arabold
@arabold
Public Skills
godot-mcp
by arabold
Use when working on this Godot 4.7 C# project's scenes, GridMaps, mesh libraries, or .tres/.tscn resources — including hand-authoring or validating resources, fixing UID/import issues, and editor or headless game smoke checks. Covers this machine's Godot and dotnet binary paths, the build->import->validate workflow, and a headless GDScript validation harness. Not needed for pure C# logic changes where dotnet build alone verifies the work.
assets
by arabold
Use when discovering, downloading, or adding new 3D/2D/audio assets to this game from curated free sources (KayKit, Quaternius, Kenney, Poly Pizza) or generating our own via image-to-3D. Covers the two automation channels (KayKit GitHub + Poly Pizza API), the download->manifest->import workflow, licensing/style rules, and the experimental AI authoring path. Policy and the asset manifest live in assets/AGENTS.md; this skill is the how-to and the scripts. Not needed for editing assets already in the repo.