ringuemkt-rgb
@ringuemkt-rgb
Public Skills
cria-grappling-motion-lab
by ringuemkt-rgb
Use for CRIA DO TATAME grappling motion capture, video corpus intake, pose/contact reconstruction, biomechanical annotation, motion-reference production, dataset QA and handoff into Grappling Runtime and Sprite Forge. Rights, source provenance and expert review are fail-closed.
cria-combat-intelligence
by ringuemkt-rgb
Use for CRIA DO TATAME grappling simulation, BJJ/NO-GI/ADCC combat design, fighter identity, tactical AI, video evidence research, paired motion semantics, calibration and combat QA. Rules and deterministic simulation remain authoritative; ML/video/LLMs are evidence and authoring aids only.
cria-sprite-forge
by ringuemkt-rgb
Use for production-grade CRIA DO TATAME 2D pixel-art manufacturing, character identity consistency, directional locomotion, paired BJJ animation, world-layer authoring, preview QA, provenance and deterministic handoff into Godot. Never promotes generated art automatically.
cria-art-direction
by ringuemkt-rgb
Direção de arte operacional de Cria do Tatame – Pressão. Use para gerar, editar, avaliar ou preparar qualquer asset visual do jogo. A skill aplica o cânone executável, o visual regional premium, o pipeline de assets e gates humanos/rights; nunca promove geração automaticamente.