模板
项目与代码模板
akquant
lzwme
生成 akquant 框架的可执行量化策略代码,涵盖数据接口、事件驱动、风控与优化;当用户需要开发 akquant量化策略 时使用
canva-automation
davepoon
"Automate Canva tasks via Rube MCP (Composio): designs, exports, folders, brand templates, autofill. Always search tools first for current schemas."
docusign-automation
davepoon
"Automate DocuSign tasks via Rube MCP (Composio): templates, envelopes, signatures, document management. Always search tools first for current schemas."
prompt-master
nidhinjs
Generates optimized prompts for AI tools. Activates only when the user explicitly asks to write, fix, improve, or adapt a prompt for a specific AI tool (LLM, Cursor, Midjourney, image AI, video AI, coding agents, etc.). Does not activate for general conversation, coding tasks, document writing, or other non-prompt-engineering work.
deal-playbook
jeremylongshore
Write sales playbooks — outbound sequences, discovery call guides, objection handling scripts, and demo frameworks. Use when asked to "write a sales playbook", "build an outbound sequence", "help me handle objections", or "design a discovery call".
deal-recon
jeremylongshore
Revenue reconnaissance — audit current sales pipeline, deal patterns, ICP definition, and revenue motion to understand what's working and where the constraint is. Use when asked to "audit our sales", "where is revenue stuck", "what's our pipeline state", "before designing a playbook".
cortex-prompt
jeremylongshore
Build a production-ready prompt package — system prompt, few-shot examples, output format, edge case handling, eval criteria. Use when asked to "prompt engineering", "build a prompt", "write a system prompt", or "improve this prompt".
plan
jeremylongshore
Use when a request needs shaping before any code is written — a rough or vague prompt to sharpen, an ambiguous idea to design, or a clear-enough task to decompose. One chain-starter that amplifies the prompt, designs the approach, and decomposes it into a batched task file, skipping whichever phases the request doesn't need, then STOPS at a build-location gate (build here, hand off to another session, or just keep the plan). Plan never implements. Trigger with /hyperflow:plan, "design this", "plan this", "decompose this", "how should we", "what's the best way to", "break this down", "enhance this prompt".
deal-pricing
jeremylongshore
Design pricing strategy and packaging — tiers, value metrics, enterprise pricing, freemium design, and pricing page copy. Use when asked to "design our pricing", "should we change our price", "how do we package the product", or "what should we charge enterprise".
agency-os
jeremylongshore
Notion-as-source-of-truth dispatch board for running your work like an AI agency. One Tasks database is the source of truth; tasks flow Suggestion through Discussion, To-Do, In Progress, and Done with subtasks, recurring cadences, dependencies, and template subtrees. Batch execution fans approved To-Do rows out to parallel agents with per-task model selection. Use when capturing chat to Notion, running the To-Do queue, suggesting, approving, or discussing tasks, or coordinating multi-task batches. Trigger with "/agency-os" subcommands or natural-language variants ("add a suggestion: …", "let's discuss X", "run the queue").
buzz-community
jeremylongshore
Build and manage open source community — Discord/Slack structure, contributor onboarding, ambassador program, community flywheel design, and GitHub community health. Use when asked to "build a community", "grow our Discord", "improve contributor experience", or "design a developer ambassador program".
buzz-hn
jeremylongshore
Hacker News post crafter — given a product, feature, or story produces a ready-to-post HN submission (title ≤80 chars, no marketing), honest body text with technical depth, no outbound links, predicted reception analysis, and comment-response templates for likely pushback. Use when asked to "write an HN post", "craft a Show HN", "prepare our Hacker News launch", or "help me post on HN".
scaffold
jeremylongshore
Use when starting hyperflow in a new project, refreshing the .hyperflow/ cache, or installing auto-detection shims (AGENTS.md, CLAUDE.md). One-shot project setup; does not start the spec → scope → dispatch chain. Trigger with /hyperflow:scaffold, "init hyperflow", "set up hyperflow", "refresh hyperflow", "install hyperflow shims".
surge-experiment
jeremylongshore
Growth experiment design — structure a growth hypothesis, define metric, baseline, expected lift, and kill condition for a single experiment. Use when asked to "design a growth experiment", "test this growth idea", "experiment framework", "how do we test if this works", or "growth hypothesis".
bridge
jeremylongshore
Use when the user wants hyperflow's behavioral rules to apply outside the terminal CLI — in Claude Code Desktop, claude.ai web, or IDE extensions that don't load CLI plugins. Writes a managed doctrine block into the project's CLAUDE.md so autonomy + intent-routing + commit cadence + role separation + file-first rules carry over. Lossy (no slash commands, no actual skill dispatch) but useful. Trigger with /hyperflow:bridge, "make hyperflow work in desktop", "make hyperflow work in claude.ai", "embed hyperflow doctrine in CLAUDE.md", "portable hyperflow rules".
surge-activation
jeremylongshore
Use when asked to improve activation, map the growth funnel, identify growth levers, design a referral program, build a retention playbook, develop a PLG strategy, or find where to invest in growth. Examples: "how do we grow faster", "improve our activation rate", "design a referral program", "build a retention playbook", "what are our best growth levers", "map our growth funnel".
keep-qbr
jeremylongshore
Quarterly Business Review template generator — takes account info (ARR tier, adoption metrics, goals) and produces a complete QBR deck outline and talking points. Use when asked to "prepare a QBR", "build a quarterly review", "write our QBR agenda", or "create QBR talking points for this account".
atlas-adr
jeremylongshore
Write an Architecture Decision Record — document what was decided, why, what alternatives were considered, and what trade-offs were accepted. Use when asked to "write an ADR", "document this decision", or "why did we choose X".
buzz-outreach
jeremylongshore
Media and podcast outreach personalizer — takes a story angle and target journalist or host list and produces personalized pitch emails per target. Use when asked to "write media pitches", "pitch this story to journalists", "get us on podcasts", "write press outreach", or "personalize pitches for these contacts".
write-template-playbooks
Agenta-AI
Write a template playbook for the build-an-agent skill: a 1-2 KB per-use-case file that teaches the builder agent to configure one kind of Agenta agent (changelog writer, issue triager, support router, and so on). Use when the ask is "write a template playbook", "add an agent template", "author a playbook for the build-an-agent skill", or "write the <X> playbook". Encodes the file format, the prompting checklist, and the platform facts authors get wrong.
mobile-motion-patterns
Agenta-AI
Motion design rules for the Agenta mobile app (web/mobile) — the shared presets in src/lib/motion, when to animate, and reduced-motion requirements. Use when adding any animation or transition under web/mobile, animating navigation, sheets, skeletons, or list/chat surfaces.
threejs-qa-release
majidmanzarpour
"Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports."
threejs-gameplay-systems
majidmanzarpour
"Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup, design briefs, core loops, level/arena/track/wave/hole/puzzle design, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, juice, and maintainable structure."
threejs-game-director
majidmanzarpour
"Primary entrypoint for complete Three.js browser game creation and premium iteration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, or release-ready requests. Orchestrates sibling skills for gameplay, AAA graphics, UI, debug/profile, and QA/release, plus 3D/image/audio generators for characters, vehicles, weapons, buildings, props, skies, textures, logos, icons, GUI art, and SFX/voice. Keeps skill-loading, reference, asset-sourcing, and phase ledgers so users never choose skills manually."