类型

类型检查与类型生成

显示 289-312 / 共 6297 个技能
Besty0728

unity-prefab

Besty0728

"Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成."

自动化 1642 6个月前
Besty0728

unity-validation

Besty0728

"Project validation and cleanup. Use when users want to find missing scripts, validate references, or check project health. Triggers: validate, missing script, broken reference, check, health, Unity验证, 丢失脚本, 引用检测."

代码评审 1642 6个月前
Besty0728

unity-component

Besty0728

"GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体."

自动化 1642 6个月前
Besty0728

unity-animator

Besty0728

"Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机."

动画 1642 6个月前
Besty0728

unity-scene

Besty0728

"Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图."

代码生成 1642 6个月前
Besty0728

unity-asset

Besty0728

"Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入."

向量嵌入 1642 6个月前
Besty0728

unity-cleaner

Besty0728

"Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件."

游戏开发 1642 6个月前
Besty0728

unity-scriptableobject

Besty0728

"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."

代码生成 1642 6个月前
Besty0728

unity-gameobject

Besty0728

"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."

代码生成 1642 6个月前
Besty0728

unity-light

Besty0728

"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."

自动化 1642 6个月前
Besty0728

unity-perception

Besty0728

"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."

自动化 1642 6个月前
Besty0728

unity-smart

Besty0728

"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."

数据库 1642 6个月前
Besty0728

unity-ui

Besty0728

"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."

代码生成 1642 6个月前
EveryInc

compound-docs

EveryInc

Capture solved problems as categorized documentation with YAML frontmatter for fast lookup

代码生成 2.5万 7个月前
EveryInc

setup

EveryInc

Configure which review agents run for your project. Auto-detects stack and writes compound-engineering.local.md.

代码评审 2.5万 6个月前
OneKeyHQ

1k-coding-patterns

OneKeyHQ

Coding patterns and best practices — React components, promise handling, and TypeScript conventions.

类型 2422 5个月前
OneKeyHQ

1k-sentry

OneKeyHQ

Sentry error tracking and monitoring for OneKey. Use when configuring Sentry, filtering errors, analyzing crash reports, or debugging production issues. Covers platform-specific setup (desktop/mobile/web/extension) and error filtering strategies.

调试 2422 5个月前
OneKeyHQ

1k-tradingview-communication

OneKeyHQ

OneKey TradingView app bridge guide. Use when changing or debugging TradingView/WebView/iframe communication, chart URL params, kline/history/realtime messages, marks, Hyperliquid price scale, Perps SYMBOL_CHANGE, chart lines, order draft/cancel/drag-amend messages, FORCE_RECOVER_WS, or tradingview_* methods between the app repo and the chart repo. 适用于 TradingView 通信、图表 WebView 通信、K 线、perps 线、marks、消息桥排查。

代码评审 2422 2个月前
OneKeyHQ

1k-error-handling

OneKeyHQ

Error handling patterns — try/catch, async errors, error boundaries, useAsyncCall, and toast messages.

数据处理 2422 5个月前
f

widget-generator

f

Generate customizable widget plugins for the prompts.chat feed system

Docker 16.8万 6个月前
rshankras

Accessibility Generator

rshankras

Human Interface Guidelines: Accessibility

无障碍 675 7个月前
rshankras

Localization Setup Generator

rshankras

Formatting Numbers and Dates

国际化 675 7个月前
NeverSight

canton-network-repos

NeverSight

Canton Network, DAML, and Splice repository knowledge. Use when working with Canton participants, DAML smart contracts, Splice applications, LF version compatibility, or package ID mismatches. Triggers on Canton, DAML, Splice, decentralized-canton-sync, or LF version queries.

CLI 工具 203 7个月前
NeverSight

code-stats

NeverSight

"Analyze codebase with tokei (fast line counts by language) and difft (semantic AST-aware diffs). Get quick project overview without manual counting. Triggers on: how big is codebase, count lines of code, what languages, show semantic diff, compare files, code statistics."

向量嵌入 203 7个月前