Plantilles
Plantilles de projectes i de codi
popular-web-designs
NousResearch
54 production-quality design systems extracted from real websites. Load a template to generate HTML/CSS that matches the visual identity of sites like Stripe, Linear, Vercel, Notion, Airbnb, and more. Each template includes colors, typography, components, layout rules, and ready-to-use CSS values.
baoyu-article-illustrator
NousResearch
"Article illustrations: type × style × palette consistency."
ml-paper-writing
NousResearch
Write publication-ready ML/AI papers for NeurIPS, ICML, ICLR, ACL, AAAI, COLM. Use when drafting papers from research repos, structuring arguments, verifying citations, or preparing camera-ready submissions. Includes LaTeX templates, reviewer guidelines, and citation verification workflows.
llava
NousResearch
Large Language and Vision Assistant. Enables visual instruction tuning and image-based conversations. Combines CLIP vision encoder with Vicuna/LLaMA language models. Supports multi-turn image chat, visual question answering, and instruction following. Use for vision-language chatbots or image understanding tasks. Best for conversational image analysis.
hyperframes-animation
heygen-com
"All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic."
music-to-video
heygen-com
"Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes."
remotion-saas
remotion-dev
Build an app with Remotion
video-talkcraft
Vincentwei1021
终极口播视频 skill:中文口播稿 + 成品配音 → CPU 字级时间戳 → SHOTBOOK 层矩阵分镜 → Remotion 电影感成片(横屏默认/竖屏)。当用户要"做口播视频"、"解说/科普视频"、"把文案变成视频"、"给配音配画面动效"时使用。TTS 合成与数字人生成技术不在本 skill 内(配音和人物素材是输入)。含统一视觉语言(Apple 范式)、79 张动效配方卡、镜头三面分层工作单、七层镜头反PPT系统(CameraRig/视差/让位/环境)、六式运动承接转场(每式一卡)、长镜头世界画布、anime.js+three.js 桥、自动静止检测 + 独立 subagent 评估循环。
test-coverage
jmagly
Coverage templates: templates/test/coverage-report-template.md
capcut-edit
renezander030
Edit CapCut / JianYing video projects — read and write subtitles, timing, speed, volume, templates, animations (fade/ken-burns), and cut long-form to shorts. Use when the user mentions capcut, jianying, subtitles, video editing, draft_content.json, draft_info.json, or cutting videos.
interrogate
cursor
"Use for \"interrogate\", \"adversarial review\", \"multi-model review\", \"challenge this\", \"stress test this code\", \"find blind spots\", or \"tear this apart\". Multiple LLM reviewers challenge changes from independent angles."
architect
cursor
"Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape."
build-live-game
Unity-Technologies
Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.
ui-imgui
Unity-Technologies
Unity IMGUI (Immediate Mode GUI) expert for legacy editor tools using OnGUI/immediate mode. Generates and modifies IMGUI EditorWindows, custom Inspectors, PropertyDrawers, and scripts with IMGUI code (OnGUI, OnInspectorGUI). Use when maintaining existing IMGUI editor code or when user explicitly requests IMGUI/OnGUI.
unity-cli
Unity-Technologies
Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing scene or asset files. Also install, upgrade or uninstall editors, create, list or open projects, manage modules, manage licenses, check auth status, read logs, browse Unity releases, build/test projects, configure the Unity MCP server for AI agents, or run any other Unity CLI operation. For a guided idea-to-running-project flow for a brand-new game, use the new-unity-project skill instead.
urp-postprocessing
Unity-Technologies
Sets up, configures, and debugs URP post-processing effects using the Volume framework. Use when the user asks about bloom, tonemapping, color adjustments, depth of field, vignette, motion blur, or other Volume overrides in a URP project.
goutoujunshi
shengjidaguai-china
恋爱军师与情绪支持 skill。用于心动、暧昧、追求、聊天记录或截图分析、约会、关系确认、多人选择、冲突、冷淡、投入失衡、分手、复合、出轨、婚姻或家庭问题;也用于分析关系信号、设计主动推进或退出策略、润色可直接发送的话术,以及把冷读、自然流、Blueprint、Mystery 等经典社交体系转译成真实、互惠、可退出的沟通能力。支持分析ChatLab已有数据和经同意可撤销的长期关系档案,不负责导出聊天软件数据。首次使用时为用户及一个或多个目标对象建立包含 MBTI、主观综合评分和关系背景的档案。
mashup-mods
rehan-remade
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.
home-assistant-manager
komal-SkyNET
Expert-level Home Assistant configuration management with efficient deployment workflows (git and rapid scp iteration), remote CLI access via SSH and hass-cli, automation verification protocols, log analysis, reload vs restart optimization, and comprehensive Lovelace dashboard management for tablet-optimized UIs. Includes template patterns, card types, debugging strategies, and real-world examples.
resume
Hisn00w
中文可编辑简历制作技能:根据用户经历选择或复刻模板,生成可编辑 HTML 简历并提供 PDF 导出;当用户输入“/resume”或要求制作、修改、复刻简历文件时使用。
asu-resume
Hisn00w
中文同款技术简历制作技能:基于 ASu 单栏高密度技术简历模板,将真实经历酥化后生成或复刻可编辑 HTML/PDF;仅当用户输入“/asu-resume”“我要阿酥同款简历”,或明确要求 ASu 同款、复刻参考简历、生成该模板 HTML/PDF 时使用。单纯要求包装经历、改写项目或写 HR 自我介绍时使用 /asu。
avatar-video
calesthio
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API. Use when: (1) Choosing a specific avatar and voice for a video, (2) Writing exact scripts for an avatar to speak, (3) Building multi-scene videos with different backgrounds per scene, (4) Creating transparent WebM videos for compositing, (5) Using talking photos as video presenters, (6) Integrating HeyGen avatars with Remotion, (7) Batch video generation with exact specs, (8) Brand-consistent production videos with precise control.
d3-viz
calesthio
Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visualisation that requires fine-grained control over visual elements, transitions, or interactions. Use this for bespoke visualisations beyond standard charting libraries, whether in React, Vue, Svelte, vanilla JavaScript, or any other environment.
hyperframes-core
calesthio
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.