GilvanS

GilvanS

@GilvanS

GitHub
55 Skills
55 Total Stars
September 2026 Joined

Public Skills

SKILL: Regras de Negócio — Fatura e Pagamento do Cartão de Crédito

by GilvanS

Rateio de Órfãos Pré-005: O script ix_orphan_payment_step7.cjs ignora txs 'Encargos de atraso (rateio retroativo)' para evitar re-rateio duplo e valida que o valor de encargos nunca exceda 99% do total da tx (Guarda anti-regressão Wade/Alexander).

API Dev 1 1mo ago

manutencao-massas

by GilvanS

Runbook de manutenção de massas financeiras do FintechBank. Use quando a auditoria (run_audit_consistency_report.js) acusar discrepância/anomalia em massa (CPF), ou quando o usuário relatar erro em fatura de massa — pagamento dividido em 2+ lançamentos, encargos criados após quitação, fatura quitada herdando dias de atraso, fatura aberta zerada após pagamento, dias de atraso errados, saldo credor perdido. Siga o diagnóstico e a correção abaixo antes de alterar qualquer dado. NUNCA edite fatura FECHADA (imutável) — a quitação é derivada por cascata na leitura.

CLI Tools 1 2mo ago

caveman-stats

by GilvanS

Show real token usage and estimated savings for the current session. Reads directly from the Claude Code session log — no AI estimation. Triggers on /caveman-stats. Output is injected by the mode-tracker hook; the model itself does not compute the numbers.

Auth 1 2mo ago

caveman-help

by GilvanS

Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, "caveman help", "what caveman commands", "how do I use caveman".

Git & VCS 1 2mo ago

caveman-compress

by GilvanS

Compress natural language memory files (CLAUDE.md, todos, preferences) into caveman format to save input tokens. Preserves all technical substance, code, URLs, and structure. Compressed version overwrites the original file. Human-readable backup saved as FILE.original.md. Trigger: /caveman-compress FILEPATH or "compress memory file"

Docs Gen 1 2mo ago

caveman

by GilvanS

Ultra-compressed communication mode. Cuts output tokens 65% (measured) by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.

Debugging 1 2mo ago

impeccable

by GilvanS

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

Design 1 3mo ago

impeccable

by GilvanS

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

Design 1 3mo ago

mobile-games

by GilvanS

Mobile game development principles. Touch input, battery, performance, app stores.

Game Dev 1 7mo ago

python-patterns

by GilvanS

Python development principles and decision-making. Framework selection, async patterns, type hints, project structure. Teaches thinking, not copying.

Database 1 7mo ago

tailwind-patterns

by GilvanS

Tailwind CSS v4 principles. CSS-first configuration, container queries, modern patterns, design token architecture.

Design 1 7mo ago

game-audio

by GilvanS

Game audio principles. Sound design, music integration, adaptive audio systems.

Design 1 7mo ago

architecture

by GilvanS

Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.

Database 1 7mo ago

testing-patterns

by GilvanS

Testing patterns and principles. Unit, integration, mocking strategies.

Testing 1 7mo ago

multiplayer

by GilvanS

Multiplayer game development principles. Architecture, networking, synchronization.

Game Dev 1 7mo ago

web-games

by GilvanS

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

Game Dev 1 7mo ago

pc-games

by GilvanS

PC and console game development principles. Engine selection, platform features, optimization strategies.

Game Dev 1 7mo ago

plan-writing

by GilvanS

Structured task planning with clear breakdowns, dependencies, and verification criteria. Use when implementing features, refactoring, or any multi-step work.

Code Review 1 7mo ago

brainstorming

by GilvanS

Socratic questioning protocol + user communication. MANDATORY for complex requests, new features, or unclear requirements. Includes progress reporting and error handling.

Code Gen 1 7mo ago

vr-ar

by GilvanS

VR/AR development principles. Comfort, interaction, performance requirements.

Design 1 7mo ago

intelligent-routing

by GilvanS

Automatic agent selection and intelligent task routing. Analyzes user requests and automatically selects the best specialist agent(s) without requiring explicit user mentions.

Debugging 1 7mo ago

red-team-tactics

by GilvanS

Red team tactics principles based on MITRE ATT&CK. Attack phases, detection evasion, reporting.

Agents 1 7mo ago

nodejs-best-practices

by GilvanS

Node.js development principles and decision-making. Framework selection, async patterns, security, and architecture. Teaches thinking, not copying.

Testing 1 7mo ago

2d-games

by GilvanS

2D game development principles. Sprites, tilemaps, physics, camera.

Game Dev 1 7mo ago