数据处理
数据转换、清洗与 ETL
cobrapy
K-Dense-AI
Constraint-based metabolic modeling (COBRA). FBA, FVA, gene knockouts, flux sampling, SBML models, for systems biology and metabolic engineering analysis.
biopython
K-Dense-AI
Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.
bioservices
K-Dense-AI
Unified Python interface to 40+ bioinformatics services. Use when querying multiple databases (UniProt, KEGG, ChEMBL, Reactome) in a single workflow with consistent API. Best for cross-database analysis, ID mapping across services. For quick single-database lookups use gget; for sequence/file manipulation use biopython.
get-available-resources
K-Dense-AI
This skill should be used at the start of any computationally intensive scientific task to detect and report available system resources (CPU cores, GPUs, memory, disk space). It creates a JSON file with resource information and strategic recommendations that inform computational approach decisions such as whether to use parallel processing (joblib, multiprocessing), out-of-core computing (Dask, Zarr), GPU acceleration (PyTorch, JAX), or memory-efficient strategies. Use this skill before running analyses, training models, processing large datasets, or any task where resource constraints matter.
sendgrid-webhooks
hookdeck
Receive and verify SendGrid webhooks. Use when setting up SendGrid webhook handlers, debugging signature verification, or handling email delivery events.
wilma-triage
aikarjal
Daily triage of Wilma school notifications for Finnish parents. Fetches exams, messages, news, schedules, and homework — filters for actionable items, syncs exams to Google Calendar, and reports via chat. Requires the wilma skill and gog CLI (or gog skill from ClawHub) for calendar access.
Edge Cases
product-on-purpose
A curated collection of 24 best-practice, plug-and-play product management “agent skills” plus templates and workflow bundles for consistent, professional PM outputs.
Problem Statement
product-on-purpose
A curated collection of 24 best-practice, plug-and-play product management “agent skills” plus templates and workflow bundles for consistent, professional PM outputs.
Interview Synthesis
product-on-purpose
A curated collection of 24 best-practice, plug-and-play product management “agent skills” plus templates and workflow bundles for consistent, professional PM outputs.
Dashboard Requirements
product-on-purpose
A curated collection of 24 best-practice, plug-and-play product management “agent skills” plus templates and workflow bundles for consistent, professional PM outputs.
b2c-forms
SalesforceCommerceCloud
Create forms with validation in SFRA patterns for B2C Commerce. Use when building checkout forms, account forms, or any form with field definitions, validation rules, and error handling. Covers form XML definitions, server-side validation, and template rendering.
gpui-event
longbridge
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
make-pr
remotion-dev
Open a pull request for the current feature
godot-genre-fighting
thedivergentai
"Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames."
godot-ability-system
thedivergentai
"Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path."
godot-combat-system
thedivergentai
"Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup."
godot-genre-survival
thedivergentai
"Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building."
godot-genre-sandbox
thedivergentai
"Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode."
godot-genre-idle-clicker
thedivergentai
"Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting."
godot-genre-rhythm
thedivergentai
"Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation."
godot-dialogue-system
thedivergentai
"Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting."
godot-game-loop-collection
thedivergentai
Use when implementing collection quests, scavenger hunts, or "find all X" objectives.
linkedin-writer
ognjengt
Creates viral LinkedIn posts using proven formats, post templates, and voice matching. Use when user needs engaging, high-performing posts for LinkedIn.
ui-ux-design-pro
saifyxpro
Senior-level UI/UX design expert for building data-driven, premium production interfaces. Use when you need to: 1. Design complex applications (dashboards, SaaS, AI tools) from scratch 2. Generate comprehensive design systems (tokens, palettes, typography) 3. Audit existing UI for quality, accessibility, and "craft" 4. Search for proven real-world design patterns and implementation details Trigger: "design a...", "audit this...", "create a design system", "find icons", "fintech dashboard", "landing page"