dojoengine

dojoengine

@dojoengine Organization

GitHub
13 Skills
689 Total Stars
February 2026 Joined

Public Skills

dojo-system

by dojoengine

Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.

File Ops 53 3mo ago

dojo-model

by dojoengine

Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.

Code Gen 53 3mo ago

Cartridge VRF Integration

by dojoengine

Voyager (Sepolia): https://sepolia.voyager.online/contract/0x051fea4450da9d6aee758bdeba88b2f665bcbf549d2c61421aa724e9ac0ced8f

Git & VCS 53 3mo ago

dojo-token

by dojoengine

Implement, deploy, and index ERC20 and ERC721 tokens in Dojo. Use when adding token contracts, deploying them, or configuring Torii to index balances and transfers.

CI/CD 53 3mo ago

dojo-client

by dojoengine

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

Game Dev 53 3mo ago

dojo-indexer

by dojoengine

Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.

API Dev 53 3mo ago

dojo-deploy

by dojoengine

Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.

CI/CD 53 3mo ago

dojo-review

by dojoengine

Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.

Code Review 53 4mo ago

dojo-config

by dojoengine

Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.

Game Dev 53 4mo ago

dojo-init

by dojoengine

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

Code Gen 53 4mo ago

dojo-test

by dojoengine

Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.

File Ops 53 4mo ago

dojo-migrate

by dojoengine

Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes.

Code Gen 53 4mo ago

dojo-world

by dojoengine

Manage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership, setting up authorization policies, or managing resource permissions.

Auth 53 4mo ago