longbridge

longbridge

@longbridge Organization

GitHub
15 Skills
174172 Total Stars
February 2026 Joined

Public Skills

gpui-global

by longbridge

Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.

API Dev 11.6K 4mo ago

gpui-entity

by longbridge

Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.

API Dev 11.6K 4mo ago

gpui-action

by longbridge

Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.

Accessibility 11.6K 4mo ago

gpui-context

by longbridge

Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.

API Dev 11.6K 4mo ago

gpui-layout-and-style

by longbridge

Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.

Responsive 11.6K 4mo ago

gpui-event

by longbridge

Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.

API Dev 11.6K 4mo ago

github-pull-request-description

by longbridge

Write a description to description GitHub Pull Request.

Code Gen 11.6K 4mo ago

new-component

by longbridge

Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.

Code Gen 11.6K 3mo ago

gpui-style-guide

by longbridge

GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.

Code Gen 11.6K 3mo ago

gpui-async

by longbridge

Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.

Processing 11.6K 4mo ago

gpui-element

by longbridge

Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.

API Dev 11.6K 4mo ago

gpui-focus-handle

by longbridge

Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.

Accessibility 11.6K 4mo ago

gpui-test

by longbridge

Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.

Code Gen 11.6K 4mo ago

generate-component-documentation

by longbridge

Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.

Code Gen 11.6K 4mo ago

generate-component-story

by longbridge

Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.

Code Gen 11.6K 4mo ago