laurigates

laurigates

@laurigates

GitHub
45 Skills
2655 Total Stars
February 2026 Joined

Public Skills

blueprint-migration

by laurigates

Versioned migration procedures for upgrading blueprint structure between format versions

Templates 59 17d ago

blueprint-prp-execute

by laurigates

"Execute a PRP with validation loop, TDD workflow, and quality gates"

Code Gen 59 8mo ago

api-tests

by laurigates

Check and configure API contract testing with Pact, OpenAPI validation, and schema testing

API Dev 59 8mo ago

blog-post

by laurigates

Create a blog post about your work with guided prompts and templates

Git & VCS 59 8mo ago

blueprint-adr-validate

by laurigates

"Validate ADR relationships, detect orphaned references, and check domain consistency"

Analytics 59 8mo ago

agents-analyze

by laurigates

Analyze all plugins for sub-agent opportunities. Identifies skills with verbose output, gaps in agent coverage, and model selection improvements.

Agents 59 8mo ago

blueprint-prp-create

by laurigates

"Create a PRP (Product Requirement Prompt) with systematic research, curated context, and validation gates"

Code Gen 59 8mo ago

blueprint-derive-tests

by laurigates

"Derive test regression plans from git history by identifying fix and feature commits lacking corresponding tests. Use when you need to find untested bug fixes, coverage gaps, or generate a test backlog from commit analysis."

Debugging 59 8mo ago

blueprint-curate-docs

by laurigates

"Curate library or project documentation for ai_docs to optimize AI context"

Code Gen 59 8mo ago

blueprint-derive-rules

by laurigates

"Derive Claude rules from git commit log decisions. Newer commits override older decisions when conflicts exist."

Code Review 59 8mo ago

blueprint-derive-plans

by laurigates

"Derive PRDs, ADRs, and PRPs from git history, codebase structure, and existing documentation"

Code Gen 59 8mo ago

blueprint-development

by laurigates

"Generate project-specific rules and commands from PRDs for Blueprint Development methodology. Use when generating behavioral rules for architecture patterns, testing strategies, implementation guides, or quality standards from requirements documents."

Agents 59 8mo ago

blueprint-init

by laurigates

"Initialize Blueprint Development structure in current project"

Automation 59 8mo ago

blueprint-derive-prd

by laurigates

"Derive PRD from existing project documentation, README, and codebase analysis"

Code Gen 59 8mo ago

blueprint-derive-adr

by laurigates

"Derive Architecture Decision Records from existing project structure, dependencies, and documentation"

Code Gen 59 8mo ago

blueprint-sync-ids

by laurigates

"Scan all blueprint documents and assign IDs to those missing them, update manifest registry"

Code Gen 59 8mo ago

blueprint-feature-tracker-sync

by laurigates

"Synchronize feature tracker with TODO.md and PRDs, manage tasks"

Automation 59 8mo ago

bevy-ecs-patterns

by laurigates

Advanced Bevy ECS patterns including complex queries, system scheduling, change detection, entity relationships, and performance optimization. Use when working on advanced Bevy game architecture, optimizing ECS performance, or implementing complex game systems.

59 8mo ago

custom-agent-definitions

by laurigates

Write and configure custom agent definitions in Claude Code's agents/ directory. Use when you want to create a new agent .md file, define a specialized agent with its own system prompt and tools, set up an agent with isolated context, or configure agent capabilities and restrictions in your project's .claude/ configuration.

Agents 59 8mo ago

blueprint-feature-tracker-status

by laurigates

"Display feature tracker statistics and completion summary"

Code Gen 59 8mo ago

confidence-scoring

by laurigates

"Assess quality of PRPs and work-orders using systematic confidence scoring. Use when evaluating readiness for execution or subagent delegation."

File Ops 59 8mo ago

blueprint-promote

by laurigates

"Move generated artifact to custom layer to preserve modifications"

CLI Tools 59 8mo ago

bevy-game-engine

by laurigates

Bevy game engine development including ECS architecture, rendering, input handling, asset management, and game loop design. Use when building games with Bevy, working with entities/components/systems, or when the user mentions Bevy, game development in Rust, or 2D/3D games.

Game Dev 59 8mo ago

blueprint-generate-rules

by laurigates

"Generate project-specific rules from PRDs. Supports path-specific rules with paths frontmatter and brace expansion."

Code Gen 59 8mo ago