Design

UI/UX direction, visual design, and design systems

Showing 1225-1248 of 3153 skills
aviflombaum

ux-ui

by aviflombaum

UX/UI design principles for clean, intuitive interfaces. Use when designing layouts, improving usability, planning information architecture, or ensuring accessibility. Triggers on "user experience", "usability", "information architecture", "accessibility", "interaction design".

Accessibility 39 7mo ago
aviflombaum

web-design

by aviflombaum

Web graphic design for interfaces, layouts, and visual systems. Use when designing landing pages, dashboards, hero sections, or applying design aesthetics (Bauhaus, Pop Art, Retro, Futuristic). Triggers on "design a", "visual design", "landing page", "color palette", "typography".

Design 39 7mo ago
JayZeeDesign

brand-guidelines

by JayZeeDesign

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

Design 170 10mo ago
JayZeeDesign

ui-design

by JayZeeDesign

Use this to design a nice UI in single html as inspiration & UI exploration.

Debugging 170 10mo ago
NakanoSanku

design-system-analyzer

by NakanoSanku

Analyze any website's UI style using ChromeDevTools to extract precise CSS tokens, animations, and interaction states. Handles complex sites and anti-bot measures by guiding the user. Triggers on "analyze this site", "extract UI style", "create design system from [URL]", or "learn visual style".

Code Gen 164 8mo ago
harshii0509

ds

by harshii0509

Designer-first skill bundle for non-technical founders and designers building their own products. Helps capture a Design Bible, review screens, and ship changes in plain English. Use when the user says "/ds", "designStack", "what skills do I have", "help me get started with my design", or runs with no argument for an overview.

Design 12 3mo ago
neurofoo

design

by neurofoo

Design Thinking process—Empathize, Define, Ideate, Prototype, Test. Use for product design, solving ambiguous problems, or when you don't know what users really need.

Design 111 8mo ago
axiaoge2

apple-hig-designer

by axiaoge2

Design Apple-style iOS/macOS interfaces following Human Interface Guidelines. Creates HIG-compliant components with SF Symbols, San Francisco typography, and proper accessibility. Supports optional modern effects. Use when designing Apple-style UI, iOS/macOS interfaces, HIG-compliant components, or implementing design system specifications.

Accessibility 145 6mo ago
crealwork

go-viral-or-die

by crealwork

Use when generating viral marketing ideas, growth hacking strategies, guerrilla marketing stunts, or attention-driven launch plans for any business. Applies when a user describes their business and wants bold, unconventional marketing ideas, or mentions "viral marketing", "go viral", "rage bait", "controversial marketing", "stunt marketing", "guerrilla marketing", "go viral or die", "Roy Lee", or "Cluely-style marketing". Don't use for SEO, paid ads, email marketing, traditional brand strategy, or crisis reputation management.

Design 34 4mo ago
julianromli

frontend-design

by julianromli

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.

Animation 142 7mo ago
julianromli

ui-ux-pro-max

by julianromli

"UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient."

Accessibility 142 7mo ago
julianromli

resend-design-skills

by julianromli

Use when needing Resend design resources. Routes to brand guidelines, visual identity, and other design sub-skills.

Design 142 7mo ago
julianromli

frontend-ui-integration

by julianromli

Implement or extend a user-facing workflow in a web application, integrating with existing backend APIs. Use when the feature is primarily a UI/UX change backed by existing APIs, affects only the web frontend, and requires following design system, routing, and testing conventions.

Code Gen 142 7mo ago
julianromli

web-design-guidelines

by julianromli

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

Accessibility 142 7mo ago
neonwatty

browser-workflow-generator

by neonwatty

Generates, creates, or updates browser workflow files. Use this when the user says "generate browser workflows", "create browser workflows", "update browser workflows", or "iterate on browser workflows". Thoroughly explores the app's codebase to discover all user-facing features, routes, and interactions. Creates comprehensive numbered workflows with substeps that cover the full user experience.

Agents 25 7mo ago
neonwatty

ios-workflow-generator

by neonwatty

Generates, creates, or updates iOS workflow files for testing web apps in Safari on the iOS Simulator. Use this when the user says "generate ios workflows", "create ios workflows", "update ios workflows", or "iterate on ios workflows". Thoroughly explores the web app's codebase to discover all user-facing features, pages, and interactions. Creates comprehensive numbered workflows with substeps that cover the full user experience when viewed on iOS Safari.

Agents 25 7mo ago
neonwatty

feature-interview

by neonwatty

Deeply interviews the user about a feature idea before implementation. Use this when the user says "interview me about [feature]", "I want to create a new feature", "let's create a new feature", "new feature", "plan a feature", or describes a feature they want to build. Asks probing, non-obvious questions about technical implementation, UI/UX decisions, edge cases, concerns, tradeoffs, and constraints. Continues interviewing until the feature is fully understood, then writes a detailed implementation plan.

Code Gen 25 8mo ago
OzeroHAX

coder-frontend-design

by OzeroHAX

Frontend design system practices: tokens, typography, color, layout, and component consistency.

Accessibility 32 6mo ago
xenitV1

frontend-design

by xenitV1

Design thinking and decision-making for web UI. Use when designing components, layouts, color schemes, typography, or creating aesthetic interfaces. Teaches principles, not fixed values.

Animation 130 7mo ago
xenitV1

tailwind-patterns

by xenitV1

Tailwind CSS v4 principles. CSS-first configuration, container queries, modern patterns, design token architecture.

Design 130 7mo ago
dylantarre

z-index-scale

by dylantarre

Generates systematic z-index tokens for layering management. Use when organizing stacking contexts, modal/dropdown z-index, tooltip layers, or fixing z-index conflicts. Outputs CSS, Tailwind, or JSON.

Processing 40 8mo ago
dylantarre

svelte

by dylantarre

Builds token-driven Svelte 5 components with runes ($state, $props) and TypeScript. Use when creating Svelte component libraries, integrating design tokens, or building SvelteKit design system components.

Automation 40 8mo ago
dylantarre

angular

by dylantarre

Builds token-driven Angular components with signals and standalone components. Use when creating Angular component libraries, integrating design tokens, or building design system components with new control flow syntax.

Design 40 8mo ago
dylantarre

shadow-scale

by dylantarre

Generates layered box-shadow elevation tokens for depth hierarchy. Use when creating elevation systems, card shadows, modal depth, or dark mode shadow variants. Outputs CSS, Tailwind, or JSON.

Code Gen 40 8mo ago