JamesFlames
@JamesFlames
Public Skills
eldritch-story
by JamesFlames
Design story structure and write the frame for Eldritch Dynasty — Rothfuss architecture, Dunsanian register, Lovecraftian unknowability. Narrative architecture, Ages and escalation stages, the 1542 frame and its interludes, the mythic spine, two-tier antagonism, cast slots, magic tiers, nested tales, motifs, endings, and the two-class mystery ledger. Use when planning what happens across a run rather than how an event body reads: adding or reshaping an Age, designing a multi-generation arc, deciding what a phase is for, designing the cosmic tier, auditing whether the story pays its debts, or authoring frame text, prologue, interludes, Ledger clauses, rumours and Age blurbs. Individual event bodies and outcome text are pure Rothfuss — use rothfuss-prose for those.
lovecraftian-prose
by JamesFlames
Write or revise sentences in Lord Dunsany's register for Eldritch Dynasty — the frame, interludes, prologue, Ledger clauses, nested tales and Age blurbs. Elevated but not archaic diction, long accumulating clauses, mythic narrative distance, and describing the incomprehensible by its effects rather than its features. Also use when asked to make text sound like Dunsany, to render something unknowable without explaining it, or to write a passage at a named intensity — dreamlike, strange, unsettling, cosmic or abyssal. Use when asked to make text sound Lovecraftian.
interface-design
by JamesFlames
Design, review, or refine the game's product interfaces, tools, states, and design system.
frontend-design
by JamesFlames
Create distinctive visual design for new or substantially reshaped Eldritch Dynasty UI.
eldritch-story
by JamesFlames
Design story structure or write frame and myth-layer content for Eldritch Dynasty.
lovecraftian-prose
by JamesFlames
Write or revise the Dunsanian frame and myth-layer prose for Eldritch Dynasty.
rothfuss-prose
by JamesFlames
Write or revise plain, concrete event prose for Eldritch Dynasty.
interface-design
by JamesFlames
Craft-first interface design for dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces, and interactive products. Use when designing, building, reviewing, auditing, or refining product UI where visual craft, layout hierarchy, tokens, states, visual direction, or design-system consistency matter. Not for marketing pages, landing pages, campaigns, or brand-only work.
rothfuss-prose
by JamesFlames
Write or revise event prose in Patrick Rothfuss's style for Eldritch Dynasty — event bodies, outcome text, chronicle entries, heirloom and character blurbs. Plain, concrete, no archaisms. Use when authoring or editing player-facing event text in packages/content/**.yaml as long as a body runs longer than five sentences. Also use when asked to make text sound like Rothfuss, land a paragraph, cut adverbs, or fix flat rhythm. The frame, interludes, prologue, Ledger clauses, nested tales and Age blurbs use an elevated Dunsanian register instead — use lovecraftian-prose for those, and eldritch-story for architecture.