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ringuemkt-rgb

ringuemkt-rgb

@ringuemkt-rgb

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4 Skills
4 Total Stars
September 2026 Joined

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cria-grappling-motion-lab

by ringuemkt-rgb

Use for CRIA DO TATAME grappling motion capture, video corpus intake, pose/contact reconstruction, biomechanical annotation, motion-reference production, dataset QA and handoff into Grappling Runtime and Sprite Forge. Rights, source provenance and expert review are fail-closed.

Comments 1 1mo ago

cria-combat-intelligence

by ringuemkt-rgb

Use for CRIA DO TATAME grappling simulation, BJJ/NO-GI/ADCC combat design, fighter identity, tactical AI, video evidence research, paired motion semantics, calibration and combat QA. Rules and deterministic simulation remain authoritative; ML/video/LLMs are evidence and authoring aids only.

Game Dev 1 1mo ago

cria-sprite-forge

by ringuemkt-rgb

Use for production-grade CRIA DO TATAME 2D pixel-art manufacturing, character identity consistency, directional locomotion, paired BJJ animation, world-layer authoring, preview QA, provenance and deterministic handoff into Godot. Never promotes generated art automatically.

Design 1 1mo ago

cria-art-direction

by ringuemkt-rgb

Direção de arte operacional de Cria do Tatame – Pressão. Use para gerar, editar, avaliar ou preparar qualquer asset visual do jogo. A skill aplica o cânone executável, o visual regional premium, o pipeline de assets e gates humanos/rights; nunca promove geração automaticamente.

Game Dev 1 1mo ago
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