Desenvolupament de jocs

Desenvolupament de jocs i eines per a motors de joc

Skills: 217–240 de 824
Mindrally

c-sharp

Mindrally

Guidelines for C# development including Blazor, Unity game development, and .NET backend best practices

Desenvolupament de jocs 286 fa 9 mesos
databricks-solutions

databricks-docs

databricks-solutions

"Databricks documentation reference. Use as a lookup resource alongside other skills and MCP tools for comprehensive guidance."

CI/CD 2 k fa 8 mesos
emalorenzo

r3f-best-practices

emalorenzo

React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.

Desenvolupament de jocs 62 fa 8 mesos
databricks-solutions

databricks-unity-catalog

databricks-solutions

"Unity Catalog system tables and volumes. Use when querying system tables (audit, lineage, billing) or working with volume file operations (upload, download, list files in /Volumes/)."

Revisió de codi 2 k fa 8 mesos
databricks-solutions

databricks-metric-views

databricks-solutions

"Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML. Use when building standardized KPIs, revenue metrics, order analytics, or any reusable business metrics that need consistent definitions across teams and tools."

Bases de dades 2 k fa 8 mesos
databricks-solutions

databricks-zerobus-ingest

databricks-solutions

"Build Zerobus Ingest clients for near real-time data ingestion into Databricks Delta tables via gRPC. Use when creating producers that write directly to Unity Catalog tables without a message bus, working with the Zerobus Ingest SDK in Python/Java/Go/TypeScript/Rust, generating Protobuf schemas from UC tables, or implementing stream-based ingestion with ACK handling and retry logic."

Processament de dades 2 k fa 8 mesos
machina-sports

nba-data

machina-sports

NBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, depth charts, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, depth charts, team/player statistics, or NBA news. Don't use when: user asks about WNBA (use wnba-data), college basketball (use cbb-data), or other sports.

Eines de línia d’ordres 256 fa 8 mesos
machina-sports

nhl-data

machina-sports

NHL data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NHL scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or NHL news. Don't use when: user asks about other hockey leagues (AHL, KHL, college hockey), or other sports.

Eines de línia d’ordres 256 fa 8 mesos
machina-sports

wnba-data

machina-sports

WNBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about WNBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or WNBA news. Don't use when: user asks about NBA (use nba-data), college basketball (use cbb-data), or other sports.

Eines de línia d’ordres 256 fa 8 mesos
travisjneuman

game-development

travisjneuman

Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.

Generació de codi 105 fa 9 mesos
HermeticOrmus

design-principles

HermeticOrmus

Core visual design principles that underpin all great design. Master gestalt psychology, visual hierarchy, composition, color theory, and typography fundamentals. Use when making design decisions or evaluating designs against proven principles.

Disseny 122 fa 10 mesos
SimHacker

goal

SimHacker

Quest objectives that drive narrative — the WANTS of adventure

Bases de dades 60 fa 9 mesos
SimHacker

Fictional — Protocol Specification

SimHacker

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Generació de codi 60 fa 9 mesos
TheOrcDev

8bit-docs-patterns

TheOrcDev

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

Desenvolupament de jocs 2,1 k fa 9 mesos
Yuki001

animation-shader

Yuki001

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

Animació 98 fa 8 mesos
RefoundAI

fundraising

RefoundAI

Help founders raise capital and build investor relationships. Use when someone is preparing a pitch deck, deciding whether to raise venture capital, meeting with investors, or asking about fundraising strategy.

Desenvolupament de jocs 1,4 k fa 8 mesos
greedychipmunk

roblox-game-development

greedychipmunk

Use this skill for any Roblox related tasks

Desenvolupament de jocs 21 fa 9 mesos
matiaszanolli

Fallout New Vegas Compatibility Audit

matiaszanolli

"Per-game audit of Fallout New Vegas compatibility — reference title: cell load, ESM/NIF data, ragdoll, ambient AI + dialogue, consumables, HUD profile"

Processament de dades 28 fa 12 d
matiaszanolli

source-command-audit-character-skill

matiaszanolli

Audit CHARAL in crates/core/src/character — the per-game character ruleset translation into canonical ActorValues, Level, and Perks, covering derived-stat formulas, leveling models, skill/attribute rosters, regen, affliction, and reputation systems, plus the parse-to-actor population boundary. Use when the user requests a character, CHARAL, ActorValue, derived-stat, leveling, or population-boundary audit.

Desenvolupament de jocs 28 fa 1 mes
matiaszanolli

ESM / Plugin Parser Audit

matiaszanolli

"Deep audit of the ESM/ESP plugin parser — GRUP walk, sub-record byte accounting, per-record schemas, FormID remap, CELL/WRLD walkers, ESM→ECS handoff"

Finances 28 fa 12 d
matiaszanolli

source-command-audit-renderer-skill

matiaszanolli

Deep audit of the ByroRedux Vulkan renderer — pipeline, synchronization, GPU memory, shaders, ray tracing, GPU-struct layout, denoiser/resolve chain, and per-feature passes. Use when the user requests a renderer, Vulkan, shader, ray-tracing, or denoiser audit.

Desenvolupament de jocs 28 fa 1 mes
matiaszanolli

Character / CHARAL Audit

matiaszanolli

"Deep audit of CHARAL — the per-game character ruleset → canonical ActorValues/Level/Perks layer: derived-stat formulas, leveling models, skill/attribute rosters, regen + affliction + reputation systems, population boundary"

Comentaris 28 fa 12 d
matiaszanolli

source-command-audit-skyrim-skill

matiaszanolli

Per-game audit of Skyrim Special Edition and Skyrim LE compatibility — BSTriShape packed geometry and SSE skinned reconstruction, BSLightingShaderProperty shader-type dispatch, NPC equip and FaceGen, multi-master load order, BSA v104/v105 archives, and corpus gates. Use when the user requests a Skyrim compatibility, SE/LE per-game, or Skyrim regression audit.

Desenvolupament de jocs 28 fa 1 mes
matiaszanolli

Exterior Audit — EXAL / SKYAL / WATAL / Ground Cover

matiaszanolli

"Deep audit of the exterior layers EXAL / SKYAL / WATAL + ground cover — translation boundary, terrain + LOD, ground-cover pipeline, sky bake / clouds / SH, weather + sun, water translation"

Disseny 28 fa 12 d