arabold

arabold

@arabold

GitHub
26 Skills
104 Total Stars
September 2026 Joined

Public Skills

blender-director

by arabold

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

Design 4 1d ago

assets

by arabold

Use when creating, customizing, previewing, or exporting 3D characters, monsters, items, or accessories using the project's asset-studio/ pipeline (and blender-mcp when needed), or when fetching external CC0 3D asset packs.

Design 4 5d ago

code-simplify

by arabold

Review the current diff in this repo for reuse, simplification, efficiency and altitude cleanups, then apply the fixes and verify them. Tuned for both halves of the codebase: the asset-studio/ Python pipeline (procedural meshes, recipes, shading, export) and the Godot 4.7 C#/GDScript game. Runs four review subagents in parallel. Quality only; it does not hunt for correctness bugs.

Design 4 5d ago

export-pipeline

by arabold

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

Game Dev 4 7d ago

biome-worlds

by arabold

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.

Design 4 7d ago

genre-stealth

by arabold

Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.

Design 4 7d ago

blender-modeler

by arabold

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

Git & VCS 4 7d ago

genre-metroidvania-roguelike

by arabold

Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.

Design 4 7d ago

animation

by arabold

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

Animation 4 7d ago

asset-optimization

by arabold

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

Finance 4 7d ago

character-archetypes

by arabold

Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).

Design 4 7d ago

character-artist

by arabold

AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.

Agents 4 7d ago

creature-artist

by arabold

AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.

Animation 4 7d ago

genre-soulslike

by arabold

Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.

Design 4 7d ago

collision-proxy

by arabold

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

Game Dev 4 7d ago

dark-gritty-mood

by arabold

Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.

Git & VCS 4 7d ago

fantasy-worlds

by arabold

Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.

Design 4 7d ago

chibi-style

by arabold

Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.

Design 4 7d ago

camera-cinematography

by arabold

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

Animation 4 7d ago

environment-artist

by arabold

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

Design 4 7d ago

cloth-sim

by arabold

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

Animation 4 7d ago

compositing

by arabold

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

Design 4 7d ago

genre-rpg

by arabold

Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.

Design 4 7d ago

genre-action-combat

by arabold

Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.

Design 4 7d ago