

by rand

Automatically discover debugging and profiling skills when working with GDB, LLDB, breakpoints, profiling, stack traces, memory leaks, core dumps, or performance profiling. Activates for debugging development tasks.

Agents 110 4mo ago
abatilo

humanizer

by abatilo

Remove signs of AI-generated writing from text. Use when editing or reviewing text to make it sound more natural and human-written. Based on Wikipedia's comprehensive "Signs of AI writing" guide. Detects and fixes patterns including: inflated symbolism, promotional language, superficial -ing analyses, vague attributions, em dash overuse, rule of three, AI vocabulary words, negative parallelisms, and excessive conjunctive phrases.

Code Gen 8 3mo ago
Bbeierle12

decay-upkeep

by Bbeierle12

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

Code Gen 8 6mo ago
Bbeierle12

building-mechanics

by Bbeierle12

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

Game Dev 8 6mo ago
Bbeierle12

particles-lifecycle

by Bbeierle12

Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail effects, or memory-efficient recycling.

Code Gen 8 5mo ago
Bbeierle12

building-router

by Bbeierle12

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

Game Dev 8 6mo ago
Bbeierle12

Building Systems Router

by Bbeierle12

Creative mode: performance + terrain

Game Dev 8 6mo ago
Bbeierle12

postfx-bloom

by Bbeierle12

Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, luminance-based effects, selective bloom on specific meshes, or neon/ethereal lighting. Essential for cyberpunk aesthetics, energy effects, magic spells, and UI glow.

Code Gen 8 5mo ago
organvm-iv-taxis

sql-query-optimizer

by organvm-iv-taxis

Analyzes complex SQL queries to improve performance, suggesting indexing strategies, schema refactoring, and query rewrites.

Database 8 4mo ago
hubert-dudek

sql-performance-review

by hubert-dudek

Review and improve Databricks SQL queries for correctness, readability, and performance (joins, filters, aggregations, partition pruning). Use when someone pastes a SQL query, asks why it is slow, or requests a rewrite/optimization in Databricks SQL.

Code Review 8 5mo ago
Bbeierle12

performance-at-scale

by Bbeierle12

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.

Code Gen 8 6mo ago
Bbeierle12

particles-router

by Bbeierle12

Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.

Animation 8 5mo ago
organvm-iv-taxis

rust-systems-design

by organvm-iv-taxis

Provides expert guidance on Rust programming, focusing on memory safety, concurrency patterns, and idiomatic architectural choices for systems software.

Performance 8 4mo ago
organvm-iv-taxis

code-refactoring-patterns

by organvm-iv-taxis

Systematic approach to refactoring code for improved maintainability, performance, and clarity while preserving functionality

Performance 8 4mo ago
joncrangle

lang-rust

by joncrangle

Rust 1.92+ development specialist covering Axum, Tokio, SQLx, and memory-safe systems programming. Use when building high-performance, memory-safe applications or WebAssembly.

Database 8 4mo ago
Bbeierle12

case-studies-reference

by Bbeierle12

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

Game Dev 8 6mo ago