Desenvolupament de jocs
Desenvolupament de jocs i eines per a motors de joc
uloop-get-logs
hatayama
"Check Unity Console logs. Use when: checking logs, debugging errors, investigating failures, or when user asks about console output. Key options: --log-type (Error/Warning/Log/All), --max-count, --search-text. Retrieves errors, warnings, and Debug.Log messages."
uloop-execute-menu-item
hatayama
"Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts."
buff
SimHacker
Temporary effects system — curses are just shitty buffs
FirstPrinciples
danielmiessler
First principles analysis. USE WHEN first principles, fundamental, root cause, decompose. SkillSearch('firstprinciples') for docs.
spritecook-generate-sprites
SpriteCook
Generate sprites and game assets using the SpriteCook MCP tools. Use when building games and the user needs sprites, pixel art, detailed art, characters, items, tilesets, textures, icons, or UI elements. Also use when asked to create, generate, or make game art assets.
uloop-unity-search
hatayama
"Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata."
uloop-screenshot
hatayama
"Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save what the Editor looks like as an image file."
uloop-clear-console
hatayama
"Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console."
uloop-get-menu-items
hatayama
"Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically."
uloop-compile
hatayama
"Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts."
uloop-execute-dynamic-code
hatayama
"Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring."
game-development
vudovn
Game development orchestrator. Routes to platform-specific skills based on project needs.
Animation Systems
omer-metin
3d-spatial
dylantarre
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Ai Game Art Generation
omer-metin
Animation Principles - Novice
dylantarre
Use when someone has basic awareness of animation principles and wants to start applying them in simple projects
exaggerated-clarity
dylantarre
Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
game-asset-generation
eachlabs
Generate game art assets using each::sense AI. Create 2D sprites, character sprite sheets, seamless textures, UI elements, icons, tilesets, loading screens, logos, and concept art for games.
ci-cd-automation
pluginagentmarketplace
Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.
game-design-theory
pluginagentmarketplace
Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.
game-engines
pluginagentmarketplace
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
asset-optimization
pluginagentmarketplace
Asset pipeline optimization, compression, streaming, and resource management for efficient game development and delivery.
Pixel Art Animator
willibrandon
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.
gameplay-mechanics
pluginagentmarketplace
Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.