Donchitos
@Donchitos
Public Skills
gate-check
by Donchitos
"Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts."
project-stage-detect
by Donchitos
"Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts."
map-systems
by Donchitos
"Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index."
design-system
by Donchitos
"Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file."
setup-engine
by Donchitos
"Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data."
brainstorm
by Donchitos
"Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration."
start
by Donchitos
"First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions."
team-polish
by Donchitos
"Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality."
team-narrative
by Donchitos
"Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design."
team-release
by Donchitos
"Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment."
team-ui
by Donchitos
"Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final."
team-combat
by Donchitos
"Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end."
team-audio
by Donchitos
"Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation."
team-level
by Donchitos
"Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation."
patch-notes
by Donchitos
"Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication."
hotfix
by Donchitos
"Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly."
balance-check
by Donchitos
"Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design."
bug-report
by Donchitos
"Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context."
code-review
by Donchitos
"Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns."
playtest-report
by Donchitos
"Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis."
reverse-document
by Donchitos
"Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs."
scope-check
by Donchitos
"Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts."
sprint-plan
by Donchitos
"Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs."
changelog
by Donchitos
"Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions."