longbridge
@longbridge Organization
Public Skills
gpui-global
by longbridge
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
gpui-entity
by longbridge
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
gpui-action
by longbridge
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
gpui-context
by longbridge
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
gpui-layout-and-style
by longbridge
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
gpui-event
by longbridge
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
github-pull-request-description
by longbridge
Write a description to description GitHub Pull Request.
new-component
by longbridge
Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
gpui-style-guide
by longbridge
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
gpui-async
by longbridge
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
gpui-element
by longbridge
Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.
gpui-focus-handle
by longbridge
Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.
gpui-test
by longbridge
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
generate-component-documentation
by longbridge
Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.
generate-component-story
by longbridge
Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.