bfollington

bfollington

@bfollington

GitHub
20 Skills
907 Total Stars
February 2026 Joined

Public Skills

sqlite-db

by bfollington

General guide for using the sqlite3 CLI to build composable knowledge databases. Use this skill when creating SQLite databases, designing schemas, querying data, managing relationships, or building new sqlite-based domain skills. Provides the foundational patterns that all specialized sqlite skills build upon.

Code Gen 46 3mo ago

sqlite-notes

by bfollington

Personal note-taking, thinking trails, and knowledge management using plain SQLite. Supports capture-heavy workflows with clear provenance tracking, AI-generated thinking snapshots (breadcrumbs), and synthesis into permanent knowledge. Uses the sqlite3 CLI directly with SQL schemas for notes, resources, clippings, reflections, and breadcrumbs.

CLI Tools 46 3mo ago

Writing good code

by bfollington

Read and apply the guidance from @../../lib/code-style.md

Linting 46 3mo ago

Claude Code Plugins Quick Reference

by bfollington

Test: claude --plugin-dir ./my-plugin

Processing 46 3mo ago

bevy

by bfollington

This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.

Code Gen 46 3mo ago

strudel

by bfollington

This skill should be used when working with Strudel.cc, a live-coding music environment. Use when creating musical patterns, drum sequences, melodies, basslines, or generative compositions. The user will always want to run Strudel code in the browser, either by copy-pasting or by providing a clickable URL with the code encoded in base64.

CLI Tools 46 3mo ago

godot

by bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The godot command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

Automation 46 3mo ago

ideate

by bfollington

Brainstorm and explore ideas for a project or feature. Use when the user wants to generate creative solutions or explore possibilities.

Automation 45 3mo ago

implement

by bfollington

Implement a plan or feature. Use when the user has a defined plan ready to be coded.

productivity 45 3mo ago

plan

by bfollington

Create a structured plan for implementing a feature or solving a problem. Use when the user needs to plan before coding.

Code Gen 45 3mo ago

research

by bfollington

Research a topic, technology, or approach. Use when the user needs investigation or information gathering before implementation.

Academic 45 3mo ago

code-review

by bfollington

Review code for quality, correctness, and best practices. Use when the user wants a code review or feedback on their implementation.

Code Review 45 3mo ago

orient

by bfollington

Explore and understand a project's structure and functionality. Use when starting work on a new or unfamiliar codebase.

Analytics 45 3mo ago

pattrns

by bfollington

Guide for creating generative, emergent music with Pattrns, the Lua-based pattern sequencing engine for Renoise. Use when composing algorithmic patterns, generating evolving breakbeats/rhythms, creating generative melodies/harmonies, designing textures, or working with euclidean rhythms and live coding patterns. Covers breakbeat/jungle/DnB, IDM/experimental, jazz, industrial/trip-hop, and ambient styles.

Code Gen 45 3mo ago

terma

by bfollington

གཏེར་མ

Code Review 45 3mo ago

Taking an idea to implementable prototype

by bfollington

Design 45 3mo ago

skill-management

by bfollington

Create, update, and manage Claude Code skills. Use when working with SKILL.md files, slash commands, or extending Claude's capabilities.

Code Review 45 3mo ago

shadertoy

by bfollington

This skill should be used when working with Shadertoy shaders, GLSL fragment shaders, or creating procedural graphics for the web. Use when writing .glsl files, implementing visual effects, creating generative art, or working with WebGL shader code. This skill provides GLSL ES syntax reference, common shader patterns, and Shadertoy-specific conventions.

Game Dev 45 3mo ago

domain-driven-design

by bfollington

This skill should be used whenever domain modeling is taking place. It provides specialized guidance for type-driven and data-driven design based on Rich Hickey and Scott Wlaschin's principles. The skill helps contextualize current modeling within the existing domain model, identifies inconsistencies, builds ubiquitous language, and creates visualizations (Mermaid, Graphviz/DOT, ASCII diagrams) to communicate domain concepts clearly. Use this skill when designing types, modeling business domains, refactoring domain logic, or ensuring domain consistency across a codebase.

Processing 45 3mo ago

skill-improver

by bfollington

This skill should be used at natural checkpoints (after completing complex tasks, at session end, or when friction occurs) to reflect on skill and process execution and identify targeted improvements. Use when experiencing confusion, repeated failures, or discovering new patterns that should be codified into skills for smoother future operation.

Agents 45 3mo ago