OpusGameLabs
@OpusGameLabs Organization
Public Skills
game-qa
by OpusGameLabs
Game QA testing with Playwright â visual regression, gameplay verification, performance, and accessibility for browser games
threejs-game
by OpusGameLabs
Build 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js scenes, or working on any Three.js game project.
game-designer
by OpusGameLabs
Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.
game-assets
by OpusGameLabs
Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.
review-game
by OpusGameLabs
Review an existing game codebase for architecture, performance, and best practices
monetize-game
by OpusGameLabs
Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL
game-architecture
by OpusGameLabs
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
Play.fun Authentication Setup
by OpusGameLabs
Provide link to Play.fun dashboard for credential generation
playdotfun
by OpusGameLabs
Best practices, references, and templates for integrating games with the Play.fun ecosystem.