Math

Mathematical computations, formulas, statistics

Showing 121-144 of 404 skills
EnzeD

r3f-loaders

by EnzeD

React Three Fiber asset loading - useGLTF, useLoader, Suspense patterns, preloading. Use when loading 3D models, textures, HDR environments, or managing loading states.

Math 88 4mo ago
EnzeD

r3f-lighting

by EnzeD

React Three Fiber lighting - light types, shadows, Environment component, IBL. Use when adding lights, configuring shadows, setting up environment lighting, or optimizing lighting performance.

Math 88 4mo ago
EnzeD

r3f-fundamentals

by EnzeD

React Three Fiber fundamentals - Canvas, hooks (useFrame, useThree), JSX elements, events, refs. Use when setting up R3F scenes, creating components, handling the render loop, or working with Three.js objects in React.

Math 88 4mo ago
uw-ssec

geospatial-visualization

by uw-ssec

Master geographic and mapping visualizations with GeoViews. Use this skill when creating interactive maps, visualizing point/polygon/line geographic data, building choropleth maps, performing spatial analysis (joins, buffers, proximity), working with coordinate reference systems, or integrating tile providers and basemaps.

Analytics 22 4mo ago
ArcaneOrion

xlsx

by ArcaneOrion

"Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Claude needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas"

Processing 14 5mo ago
Geeksfino

high-dividend-strategy

by Geeksfino

分析A股高股息策略,评估红利股的收益可持续性与长期回报。当用户询问高股息股票、红利策略、A股分红分析、现金分红覆盖率、中证红利指数成分股、股息率排名或长期收入型投资时使用此技能。

Code Gen 176 3mo ago
ananddtyagi

math-tools

by ananddtyagi

Deterministic mathematical computation using SymPy. Use for ANY math operation requiring exact/verified results - basic arithmetic, algebra (simplify, expand, factor, solve equations), calculus (derivatives, integrals, limits, series), linear algebra (matrices, determinants, eigenvalues), trigonometry, number theory (primes, GCD/LCM, factorization), and statistics. Ensures mathematical accuracy by using symbolic computation rather than LLM estimation.

CLI Tools 681 6mo ago
JochenYang

threejs-builder

by JochenYang

Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.

Code Gen 20 3mo ago
ScientiaCapital

gtm-pricing

by ScientiaCapital

"B2B go-to-market strategy, pricing models, ICP development, positioning, and competitive intelligence. Use when planning GTM strategy, setting pricing, defining ICP, or evaluating opportunities."

Math 18 3mo ago
CK42BB

procedural-clouds

by CK42BB

Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks. Covers all 10 major cloud genera (cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus) with physically-inspired lighting including silver linings, god rays, sunset coloring, and Mie/Rayleigh scattering approximation. Provides volumetric raymarching, billboard impostor, and mesh-cluster rendering paths with animated drift, morphing, and dynamic formation/dissipation. Use when building skies, cloudscapes, weather systems, flight scenes, atmospheric backgrounds, or any scene requiring clouds. Triggers: "procedural clouds", "cloud rendering", "volumetric clouds", "skybox clouds", "cloudscape", "cumulus", "cirrus", "storm clouds", "cloud shader", "cloud billboard", "raymarched clouds", "cloud lighting", "god rays", "sky rendering".

Code Gen 36 3mo ago
verekia

camera-shake

by verekia

Shake the camera when the player takes damage or on impacts for visual feedback.

Game Dev 29 4mo ago
verekia

smooth-interpolation

by verekia

Animate values smoothly using exponential decay instead of linear interpolation.

Game Dev 29 4mo ago
0xAxiom

LP Calculator & Validator

by 0xAxiom

Use --current-tick to override with latest value

CLI Tools 16 3mo ago
verekia

weapon-trail

by verekia

Create a ribbon trail effect that follows a weapon's movement.

Code Gen 29 4mo ago
EthanAlgoX

camsnap

by EthanAlgoX

Capture frames or clips from RTSP/ONVIF cameras.

Animation 63 4mo ago
EthanAlgoX

openhue

by EthanAlgoX

Control Philips Hue lights/scenes via the OpenHue CLI.

CLI Tools 63 4mo ago
shiqkuangsan

tooyoung:threejs-builder

by shiqkuangsan

"Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for 'Create a threejs scene/app/showcase' or when user wants 3D web content. Supports ES modules, modern Three.js r170+ APIs."

Code Gen 16 3mo ago
jamesrochabrun

math-teacher

by jamesrochabrun

Interactive math teacher that instantly generates playful, gamified learning experiences. Creates visual playgrounds, interactive artifacts, and engaging games for kids and adults to learn math concepts from basic arithmetic to advanced calculus.

Math 149 6mo ago
EnzeD

r3f-interaction

by EnzeD

React Three Fiber interaction - pointer events, controls, gestures, selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

Math 88 4mo ago
EnzeD

r3f-shaders

by EnzeD

React Three Fiber shaders - GLSL, shaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

Code Gen 88 4mo ago
EnzeD

r3f-textures

by EnzeD

React Three Fiber textures - useTexture, texture loading, environment maps, texture configuration. Use when loading images, working with PBR texture sets, cubemaps, HDR environments, or optimizing texture usage.

Processing 88 4mo ago
EnzeD

r3f-geometry

by EnzeD

React Three Fiber geometry - built-in shapes, BufferGeometry, instancing with Drei. Use when creating 3D shapes, custom meshes, point clouds, lines, or optimizing with instanced rendering.

Code Gen 88 4mo ago
dkyazzentwatwa

clustering-analyzer

by dkyazzentwatwa

Cluster data using K-Means, DBSCAN, hierarchical clustering. Use for customer segmentation, pattern discovery, or data grouping.

Analytics 58 5mo ago
lgbarn

ninja-patterns

by lgbarn

NinjaTrader 8 NinjaScript indicator scaffold and patterns. Provides C# structure guidance and triggers doc-researcher for API verification. Use when developing NinjaTrader indicators.

Code Gen 25 5mo ago