类型
类型检查与类型生成
unity-prefab
Besty0728
"Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成."
unity-validation
Besty0728
"Project validation and cleanup. Use when users want to find missing scripts, validate references, or check project health. Triggers: validate, missing script, broken reference, check, health, Unity验证, 丢失脚本, 引用检测."
unity-component
Besty0728
"GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体."
unity-animator
Besty0728
"Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机."
unity-scene
Besty0728
"Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图."
unity-asset
Besty0728
"Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入."
unity-cleaner
Besty0728
"Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件."
unity-scriptableobject
Besty0728
"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."
unity-gameobject
Besty0728
"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."
unity-light
Besty0728
"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."
unity-perception
Besty0728
"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."
unity-smart
Besty0728
"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."
unity-ui
Besty0728
"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."
compound-docs
EveryInc
Capture solved problems as categorized documentation with YAML frontmatter for fast lookup
setup
EveryInc
Configure which review agents run for your project. Auto-detects stack and writes compound-engineering.local.md.
1k-coding-patterns
OneKeyHQ
Coding patterns and best practices — React components, promise handling, and TypeScript conventions.
1k-sentry
OneKeyHQ
Sentry error tracking and monitoring for OneKey. Use when configuring Sentry, filtering errors, analyzing crash reports, or debugging production issues. Covers platform-specific setup (desktop/mobile/web/extension) and error filtering strategies.
1k-tradingview-communication
OneKeyHQ
OneKey TradingView app bridge guide. Use when changing or debugging TradingView/WebView/iframe communication, chart URL params, kline/history/realtime messages, marks, Hyperliquid price scale, Perps SYMBOL_CHANGE, chart lines, order draft/cancel/drag-amend messages, FORCE_RECOVER_WS, or tradingview_* methods between the app repo and the chart repo. 适用于 TradingView 通信、图表 WebView 通信、K 线、perps 线、marks、消息桥排查。
1k-error-handling
OneKeyHQ
Error handling patterns — try/catch, async errors, error boundaries, useAsyncCall, and toast messages.
widget-generator
f
Generate customizable widget plugins for the prompts.chat feed system
Accessibility Generator
rshankras
Human Interface Guidelines: Accessibility
Localization Setup Generator
rshankras
Formatting Numbers and Dates
canton-network-repos
NeverSight
Canton Network, DAML, and Splice repository knowledge. Use when working with Canton participants, DAML smart contracts, Splice applications, LF version compatibility, or package ID mismatches. Triggers on Canton, DAML, Splice, decentralized-canton-sync, or LF version queries.
code-stats
NeverSight
"Analyze codebase with tokei (fast line counts by language) and difft (semantic AST-aware diffs). Get quick project overview without manual counting. Triggers on: how big is codebase, count lines of code, what languages, show semantic diff, compare files, code statistics."