代码生成
生成代码、脚手架和模板
product-requirements
ynulihao
Interactive Product Owner skill for requirements gathering, analysis, and PRD generation. Triggers when users request product requirements, feature specification, PRD creation, or need help understanding and documenting project requirements. Uses quality scoring and iterative dialogue to ensure comprehensive requirements before generating professional PRD documents.
theme-factory
ynulihao
Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
prompt-engineering-patterns
ynulihao
Master advanced prompt engineering techniques to maximize LLM performance, reliability, and controllability in production. Use when optimizing prompts, improving LLM outputs, or designing production prompt templates.
generate-image
ynulihao
Generate or edit images using AI models (FLUX, Gemini). Use for general-purpose image generation including photos, illustrations, artwork, visual assets, concept art, and any image that isn't a technical diagram or schematic. For flowcharts, circuits, pathways, and technical diagrams, use the scientific-schematics skill instead.
postgresql-table-design
ynulihao
Design a PostgreSQL-specific schema. Covers best-practices, data types, indexing, constraints, performance patterns, and advanced features
tailwind-best-practices
mastra-ai
Tailwind CSS styling guidelines for Mastra Playground UI. This skill should be used when writing, reviewing, or refactoring styling code in packages/playground-ui and packages/playground to ensure design system consistency. Triggers on tasks involving Tailwind classes, component styling, or design tokens.
us-market-bubble-detector
tradermonty
Evaluates market bubble risk through quantitative data-driven analysis using the revised Minsky/Kindleberger framework v2.1. Prioritizes objective metrics (Put/Call, VIX, margin debt, breadth, IPO data) over subjective impressions. Features strict qualitative adjustment criteria with confirmation bias prevention. Supports practical investment decisions with mandatory data collection and mechanical scoring. Use when user asks about bubble risk, valuation concerns, or profit-taking timing.
edge-strategy-designer
tradermonty
Convert abstract edge concepts into strategy draft variants and optional exportable ticket YAMLs for edge-candidate-agent export/validation.
kanchi-dividend-sop
tradermonty
Convert Kanchi-style dividend investing into a repeatable US-stock operating procedure. Use when users ask for かんち式配当投資, dividend screening, dividend growth quality checks, PERxPBR adaptation for US sectors, pullback limit-order planning, or one-page stock memo creation. Covers screening, deep dive, entry planning, and post-purchase monitoring cadence.
technical-analyst
tradermonty
This skill should be used when analyzing weekly price charts for stocks, stock indices, cryptocurrencies, or forex pairs. Use this skill when the user provides chart images and requests technical analysis, trend identification, support/resistance levels, scenario planning, or probability assessments based purely on chart data without consideration of news or fundamental factors.
us-stock-analysis
tradermonty
Comprehensive US stock analysis including fundamental analysis (financial metrics, business quality, valuation), technical analysis (indicators, chart patterns, support/resistance), stock comparisons, and investment report generation. Use when user requests analysis of US stock tickers (e.g., "analyze AAPL", "compare TSLA vs NVDA", "give me a report on Microsoft"), evaluation of financial metrics, technical chart analysis, or investment recommendations for American stocks.
unity-sample
Besty0728
"Sample scene generators and API test utilities. Use when users want to generate example scenes, test API connectivity, or create demo objects for learning. Triggers: test, sample, hello, ping, demo, example, 示例, Unity测试, Unity演示."
unity-shader
Besty0728
"Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader."
unity-terrain
Besty0728
"Unity Terrain operations. Use when users want to create terrain, set heights, paint textures, or add trees. Triggers: terrain, heightmap, landscape, paint, trees, grass, 地形, 高度图, 纹理绘制, 树木."
unity-timeline
Besty0728
"Unity Timeline operations. Use when users want to create timelines or add animation/audio tracks. Triggers: timeline, cutscene, sequence, track, clip, playable, 时间轴, 过场动画, 轨道."
unity-prefab
Besty0728
"Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成."
unity-skills
Besty0728
"Unity Editor automation via REST API. Use when users want to create, modify, or manage GameObjects, components, scenes, materials, prefabs, lights, UI elements, or any Unity Editor operations. Triggers on: Unity, GameObject, prefab, scene, material, component, animator, shader, UI canvas, lighting setup, asset import, play mode, editor automation, Unity编辑器, Unity自动化, Unity场景, Unity物体, Unity组件, Unity材质, Unity预制体, Unity灯光, Unity动画, Unity脚本."
unity-animator
Besty0728
"Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机."
unity-scene
Besty0728
"Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图."
unity-cinemachine
Besty0728
"Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道."
unity-scriptableobject
Besty0728
"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."
unity-gameobject
Besty0728
"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."
unity-light
Besty0728
"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."
unity-ui
Besty0728
"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."