SpiralCloudOmega
@SpiralCloudOmega
Public Skills
Omega Critique
by SpiralCloudOmega
LLM Council peer review system — anonymous 3-stage review, scoring rubrics, quorum consensus, signal-to-noise filtering, structured findings, pattern detection, and git diff integration for code, architecture, and security audits.
Omega Terminal Bridge
by SpiralCloudOmega
HTTP bridge protocol for external CLI terminal integration — dispatch commands to Gemini, OpenCode, JULES, OpenClaw, and Ollama terminals, perform health checks, collect results, handle errors, and manage terminal sessions.
Omega Orchestration
by SpiralCloudOmega
Recursive multi-agent orchestration — task decomposition, DAG scheduling, fan-out/fan-in dispatch, context partitioning, conflict resolution, external terminal bridge, health-aware scheduling, and Kanban integration via Fulcrum.
Omega Fleet Management
by SpiralCloudOmega
Parallel agent fleet operations — dispatch patterns, load balancing, context partitioning, sub-agent lifecycle management, wave execution, recursive delegation, fleet metrics, and graceful degradation under resource pressure.
Omega Recursive Delegation
by SpiralCloudOmega
Sub-agent spawning patterns, context window management using the "gas station" strategy, task decomposition for multi-level delegation, result aggregation across agent chains, and delegation depth control.
Omega Context Efficiency
by SpiralCloudOmega
Token-efficient agent operation patterns — RLM environment variable pointers, LISP macro generation for code scaffolding, MCP2CLI protocol bridging, deferred tool loading, Context Mode integration, and context budget management.
demucs-separation
by SpiralCloudOmega
AI stem separation with Demucs/HTDemucs — 4-stem and 6-stem modes, GPU inference via LibTorch, real-time preview for REVITHION STUDIO
whisper-transcription
by SpiralCloudOmega
Faster-Whisper speech-to-text for lyrics and voice notes — CTranslate2, VAD, word-level timestamps, real-time streaming for REVITHION STUDIO
ace-step-inference
by SpiralCloudOmega
ACE-Step 1.5 music generation — GGML inference, text-to-music, covers, repainting, CUDA acceleration, 48kHz stereo output for REVITHION STUDIO
matchering-mastering
by SpiralCloudOmega
Reference-based AI mastering with Matchering 2.0 — spectral matching, loudness normalization, Python/C++ bridge, batch processing for REVITHION STUDIO
ollama-copilot
by SpiralCloudOmega
Ollama LLM integration for in-DAW AI assistant — qwen3-coder, HTTP streaming, context management, tool calling for REVITHION STUDIO
dynamics
by SpiralCloudOmega
Compressor/limiter/gate design — envelope followers, gain computer, sidechain, multiband, limiting
saturation
by SpiralCloudOmega
Saturation and waveshaping — tube/tape/transistor modeling, oversampling, aliasing reduction
delay-reverb
by SpiralCloudOmega
Delay line and reverb design — circular buffers, interpolation, comb/allpass, FDN, Freeverb
juce-component-ui
by SpiralCloudOmega
JUCE Component system for professional DAW/plugin UIs — layout, painting, interaction, accessibility for REVITHION STUDIO.
daw-automation-system
by SpiralCloudOmega
DAW automation engine for REVITHION STUDIO — modes, curves, parameter binding, thinning, and punch logic in C++/JUCE.
sample-rate
by SpiralCloudOmega
Sample rate conversion — Nyquist, anti-aliasing, interpolation, oversampling, dithering
metering
by SpiralCloudOmega
Audio metering — peak, RMS, VU, EBU R128 loudness, spectral analyzer, correlation meter
Constexpr Code Generation for Audio DSP
by SpiralCloudOmega
"Compile-time computation patterns for audio DSP in C++20 — lookup tables, filter coefficients, parameter validation, and REVITHION design token expansion with zero runtime overhead."
mastering-chain
by SpiralCloudOmega
Professional mastering chain for REVITHION STUDIO — EQ, multiband compression, M/S processing, limiting, dithering, and loudness targeting in C++/JUCE.
oscillators
by SpiralCloudOmega
Digital oscillator design — band-limited methods, wavetable, FM/PM, additive, anti-aliasing
Lock-Free Programming for Real-Time Audio
by SpiralCloudOmega
"Patterns for thread-safe, allocation-free audio↔GUI communication using atomics, ring buffers, SeqLocks, and epoch-based reclamation — JUCE/C++ in REVITHION STUDIO."
fft-spectral
by SpiralCloudOmega
FFT/STFT for audio — window functions, overlap-add, spectral processing, real-time constraints
Audio Memory Management
by SpiralCloudOmega
Real-time-safe memory strategies for C++/JUCE audio engines — pre-allocation, pools, arenas, and RAII patterns for REVITHION STUDIO.