Desenvolupament de jocs

Desenvolupament de jocs i eines per a motors de joc

Skills: 193–216 de 824
Besty0728

unity-camera

Besty0728

"Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角."

Operacions amb fitxers 1,9 k fa 8 mesos
Besty0728

unity-animator

Besty0728

"Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机."

Animació 1,9 k fa 8 mesos
Besty0728

unity-history

Besty0728

"Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unity历史, Unity撤销, Unity重做."

Revisió de codi 1,9 k fa 8 mesos
Besty0728

unity-importer

Besty0728

"Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, 导入设置, 纹理设置, Unity压缩."

Desenvolupament de jocs 1,9 k fa 8 mesos
Besty0728

unity-scene

Besty0728

"Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图."

Generació de codi 1,9 k fa 8 mesos
Besty0728

unity-skills-index

Besty0728

"Index of all Unity Skills modules. Use when users want to browse available skills or understand the module structure. Triggers: index, modules, skills, reference, documentation, 模块, 技能列表, 文档."

Automatització 1,9 k fa 8 mesos
Besty0728

unity-asset

Besty0728

"Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入."

Representacions vectorials 1,9 k fa 8 mesos
Besty0728

unity-cleaner

Besty0728

"Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件."

Desenvolupament de jocs 1,9 k fa 8 mesos
Besty0728

unity-physics

Besty0728

"Unity physics operations. Use when users want to perform raycasts, overlap checks, or configure gravity. Triggers: physics, raycast, overlap, gravity, collision, layer mask, 物理, 射线检测, 重力, 碰撞."

Revisió de codi 1,9 k fa 8 mesos
Besty0728

unity-cinemachine

Besty0728

"Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道."

CI/CD 1,9 k fa 8 mesos
Besty0728

unity-scriptableobject

Besty0728

"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."

Generació de codi 1,9 k fa 8 mesos
Besty0728

unity-gameobject

Besty0728

"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."

Generació de codi 1,9 k fa 8 mesos
Besty0728

unity-light

Besty0728

"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."

Automatització 1,9 k fa 8 mesos
Besty0728

unity-perception

Besty0728

"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."

Automatització 1,9 k fa 8 mesos
Besty0728

unity-debug

Besty0728

"Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断."

Depuració 1,9 k fa 8 mesos
Besty0728

unity-workflow

Besty0728

"Operation history and rollback. Use when users want to track changes, create snapshots, or undo operations. Triggers: undo, redo, snapshot, rollback, history, revert, session, 工作流, Unity快照, Unity回滚, Unity撤销."

Autenticació 1,9 k fa 8 mesos
Besty0728

unity-smart

Besty0728

"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."

Bases de dades 1,9 k fa 8 mesos
Besty0728

unity-ui

Besty0728

"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."

Generació de codi 1,9 k fa 8 mesos
majiayu000

00-samples-policy

majiayu000

samples 메타데이터가 package.json에 없음

Generació de codi 691 fa 9 mesos
Jeffallan

chaos-engineer

Jeffallan

Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems.

CI/CD 12 k fa 8 mesos
Jeffallan

game-developer

Jeffallan

Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.

Desenvolupament de jocs 12 k fa 8 mesos
NousResearch

p5js

NousResearch

"Production pipeline for interactive and generative visual art using p5.js. Creates browser-based sketches, generative art, data visualizations, interactive experiences, 3D scenes, audio-reactive visuals, and motion graphics — exported as HTML, PNG, GIF, MP4, or SVG. Covers: 2D/3D rendering, noise and particle systems, flow fields, shaders (GLSL), pixel manipulation, kinetic typography, WebGL scenes, audio analysis, mouse/keyboard interaction, and headless high-res export. Use when users request: p5.js sketches, creative coding, generative art, interactive visualizations, canvas animations, browser-based visual art, data viz, shader effects, or any p5.js project."

Animació 256,6 k fa 6 mesos
Project-N-E-K-O

vrm-springbone-physics

Project-N-E-K-O

Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally.

Depuració 3,1 k fa 9 mesos
Project-N-E-K-O

📝 任务完成后归档

Project-N-E-K-O

重要提醒: 每次完成复杂调试或开发任务后,主动执行此流程! 将学到的经验归档为 skill,供以后参考。不要等用户提醒。

Agents 3,1 k fa 9 mesos