Donchitos
@Donchitos
Public Skills
playtest-report
by Donchitos
"Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis."
design-review
by Donchitos
"Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers."
balance-check
by Donchitos
"Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design."
map-systems
by Donchitos
"Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index."
brainstorm
by Donchitos
"Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration."
design-system
by Donchitos
"Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file."
project-stage-detect
by Donchitos
"Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts."
setup-engine
by Donchitos
"Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data."
start
by Donchitos
"First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions."
team-audio
by Donchitos
"Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation."
team-combat
by Donchitos
"Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end."
team-level
by Donchitos
"Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation."
team-narrative
by Donchitos
"Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design."
team-polish
by Donchitos
"Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality."
team-release
by Donchitos
"Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment."
team-ui
by Donchitos
"Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final."
bug-report
by Donchitos
"Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context."
changelog
by Donchitos
"Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions."
code-review
by Donchitos
"Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns."
estimate
by Donchitos
"Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels."
hotfix
by Donchitos
"Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly."
prototype
by Donchitos
"Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report."
localize
by Donchitos
"Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables."
release-checklist
by Donchitos
"Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness."
retrospective
by Donchitos
"Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration."
milestone-review
by Donchitos
"Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline."
reverse-document
by Donchitos
"Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs."
onboard
by Donchitos
"Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area."
scope-check
by Donchitos
"Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts."
perf-profile
by Donchitos
"Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings."
sprint-plan
by Donchitos
"Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs."
tech-debt
by Donchitos
"Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling."
architecture-decision
by Donchitos
"Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR."
asset-audit
by Donchitos
"Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations."
gate-check
by Donchitos
"Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts."
launch-checklist
by Donchitos
"Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs."
patch-notes
by Donchitos
"Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication."