设计
UI/UX 方向、视觉设计与设计系统
apocalypse-worlds
arjun988
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
environment-artist
arjun988
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
compositing
arjun988
Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
dream-weirdcore-style
arjun988
Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.
frutiger-aero-style
arjun988
Frutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.
hand-painted-style
arjun988
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
genre-survival
arjun988
Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
fantasy-worlds
arjun988
Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
genre-rpg
arjun988
Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.
hyperlap2d-mcp
rednblackgames
Drive the HyperLap2D 2D scene editor from an MCP client (create/modify entities & components, list assets, screenshot, scene settings, shaders, z-ordering, layers). Use whenever the running editor's MCP server is connected and the task is to build or inspect a HyperLap2D scene.
cartoon-style
arjun988
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
genre-card-party-idle
arjun988
Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.
geometry-nodes
arjun988
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
genre-shooter
arjun988
Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
biome-worlds
arjun988
Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
genre-metroidvania-roguelike
arjun988
Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
character-archetypes
arjun988
Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
genre-action-combat
arjun988
Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
anime-style
arjun988
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
cosmic-eldritch-horror
arjun988
Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
blender-director
arjun988
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
chibi-style
arjun988
Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.
genre-soulslike
arjun988
Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.
hd-2d-style
arjun988
HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.