Code Gen

Generate code, boilerplate, scaffolding

Showing 433-456 of 11761 skills
thedivergentai

godot-3d-materials

by thedivergentai

"Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters."

Code Gen 594 7mo ago
thedivergentai

godot-genre-roguelike

by thedivergentai

"Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state."

Code Gen 594 7mo ago
thedivergentai

godot-genre-open-world

by thedivergentai

"Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading."

Code Gen 594 7mo ago
thedivergentai

godot-autoload-architecture

by thedivergentai

"Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection."

Code Gen 594 7mo ago
thedivergentai

godot-genre-battle-royale

by thedivergentai

"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."

Code Gen 594 7mo ago
thedivergentai

godot-animation-player

by thedivergentai

"Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times."

Animation 594 7mo ago
thedivergentai

godot-audio-systems

by thedivergentai

"Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume."

Code Gen 594 7mo ago
thedivergentai

godot-genre-action-rpg

by thedivergentai

"Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling."

Code Gen 594 7mo ago
thedivergentai

godot-adapt-2d-to-3d

by thedivergentai

"Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion."

Code Gen 594 7mo ago
skillcreatorai

pptx

by skillcreatorai

Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for creating new presentations, modifying content, working with layouts, adding speaker notes, or any presentation tasks.

Code Gen 1.1K 8mo ago
affaan-m

investor-materials

by affaan-m

Create and update pitch decks, one-pagers, investor memos, accelerator applications, financial models, and fundraising materials. Use when the user needs investor-facing documents, projections, use-of-funds tables, milestone plans, or materials that must stay internally consistent across multiple fundraising assets.

Code Gen 243.5K 6mo ago
affaan-m

cpp-coding-standards

by affaan-m

C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.

Code Gen 243.5K 6mo ago
affaan-m

frontend-slides

by affaan-m

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.

Code Gen 243.5K 6mo ago
affaan-m

database-migrations

by affaan-m

Database migration best practices for schema changes, data migrations, rollbacks, and zero-downtime deployments across PostgreSQL, MySQL, and common ORMs (Prisma, Drizzle, Django, TypeORM, golang-migrate).

Code Gen 243.5K 6mo ago
affaan-m

csharp-testing

by affaan-m

C# and .NET testing patterns with xUnit, FluentAssertions, mocking, integration tests, and test organization best practices.

Code Gen 243.5K 5mo ago
affaan-m

api-connector-builder

by affaan-m

Build a new API connector or provider by matching the target repo's existing integration pattern exactly. Use when adding one more integration without inventing a second architecture.

Code Gen 243.5K 5mo ago
affaan-m

jpa-patterns

by affaan-m

JPA/Hibernate patterns for entity design, relationships, query optimization, transactions, auditing, indexing, pagination, and pooling in Spring Boot.

Code Gen 243.5K 6mo ago
affaan-m

springboot-tdd

by affaan-m

Test-driven development for Spring Boot using JUnit 5, Mockito, MockMvc, Testcontainers, and JaCoCo. Use when adding features, fixing bugs, or refactoring.

Code Gen 243.5K 6mo ago
affaan-m

clickhouse-io

by affaan-m

ClickHouse database patterns, query optimization, analytics, and data engineering best practices for high-performance analytical workloads.

Code Gen 243.5K 6mo ago
affaan-m

springboot-verification

by affaan-m

"Verification loop for Spring Boot projects: build, static analysis, tests with coverage, security scans, and diff review before release or PR."

Code Gen 243.5K 6mo ago
affaan-m

django-patterns

by affaan-m

Django architecture patterns, REST API design with DRF, ORM best practices, caching, signals, middleware, and production-grade Django apps.

Caching 243.5K 6mo ago
affaan-m

continuous-learning-v2

by affaan-m

Instinct-based learning system that observes sessions via hooks, creates atomic instincts with confidence scoring, and evolves them into skills/commands/agents.

CLI Tools 243.5K 6mo ago
affaan-m

investor-outreach

by affaan-m

Draft cold emails, warm intro blurbs, follow-ups, update emails, and investor communications for fundraising. Use when the user wants outreach to angels, VCs, strategic investors, or accelerators and needs concise, personalized, investor-facing messaging.

Code Gen 243.5K 6mo ago
affaan-m

springboot-patterns

by affaan-m

Spring Boot architecture patterns, REST API design, layered services, data access, caching, async processing, and logging. Use for Java Spring Boot backend work.

API Dev 243.5K 6mo ago