tomkrikorian

tomkrikorian

@tomkrikorian

GitHub
12 Skills
625 Total Stars
February 2026 Joined

Public Skills

realitykit-visionos-developer

by tomkrikorian

Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.

Game Dev 53 4mo ago

shareplay-developer

by tomkrikorian

Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.

Auth 52 3mo ago

visionos-widgetkit-developer

by tomkrikorian

Build and debug WidgetKit widgets for Apple Vision Pro (visionOS), including mounting styles (elevated/recessed), textures (glass/paper), proximity-aware layouts via LevelOfDetail, and timeline update troubleshooting.

Academic 52 3mo ago

visionos-immersive-media-developer

by tomkrikorian

Implement immersive and spatial video experiences on Apple Vision Pro (visionOS), including RealityKit VideoPlayerComponent setup, portal/progressive/full immersive viewing modes, transitions and events, comfort mitigation, and Apple Immersive Video authoring workflows.

Testing 52 3mo ago

shadergraph-editor

by tomkrikorian

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

Code Gen 52 4mo ago

coding-standards-enforcer

by tomkrikorian

Enforce repository coding standards for Swift 6.2 concurrency, Swift language rules. Use when reviewing or implementing Swift code changes.

Automation 52 4mo ago

usd-editor

by tomkrikorian

Guide for modifying USD ASCII (.usda) files, including prims, properties, composition arcs, variants, and transforms. Use when editing or reviewing .usda files by hand.

CLI Tools 52 4mo ago

spatial-swiftui-developer

by tomkrikorian

Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.

ML Ops 52 4mo ago

tkr-skill-writer

by tomkrikorian

Guide for creating and structuring skills with consistent formatting, clear documentation, and proper reference organization. Use when creating new skills or updating existing skill documentation.

Code Gen 52 4mo ago

ralph-driven-development

by tomkrikorian

Guide and tooling for Ralph Driven Development (RDD), a spec runner that repeatedly invokes Codex (or other agents) over ordered specs until a magic phrase signals completion. Use when setting up or operating an RDD workflow with plan.md, specs/, done.md, agent-run.log, and a ralph.py runner, or when customizing the runner CLI and prompt contract.

Agents 52 4mo ago

arkit-visionos-developer

by tomkrikorian

Build and debug ARKit features for visionOS, including ARKitSession setup, authorization, data providers (world tracking, plane detection, scene reconstruction, hand tracking), anchor processing, and RealityKit integration. Use when implementing ARKit workflows in immersive spaces or troubleshooting ARKit data access and provider behavior on visionOS.

Auth 52 4mo ago

ralph-driven-development-linear

by tomkrikorian

Ralph Driven Development workflow that pulls Linear project issues via the Linear MCP and runs them sequentially with Codex. Use when automating task execution from a Linear project and when you need a runner that advances issues and asks for the next task automatically.

Agents 52 4mo ago