Desenvolupament de jocs

Desenvolupament de jocs i eines per a motors de joc

Skills: 289–312 de 824
tebjan

vvvv-troubleshooting

tebjan

Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.

Depuració 34 fa 8 mesos
tebjan

vvvv-shaders

tebjan

Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.

Generació de codi 34 fa 8 mesos
simota

Dot

simota

ピクセルアート専門エージェント。コード(SVG/Canvas/Phaser 3/Pillow/CSS)でドット絵を生成する。Gemini CLIへのSVG生成委譲もサポート。

Animació 95 fa 7 mesos
willibrandon

Pixel Art Creator

willibrandon

Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline".

Generació de codi 385 fa 12 mesos
willibrandon

Pixel Art Professional

willibrandon

Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").

Generació de codi 385 fa 12 mesos
dylantarre

universal-fallback

dylantarre

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

Animació 117 fa 9 mesos
Tristan578

rust-engine

Tristan578

Write Bevy 0.19 ECS components, bridge systems, pending queues, and WASM commands for SpawnForge. Use when modifying engine/ Rust code, adding ECS components, fixing bridge isolation, or implementing new engine capabilities.

Eines de línia d’ordres 12 fa 27 d
dylantarre

game-development

dylantarre

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

Animació 117 fa 9 mesos
Tristan578

rust-engine

Tristan578

Write Bevy 0.19 ECS components, bridge systems, pending queues, and WASM commands for SpawnForge. Use when modifying engine/ Rust code, adding ECS components, fixing bridge isolation, or implementing new engine capabilities.

Eines de línia d’ordres 12 fa 27 d
Tristan578

game-engine

Tristan578

Web game engine patterns — game loops, physics, collision, sprites, tilemaps, audio, 2D/3D rendering, WebGL, Canvas. Use when implementing game mechanics, SpawnForge engine features, or game system architecture (platformers, physics, input, camera).

Desenvolupament de jocs 12 fa 1 mes
Tristan578

mcp-commands

Tristan578

Add MCP commands and chat handlers for SpawnForge AI parity. Use when adding engine capabilities to the AI vocabulary, writing chat handlers, updating the commands.json manifest, or auditing AI-human feature parity.

Desenvolupament de jocs 12 fa 1 mes
Tristan578

docs

Tristan578

Write, update, and review SpawnForge docs — README, known-limitations, API references, user-facing copy, CLAUDE.md, and MCP command descriptions. Use when writing docs, reviewing doc quality (PASS/FAIL), or auditing for stale references.

Generació de documentació 12 fa 27 d
Tristan578

frontend

Tristan578

Build SpawnForge React/Next.js UI — editor panels, Zustand store slices, engine event hooks, chat handlers, Tailwind styling. Use when adding components, stores, hooks, or any web/src/ code changes.

Accessibilitat 12 fa 3 mesos
dylantarre

physics-intuition

dylantarre

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

Animació 117 fa 9 mesos
dylantarre

Animation Principles - Master

dylantarre

Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level

Animació 117 fa 9 mesos
dylantarre

game-designer

dylantarre

Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.

Animació 117 fa 9 mesos
Gamezxz

pixel-art-studio

Gamezxz

Claude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a pixel-art file the user provides and grow its knowledge base. PREFER THIS SKILL over pixel-art-creator / pixel-art-animator / pixel-art-professional / pixel-art-exporter (those require the aseprite MCP) unless the user explicitly asks for Aseprite. Trigger on pixel art, sprite, sprite sheet, 8-bit, 16-bit, retro game art, tileset, pixel animation, GIF sprite, วาด pixel art, สร้าง sprite, ทำ pixel art, พิกเซล, ตัวละครเกม, ไอคอนเกม, เรียนรู้จากไฟล์ pixel art.

Disseny 92 fa 3 mesos
Hack23

intelligence-analysis-techniques

Hack23

Structured analytic techniques including ACH, SWOT, Devil's Advocacy, Red Team analysis for political intelligence

Generació de codi 242 fa 5 mesos
pluginagentmarketplace

game-tools-workflows

pluginagentmarketplace

Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.

Depuració 44 fa 9 mesos
pluginagentmarketplace

game-servers

pluginagentmarketplace

Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.

Bases de dades 44 fa 9 mesos
pluginagentmarketplace

monetization-systems

pluginagentmarketplace

Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.

Depuració 44 fa 9 mesos
pluginagentmarketplace

audio-systems

pluginagentmarketplace

Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.

Animació 44 fa 9 mesos
pluginagentmarketplace

daw-music

pluginagentmarketplace

Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.

Generació de codi 44 fa 9 mesos
pluginagentmarketplace

particle-systems

pluginagentmarketplace

Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.

Generació de codi 44 fa 9 mesos