代码生成

生成代码、脚手架和模板

显示 601-624 / 共 12823 个技能
Donchitos

tech-debt

Donchitos

"Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling."

分析 2.7万 8个月前
longbridge

gpui-event

longbridge

Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.

API 开发 1.9万 9个月前
Yuan1z0825

nature-image2ppt

Yuan1z0825

Convert slide images, screenshots, scanned PDFs, and image-only PPT/PPTX files into high-fidelity object-level editable PowerPoint, including semantic-region mixed reconstruction, measured flowcharts and knowledge graphs, native circle nodes and connectors, single-object thin and filled arrows, speaker-note preservation, and rendered QA. Use for 图片转可编辑PPT、截图还原PPT、扫描PDF恢复、图片型PPTX转换、流程图/知识图谱/复合图形/箭头重建; not for authoring a new deck from notes.

CLI 工具 5.1万 2个月前
superdesigndev

superdesign

superdesigndev

Superdesign is a design agent specialized in frontend UI/UX design. Use this skill before implementing any UI that requires design thinking. Common commands: superdesign create-project --title "X" (setup project), superdesign create-design-draft --project-id <id> --title "Current UI" -p "Faithfully reproduce..." --context-file src/Component.tsx (faithful reproduction), superdesign iterate-design-draft --draft-id <id> -p "dark theme" -p "minimal" --mode branch --context-file src/Component.tsx (design variations), superdesign execute-flow-pages --draft-id <id> --pages '[...]' --context-file src/Component.tsx (extend to more pages). Supports line ranges: --context-file path:startLine:endLine

CLI 工具 902 8个月前
longbridge

github-pull-request-description

longbridge

Write a description to description GitHub Pull Request.

代码生成 1.9万 9个月前
K-Dense-AI

astropy

K-Dense-AI

Comprehensive Python library for astronomy and astrophysics. This skill should be used when working with astronomical data including celestial coordinates, physical units, FITS files, cosmological calculations, time systems, tables, world coordinate systems (WCS), and astronomical data analysis. Use when tasks involve coordinate transformations, unit conversions, FITS file manipulation, cosmological distance calculations, time scale conversions, or astronomical data processing.

代码生成 5.5万 9个月前
K-Dense-AI

generate-image

K-Dense-AI

Generate or edit images using AI models (FLUX, Gemini). Use for general-purpose image generation including photos, illustrations, artwork, visual assets, concept art, and any image that is not a technical diagram or schematic. For flowcharts, circuits, pathways, and technical diagrams, use the scientific-schematics skill instead.

CLI 工具 5.5万 9个月前
K-Dense-AI

clinical-decision-support

K-Dense-AI

Generate professional clinical decision support (CDS) documents for pharmaceutical and clinical research settings, including patient cohort analyses (biomarker-stratified with outcomes) and treatment recommendation reports (evidence-based guidelines with decision algorithms). Supports GRADE evidence grading, statistical analysis (hazard ratios, survival curves, waterfall plots), biomarker integration, and regulatory compliance. Outputs publication-ready LaTeX/PDF format optimized for drug development, clinical research, and evidence synthesis.

学术 5.5万 9个月前
K-Dense-AI

benchling-integration

K-Dense-AI

Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.

API 开发 5.5万 9个月前
K-Dense-AI

datamol

K-Dense-AI

Pythonic wrapper around RDKit with simplified interface and sensible defaults. Preferred for standard drug discovery including SMILES parsing, standardization, descriptors, fingerprints, clustering, 3D conformers, parallel processing. Returns native rdkit.Chem.Mol objects. For advanced control or custom parameters, use rdkit directly.

代码生成 5.5万 9个月前
K-Dense-AI

cirq

K-Dense-AI

Google quantum computing framework. Use when targeting Google Quantum AI hardware, designing noise-aware circuits, or running quantum characterization experiments. Best for Google hardware, noise modeling, and low-level circuit design. For IBM hardware use qiskit; for quantum ML with autodiff use pennylane; for physics simulations use qutip.

代码生成 5.5万 9个月前
K-Dense-AI

flowio

K-Dense-AI

Parse FCS (Flow Cytometry Standard) files v2.0-3.1. Extract events as NumPy arrays, read metadata/channels, convert to CSV/DataFrame, for flow cytometry data preprocessing.

代码生成 5.5万 9个月前
K-Dense-AI

dnanexus-integration

K-Dense-AI

DNAnexus cloud genomics platform. Build apps/applets, manage data (upload/download), dxpy Python SDK, run workflows, FASTQ/BAM/VCF, for genomics pipeline development and execution.

代码生成 5.5万 9个月前
K-Dense-AI

denario

K-Dense-AI

Multiagent AI system for scientific research assistance that automates research workflows from data analysis to publication. This skill should be used when generating research ideas from datasets, developing research methodologies, executing computational experiments, performing literature searches, or generating publication-ready papers in LaTeX format. Supports end-to-end research pipelines with customizable agent orchestration.

学术 5.5万 9个月前
K-Dense-AI

deeptools

K-Dense-AI

NGS analysis toolkit. BAM to bigWig conversion, QC (correlation, PCA, fingerprints), heatmaps/profiles (TSS, peaks), for ChIP-seq, RNA-seq, ATAC-seq visualization.

智能体 5.5万 9个月前
K-Dense-AI

brenda-database

K-Dense-AI

Access BRENDA enzyme database via SOAP API. Retrieve kinetic parameters (Km, kcat), reaction equations, organism data, and substrate-specific enzyme information for biochemical research and metabolic pathway analysis.

API 开发 5.5万 9个月前
thedivergentai

godot-genre-metroidvania

thedivergentai

"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."

代码生成 891 8个月前
thedivergentai

godot-adapt-single-to-multiplayer

thedivergentai

"Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback."

代码生成 891 8个月前
thedivergentai

godot-2d-physics

thedivergentai

"Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide."

代码生成 891 8个月前
thedivergentai

godot-3d-world-building

thedivergentai

"Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled."

代码生成 891 8个月前
thedivergentai

godot-3d-lighting

thedivergentai

"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment."

代码生成 891 8个月前
thedivergentai

godot-3d-materials

thedivergentai

"Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters."

代码生成 891 8个月前
thedivergentai

godot-genre-roguelike

thedivergentai

"Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state."

代码生成 891 8个月前
thedivergentai

godot-genre-open-world

thedivergentai

"Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading."

代码生成 891 8个月前