Desenvolupament de jocs
Desenvolupament de jocs i eines per a motors de joc
vvvv-troubleshooting
tebjan
Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.
vvvv-shaders
tebjan
Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.
Dot
simota
ピクセルアート専門エージェント。コード(SVG/Canvas/Phaser 3/Pillow/CSS)でドット絵を生成する。Gemini CLIへのSVG生成委譲もサポート。
Pixel Art Creator
willibrandon
Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline".
Pixel Art Professional
willibrandon
Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").
universal-fallback
dylantarre
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
rust-engine
Tristan578
Write Bevy 0.19 ECS components, bridge systems, pending queues, and WASM commands for SpawnForge. Use when modifying engine/ Rust code, adding ECS components, fixing bridge isolation, or implementing new engine capabilities.
game-development
dylantarre
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
rust-engine
Tristan578
Write Bevy 0.19 ECS components, bridge systems, pending queues, and WASM commands for SpawnForge. Use when modifying engine/ Rust code, adding ECS components, fixing bridge isolation, or implementing new engine capabilities.
game-engine
Tristan578
Web game engine patterns — game loops, physics, collision, sprites, tilemaps, audio, 2D/3D rendering, WebGL, Canvas. Use when implementing game mechanics, SpawnForge engine features, or game system architecture (platformers, physics, input, camera).
mcp-commands
Tristan578
Add MCP commands and chat handlers for SpawnForge AI parity. Use when adding engine capabilities to the AI vocabulary, writing chat handlers, updating the commands.json manifest, or auditing AI-human feature parity.
docs
Tristan578
Write, update, and review SpawnForge docs — README, known-limitations, API references, user-facing copy, CLAUDE.md, and MCP command descriptions. Use when writing docs, reviewing doc quality (PASS/FAIL), or auditing for stale references.
frontend
Tristan578
Build SpawnForge React/Next.js UI — editor panels, Zustand store slices, engine event hooks, chat handlers, Tailwind styling. Use when adding components, stores, hooks, or any web/src/ code changes.
physics-intuition
dylantarre
Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.
Animation Principles - Master
dylantarre
Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level
game-designer
dylantarre
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
pixel-art-studio
Gamezxz
Claude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a pixel-art file the user provides and grow its knowledge base. PREFER THIS SKILL over pixel-art-creator / pixel-art-animator / pixel-art-professional / pixel-art-exporter (those require the aseprite MCP) unless the user explicitly asks for Aseprite. Trigger on pixel art, sprite, sprite sheet, 8-bit, 16-bit, retro game art, tileset, pixel animation, GIF sprite, วาด pixel art, สร้าง sprite, ทำ pixel art, พิกเซล, ตัวละครเกม, ไอคอนเกม, เรียนรู้จากไฟล์ pixel art.
intelligence-analysis-techniques
Hack23
Structured analytic techniques including ACH, SWOT, Devil's Advocacy, Red Team analysis for political intelligence
game-tools-workflows
pluginagentmarketplace
Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.
game-servers
pluginagentmarketplace
Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.
monetization-systems
pluginagentmarketplace
Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.
audio-systems
pluginagentmarketplace
Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.
daw-music
pluginagentmarketplace
Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.
particle-systems
pluginagentmarketplace
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.