Code Gen

Generate code, boilerplate, scaffolding

Showing 409-432 of 11761 skills
ruvnet

V3 DDD Architecture

by ruvnet

"Domain-Driven Design architecture for claude-flow v3. Implements modular, bounded context architecture with clean separation of concerns and microkernel pattern."

CLI Tools 69.5K 8mo ago
ruvnet

hive-mind-advanced

by ruvnet

Advanced Hive Mind collective intelligence system for queen-led multi-agent coordination with consensus mechanisms and persistent memory

Auth 69.5K 10mo ago
ruvnet

Pair Programming

by ruvnet

AI-assisted pair programming with multiple modes (driver/navigator/switch), real-time verification, quality monitoring, and comprehensive testing. Supports TDD, debugging, refactoring, and learning sessions. Features automatic role switching, continuous code review, security scanning, and performance optimization with truth-score verification.

Code Gen 69.5K 10mo ago
ruvnet

AgentDB Memory Patterns

by ruvnet

"Implement persistent memory patterns for AI agents using AgentDB. Includes session memory, long-term storage, pattern learning, and context management. Use when building stateful agents, chat systems, or intelligent assistants."

Code Gen 69.5K 10mo ago
ruvnet

V3 Core Implementation

by ruvnet

"Core module implementation for claude-flow v3. Implements DDD domains, clean architecture patterns, dependency injection, and modular TypeScript codebase with comprehensive testing."

Code Gen 69.5K 8mo ago
LerianStudio

ring:root-cause-tracing

by LerianStudio

Backward call-chain tracing - systematically trace bugs from error location back through call stack to original trigger. Adds instrumentation when needed.

Code Gen 209 7mo ago
LerianStudio

ring:release-guide-info

by LerianStudio

Generate Ops Update Guide from Git Diff. Produces internal Operations-facing update/migration guides based on git diff analysis. Supports STRICT_NO_TOUCH (default) and TEMP_CLONE_FOR_FRESH_REFS modes. Includes tag auto-detection and commit log analysis.

Code Gen 209 7mo ago
ruvnet

agent-base-template-generator

by ruvnet

Agent skill for base-template-generator - invoke with $agent-base-template-generator

Code Gen 69.5K 7mo ago
ruvnet

agent-production-validator

by ruvnet

Agent skill for production-validator - invoke with $agent-production-validator

Code Gen 69.5K 7mo ago
ruvnet

agent-crdt-synchronizer

by ruvnet

Agent skill for crdt-synchronizer - invoke with $agent-crdt-synchronizer

Code Gen 69.5K 7mo ago
ruvnet

agent-goal-planner

by ruvnet

Agent skill for goal-planner - invoke with $agent-goal-planner

Agents 69.5K 7mo ago
ruvnet

agent-coordinator-swarm-init

by ruvnet

Agent skill for coordinator-swarm-init - invoke with $agent-coordinator-swarm-init

Agents 69.5K 7mo ago
ruvnet

agent-load-balancer

by ruvnet

Agent skill for load-balancer - invoke with $agent-load-balancer

Automation 69.5K 7mo ago
ruvnet

agent-payments

by ruvnet

Agent skill for payments - invoke with $agent-payments

Code Gen 69.5K 7mo ago
ruvnet

agent-benchmark-suite

by ruvnet

Agent skill for benchmark-suite - invoke with $agent-benchmark-suite

Code Gen 69.5K 7mo ago
ruvnet

agent-agent

by ruvnet

Agent skill for agent - invoke with $agent-agent

Agents 69.5K 7mo ago
ruvnet

agent-performance-monitor

by ruvnet

Agent skill for performance-monitor - invoke with $agent-performance-monitor

Code Gen 69.5K 7mo ago
ruvnet

agent-performance-benchmarker

by ruvnet

Agent skill for performance-benchmarker - invoke with $agent-performance-benchmarker

Code Gen 69.5K 7mo ago
LerianStudio

ring:interviewing-user

by LerianStudio

Proactive requirements gathering - systematically interviews the user to uncover ambiguities, preferences, and constraints BEFORE implementation begins.

Auth 209 7mo ago
thedivergentai

godot-genre-metroidvania

by thedivergentai

"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."

Code Gen 594 7mo ago
thedivergentai

godot-adapt-single-to-multiplayer

by thedivergentai

"Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback."

Code Gen 594 7mo ago
thedivergentai

godot-2d-physics

by thedivergentai

"Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide."

Code Gen 594 6mo ago
thedivergentai

godot-3d-world-building

by thedivergentai

"Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled."

Code Gen 594 7mo ago
thedivergentai

godot-3d-lighting

by thedivergentai

"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment."

Code Gen 594 7mo ago