JamesFlames

JamesFlames

@JamesFlames

GitHub
9 Skills
0 Total Stars
September 2026 Joined

Public Skills

eldritch-story

by JamesFlames

Design story structure and write the frame for Eldritch Dynasty — Rothfuss architecture, Dunsanian register, Lovecraftian unknowability. Narrative architecture, Ages and escalation stages, the 1542 frame and its interludes, the mythic spine, two-tier antagonism, cast slots, magic tiers, nested tales, motifs, endings, and the two-class mystery ledger. Use when planning what happens across a run rather than how an event body reads: adding or reshaping an Age, designing a multi-generation arc, deciding what a phase is for, designing the cosmic tier, auditing whether the story pays its debts, or authoring frame text, prologue, interludes, Ledger clauses, rumours and Age blurbs. Individual event bodies and outcome text are pure Rothfuss — use rothfuss-prose for those.

Design 0 1mo ago

lovecraftian-prose

by JamesFlames

Write or revise sentences in Lord Dunsany's register for Eldritch Dynasty — the frame, interludes, prologue, Ledger clauses, nested tales and Age blurbs. Elevated but not archaic diction, long accumulating clauses, mythic narrative distance, and describing the incomprehensible by its effects rather than its features. Also use when asked to make text sound like Dunsany, to render something unknowable without explaining it, or to write a passage at a named intensity — dreamlike, strange, unsettling, cosmic or abyssal. Use when asked to make text sound Lovecraftian.

Code Review 0 1mo ago

interface-design

by JamesFlames

Design, review, or refine the game's product interfaces, tools, states, and design system.

Design 0 1mo ago

frontend-design

by JamesFlames

Create distinctive visual design for new or substantially reshaped Eldritch Dynasty UI.

Design 0 1mo ago

eldritch-story

by JamesFlames

Design story structure or write frame and myth-layer content for Eldritch Dynasty.

Design 0 1mo ago

lovecraftian-prose

by JamesFlames

Write or revise the Dunsanian frame and myth-layer prose for Eldritch Dynasty.

Prompts 0 1mo ago

rothfuss-prose

by JamesFlames

Write or revise plain, concrete event prose for Eldritch Dynasty.

Prompts 0 1mo ago

interface-design

by JamesFlames

Craft-first interface design for dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces, and interactive products. Use when designing, building, reviewing, auditing, or refining product UI where visual craft, layout hierarchy, tokens, states, visual direction, or design-system consistency matter. Not for marketing pages, landing pages, campaigns, or brand-only work.

Design 0 2mo ago

rothfuss-prose

by JamesFlames

Write or revise event prose in Patrick Rothfuss's style for Eldritch Dynasty — event bodies, outcome text, chronicle entries, heirloom and character blurbs. Plain, concrete, no archaisms. Use when authoring or editing player-facing event text in packages/content/**.yaml as long as a body runs longer than five sentences. Also use when asked to make text sound like Rothfuss, land a paragraph, cut adverbs, or fix flat rhythm. The frame, interludes, prologue, Ledger clauses, nested tales and Age blurbs use an elevated Dunsanian register instead — use lovecraftian-prose for those, and eldritch-story for architecture.

Writing 0 2mo ago