UI 组件

基于代码的 UI 组件生成与样式实现

显示 313-336 / 共 8605 个技能
thedivergentai

godot-genre-card-game

thedivergentai

"Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile."

CLI 工具 888 8个月前
thedivergentai

godot-adapt-desktop-to-mobile

thedivergentai

"Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED."

游戏开发 888 8个月前
thedivergentai

godot-genre-idle-clicker

thedivergentai

"Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting."

数据处理 888 8个月前
thedivergentai

godot-genre-educational

thedivergentai

"Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking."

调试 888 8个月前
thedivergentai

godot-autoload-architecture

thedivergentai

"Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection."

代码生成 888 8个月前
thedivergentai

godot-characterbody-2d

thedivergentai

"Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine."

游戏开发 888 8个月前
thedivergentai

godot-dialogue-system

thedivergentai

"Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting."

数据处理 888 8个月前
thedivergentai

godot-adapt-mobile-to-desktop

thedivergentai

"Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization."

游戏开发 888 8个月前
thedivergentai

godot-game-loop-collection

thedivergentai

Use when implementing collection quests, scavenger hunts, or "find all X" objectives.

数据处理 888 8个月前
fusengine

nextjs-tanstack-form

fusengine

TanStack Form v1 for Next.js 16 with Server Actions, Zod validation, and shadcn/ui integration. Use when building forms, validation, multi-step wizards, or dynamic field arrays.

测试 33 8个月前
vercel-labs

find-skills

vercel-labs

Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.

智能体 3.6万 9个月前
pbakaus

harden

pbakaus

Improve interface resilience through better error handling, i18n support, text overflow handling, and edge case management. Makes interfaces robust and production-ready.

调试 8.6万 7个月前
pbakaus

adapt

pbakaus

Adapt designs to work across different screen sizes, devices, contexts, or platforms. Ensures consistent experience across varied environments.

响应式 8.6万 7个月前
pbakaus

critique

pbakaus

Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.

代码评审 8.6万 7个月前
pbakaus

frontend-design

pbakaus

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications. Generates creative, polished code that avoids generic AI aesthetics.

代码生成 8.6万 9个月前
pbakaus

colorize

pbakaus

Add strategic color to features that are too monochromatic or lack visual interest. Makes interfaces more engaging and expressive.

无障碍 8.6万 7个月前
pbakaus

polish

pbakaus

Final quality pass before shipping. Fixes alignment, spacing, consistency, and detail issues that separate good from great.

调试 8.6万 7个月前
pbakaus

distill

pbakaus

Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean.

文件操作 8.6万 7个月前
pbakaus

optimize

pbakaus

Improve interface performance across loading speed, rendering, animations, images, and bundle size. Makes experiences faster and smoother.

性能 8.6万 7个月前
pbakaus

quieter

pbakaus

Tone down overly bold or visually aggressive designs. Reduces intensity while maintaining design quality and impact.

动画 8.6万 7个月前
pbakaus

delight

pbakaus

Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful.

动画 8.6万 7个月前
pbakaus

normalize

pbakaus

Normalize design to match your design system and ensure consistency

代码生成 8.6万 7个月前
pbakaus

teach-impeccable

pbakaus

One-time setup that gathers design context for your project and saves it to your AI config file. Run once to establish persistent design guidelines.

无障碍 8.6万 7个月前
pbakaus

onboard

pbakaus

Design or improve onboarding flows, empty states, and first-time user experiences. Helps users get started successfully and understand value quickly.

代码生成 8.6万 7个月前