BlackJaxDev
@BlackJaxDev
Public Skills
typesafe-ai
by BlackJaxDev
Build AI-powered software with TypeSafe: small units of AI intelligence you can use like programming primitives. Its System One models, including Jev, turn natural language and application state into typed judgments and probabilities that code can combine. Use when a feature needs programmable common sense, when brainstorming what AI could make possible in an app, or when an LLM prompt-and-parse step could become a structured decision. Applications include routing, ranking, extraction, verification, and interactive experiences; these are starting points, not the limits. Read live docs and cookbooks to find useful patterns and discover new combinations.
renderdoc-gpu-debug
by BlackJaxDev
GPU frame debugging with RenderDoc via rdc-cli. Use this skill when the user mentions: GPU debugging, .rdc files, RenderDoc, shader issues, pipeline state, rendering artifacts, frame capture, shadow problems, visual glitches, draw calls, render targets, pixel history, texture inspection, depth buffer, blend state, rasterizer state, vertex shader, fragment shader, pixel shader, compute shader, mesh output, GPU performance, overdraw, bandwidth, shadow map, PCF filtering, screen-space artifacts, z-fighting, alpha blending, stencil, MSAA, "why does this look wrong", "debug this pixel", "what's drawing here", "capture a frame", "inspect the pipeline", "export render target", vulkan debugging, D3D debugging, GL debugging. DO NOT use for: CSS rendering, React rendering, server-side rendering, HTML layout, browser DevTools, web performance, canvas 2D, SVG rendering.
renderdoc-gpu-debug
by BlackJaxDev
GPU frame debugging with RenderDoc via rdc-cli. Use this skill when the user mentions: GPU debugging, .rdc files, RenderDoc, shader issues, pipeline state, rendering artifacts, frame capture, shadow problems, visual glitches, draw calls, render targets, pixel history, texture inspection, depth buffer, blend state, rasterizer state, vertex shader, fragment shader, pixel shader, compute shader, mesh output, GPU performance, overdraw, bandwidth, shadow map, PCF filtering, screen-space artifacts, z-fighting, alpha blending, stencil, MSAA, "why does this look wrong", "debug this pixel", "what's drawing here", "capture a frame", "inspect the pipeline", "export render target", vulkan debugging, D3D debugging, GL debugging. DO NOT use for: CSS rendering, React rendering, server-side rendering, HTML layout, browser DevTools, web performance, canvas 2D, SVG rendering.