cuozg

cuozg

@cuozg

GitHub
38 Skills
72 Total Stars
March 2026 Joined

Public Skills

unity-review-code-pr

by cuozg

GitHub PR C# logic review — posts inline comments via gh api. Use this skill whenever the user wants to review a PR, check a pull request, post review comments to GitHub, or run automated review before merge — even if they don't say "PR review" explicitly. Triggers — 'review PR', 'review pull request', 'PR review', 'check this PR', 'give feedback on this PR', 'review before merge'.

Code Review 2 7mo ago

spreadsheet

by cuozg

"Use when tasks involve creating, editing, analyzing, or formatting spreadsheets (.xlsx, .csv, .tsv) with formula-aware workflows, cached recalculation, and visual review."

Code Review 2 7mo ago

unity-code-deep

by cuozg

Implement multi-file Unity C# features — cross-system architecture, refactors, patterns spanning 2+ files. Use when a task touches multiple classes, introduces new systems, or restructures existing code. Triggers — 'build a system', 'implement feature', 'refactor', 'multi-file', 'architecture', 'cross-system', 'add a system'.

File Ops 2 7mo ago

unity-uitoolkit-create

by cuozg

Build runtime UI with Unity UI Toolkit — UXML templates, USS styling, C# bindings, custom controls. Accepts design docs, images, or verbal descriptions. Asks clarifying questions for ambiguous input. Triggers — 'create UI', 'build UI', 'UI Toolkit', 'make a screen', 'UXML', 'USS', 'UI from design', 'UI from mockup'.

Code Gen 2 7mo ago

unity-code-quick

by cuozg

Write single-file Unity C# fast — MonoBehaviours, ScriptableObjects, interfaces, data models, utility functions. Use for any small coding task that fits one file. Triggers — 'write a script', 'create a component', 'add a function', 'make a SO', 'quick script', 'single file', 'boilerplate'.

File Ops 2 7mo ago

unity-review-code-local

by cuozg

Local C# logic review — adds inline REVIEW comments to changed files. Triggers — 'review my code', 'code review', 'review local', 'check my changes', 'review this file'.

Code Review 2 7mo ago

unity-review-quality

by cuozg

Full Unity project audit — A-F graded HTML report covering architecture, performance, best practices, tech debt. Triggers — 'project audit', 'quality audit', 'project review', 'code quality report', 'tech debt audit'.

Code Review 2 7mo ago

unity-debug-log

by cuozg

Generate copy-paste Debug.Log snippets — [DBG] prefix, color tags, string interpolation, wrapped in UNITY_EDITOR guard. Read-only, never writes to project files. Triggers — 'debug log', 'add logging', 'trace log', 'log snippet', 'debug output'.

Debugging 2 7mo ago

unity-test-case

by cuozg

Generate QA test cases as HTML — use for 'test cases', 'QA test cases', 'generate test cases', 'test plan', 'manual test cases'

Code Gen 2 7mo ago

unity-standards

by cuozg

Unity development standards — MUST be included in load_skills for all Unity task delegations. Triggers when writing, reviewing, debugging, testing, or planning Unity C# code.

Code Review 2 7mo ago

unity-review-asset

by cuozg

PR asset review — shaders, textures, animations, import settings. Triggers — 'review assets', 'asset review', 'check assets', 'shader review', 'texture review'.

Animation 2 7mo ago

unity-review-prefab

by cuozg

PR prefab and scene review — missing scripts, broken variants, raycasts, hierarchy. Triggers — 'review prefabs', 'prefab review', 'scene review', 'check prefabs'.

Code Review 2 7mo ago

unity-review-general

by cuozg

PR quality gate — sole APPROVE or REQUEST_CHANGES authority. Triggers — 'approve PR', 'final review', 'quality gate', 'approve or reject'.

Code Review 2 7mo ago

unity-review-architecture

by cuozg

PR architecture review — DI, events, assemblies, coupling, SOLID. Triggers — 'architecture review', 'review architecture', 'check architecture', 'DI review', 'coupling review'.

Code Gen 2 7mo ago

unity-plan-costing

by cuozg

Detailed HTML plan with deep investigation and full epic/task tree for XL Unity features. Parallel subagent execution for investigation. No auto task_create. Triggers — 'detailed plan', 'XL plan', 'full breakdown', 'costing plan'.

Automation 2 7mo ago

unity-plan-deep

by cuozg

SHORT plan document and task hierarchy for M/L Unity features. Triggers — 'plan feature', 'deep plan', 'feature plan', 'complex plan', 'plan this feature'.

Automation 2 7mo ago

unity-plan-quick

by cuozg

Inline plan for XS/S tasks with cost, risk, and task_create. Triggers — 'plan this', 'quick plan', 'estimate this', 'small task plan', 'how long will this take'.

Automation 2 7mo ago

unity-profiler

by cuozg

Analyze Unity Profiler data — identify CPU spikes, GC pressure, rendering bottlenecks, and generate a short highlight report with severity-ranked findings and actionable fixes. Triggers — 'profiler report', 'performance analysis', 'profiler review', 'analyze profiler', 'performance report'.

Analytics 2 7mo ago

unity-investigate-deep

by cuozg

Full investigation report with architecture diagrams, execution flows, and risk tables. Triggers — 'deep investigate', 'investigation report', 'full analysis', 'system investigation', 'architecture analysis'.

Code Gen 2 7mo ago

unity-document-tdd

by cuozg

Write a Technical Design Document — architecture decisions, implementation strategy, dependency analysis. Triggers — 'write TDD', 'technical design document', 'design doc', 'architecture decision'.

Code Gen 2 7mo ago

unity-code-optimize

by cuozg

Simplify and optimize Unity C# code for clarity, consistency, and performance without changing behavior. Triggers — 'optimize code', 'simplify this', 'clean up code', 'improve readability', 'reduce allocations', 'code optimization'.

Game Dev 2 7mo ago

unity-test-unit

by cuozg

Write Edit/Play Mode unit tests for Unity C# — use for 'write tests', 'unit test', 'test this class', 'add tests', 'create test'

Game Dev 2 7mo ago

git-clear

by cuozg

Delete all comments from a GitHub PR (issue comments + review comments) — use for 'clear PR comments', 'delete PR comments', 'remove PR comments', 'clean PR comments'

Code Review 2 7mo ago

unity-debug-fix

by cuozg

Auto-fix loop for Unity compile and runtime errors — parse error, locate root cause, apply minimal fix, verify with lsp_diagnostics, loop until zero errors. Triggers — 'fix this error', 'auto fix', 'compile error', 'fix loop', 'resolve errors'.

Debugging 2 7mo ago