noklip-io
@noklip-io Organization
Public Skills
base-ui
by noklip-io
Base UI reference and workflows for @base-ui/react (unstyled, accessible React components, composition utilities, and form helpers). Use when implementing Base UI components, portals, styling/state hooks, render-prop composition, eventDetails customization, animations, forms/validation, TypeScript typing, CSP/RTL utilities, or checking Base UI docs, issues, or releases.
shadcn-base
by noklip-io
Use when you need the Base UI version of shadcn/ui components, docs, CLI, theming, forms, registries, or MCP guidance for shadcn’s Base UI stack.
react-19
by noklip-io
React 19 patterns and breaking changes vs React 18. Trigger: When writing React 19 components/hooks in .tsx (ref as prop, new hooks, Actions, deprecations). If using Next.js App Router/Server Actions, also use nextjs-15.
payload
by noklip-io
Use when working with Payload CMS projects (payload.config.ts, collections, fields, hooks, access control, Payload API). Use when debugging validation errors, security issues, relationship queries, transactions, or hook behavior.
gsap
by noklip-io
Use when implementing web animations, timeline sequencing, scroll-triggered animations, SVG animations, layout transitions, or using GSAP, ScrollTrigger, ScrollSmoother, SplitText, Flip, DrawSVG, MorphSVG, MotionPath, or @gsap/react useGSAP hook.
theatre-js
by noklip-io
Use when implementing motion design, timeline animations, visual animation editors, animating Three.js/R3F scenes, creating keyframe animations, or using Theatre.js, @theatre/core, @theatre/studio, @theatre/r3f, theatric, or building animation tooling for the web.
nuqs
by noklip-io
Use when implementing URL query state in React, managing search params, syncing state with URL, building filterable/sortable lists, pagination with URL state, or using nuqs/useQueryState/useQueryStates hooks in Next.js, Remix, React Router, or plain React.
three-js
by noklip-io
This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects", "optimize Three.js performance", "use WebGPU", "add shadows", "animate a model", or mentions Three.js, threejs, WebGL, WebGPU, GLTF, raycaster, shader material, PBR material, or post-processing effects. IMPORTANT: This skill is for VANILLA Three.js (imperative JavaScript). For React Three Fiber (@react-three/fiber, R3F, drei), check the r3f-best-practices skill, although three-js skills helps when working with R3F since R3F is a React renderer for Three.js. Provides complete Three.js reference for 3D web graphics including scene setup, geometry, materials, textures, lighting, cameras, loaders, animation, controls, interaction, shaders, post-processing, performance optimization, TSL/node materials, WebGPU, physics, and VR/XR integration.