Desenvolupament de jocs

Desenvolupament de jocs i eines per a motors de joc

Skills: 265–288 de 824
hatayama

uloop-get-logs

hatayama

"Check Unity Console logs. Use when: checking logs, debugging errors, investigating failures, or when user asks about console output. Key options: --log-type (Error/Warning/Log/All), --max-count, --search-text. Retrieves errors, warnings, and Debug.Log messages."

Representacions vectorials 583 fa 8 mesos
hatayama

uloop-execute-menu-item

hatayama

"Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts."

Eines de línia d’ordres 583 fa 8 mesos
SimHacker

buff

SimHacker

Temporary effects system — curses are just shitty buffs

Desenvolupament de jocs 60 fa 9 mesos
danielmiessler

FirstPrinciples

danielmiessler

First principles analysis. USE WHEN first principles, fundamental, root cause, decompose. SkillSearch('firstprinciples') for docs.

Agents 19,6 k fa 8 mesos
SpriteCook

spritecook-generate-sprites

SpriteCook

Generate sprites and game assets using the SpriteCook MCP tools. Use when building games and the user needs sprites, pixel art, detailed art, characters, items, tilesets, textures, icons, or UI elements. Also use when asked to create, generate, or make game art assets.

Generació de codi 47 fa 8 mesos
hatayama

uloop-unity-search

hatayama

"Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata."

Representacions vectorials 583 fa 8 mesos
hatayama

uloop-screenshot

hatayama

"Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save what the Editor looks like as an image file."

Docker 583 fa 8 mesos
hatayama

uloop-clear-console

hatayama

"Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console."

Autenticació 583 fa 8 mesos
hatayama

uloop-get-menu-items

hatayama

"Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically."

Eines de línia d’ordres 583 fa 8 mesos
hatayama

uloop-compile

hatayama

"Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts."

Eines de línia d’ordres 583 fa 8 mesos
hatayama

uloop-execute-dynamic-code

hatayama

"Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring."

Eines de línia d’ordres 583 fa 8 mesos
vudovn

game-development

vudovn

Game development orchestrator. Routes to platform-specific skills based on project needs.

Desenvolupament de jocs 8,2 k fa 9 mesos
omer-metin

Animation Systems

omer-metin

Animació 179 fa 9 mesos
dylantarre

3d-spatial

dylantarre

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

Animació 117 fa 9 mesos
omer-metin

Ai Game Art Generation

omer-metin

Operacions amb fitxers 179 fa 9 mesos
dylantarre

Animation Principles - Novice

dylantarre

Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

Animació 117 fa 9 mesos
dylantarre

exaggerated-clarity

dylantarre

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

Animació 117 fa 9 mesos
eachlabs

game-asset-generation

eachlabs

Generate game art assets using each::sense AI. Create 2D sprites, character sprite sheets, seamless textures, UI elements, icons, tilesets, loading screens, logos, and concept art for games.

Generació de codi 43 fa 8 mesos
pluginagentmarketplace

ci-cd-automation

pluginagentmarketplace

Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.

CI/CD 45 fa 9 mesos
pluginagentmarketplace

game-design-theory

pluginagentmarketplace

Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.

Desenvolupament de jocs 45 fa 9 mesos
pluginagentmarketplace

game-engines

pluginagentmarketplace

Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.

Animació 45 fa 9 mesos
pluginagentmarketplace

asset-optimization

pluginagentmarketplace

Asset pipeline optimization, compression, streaming, and resource management for efficient game development and delivery.

Processament de dades 45 fa 9 mesos
willibrandon

Pixel Art Animator

willibrandon

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

Animació 385 fa 12 mesos
pluginagentmarketplace

gameplay-mechanics

pluginagentmarketplace

Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.

Generació de codi 45 fa 9 mesos