BlackJaxDev

BlackJaxDev

@BlackJaxDev

GitHub
3 Skills
51 Total Stars
September 2026 Joined

Public Skills

typesafe-ai

by BlackJaxDev

Build AI-powered software with TypeSafe: small units of AI intelligence you can use like programming primitives. Its System One models, including Jev, turn natural language and application state into typed judgments and probabilities that code can combine. Use when a feature needs programmable common sense, when brainstorming what AI could make possible in an app, or when an LLM prompt-and-parse step could become a structured decision. Applications include routing, ranking, extraction, verification, and interactive experiences; these are starting points, not the limits. Read live docs and cookbooks to find useful patterns and discover new combinations.

Automation 17 1mo ago

renderdoc-gpu-debug

by BlackJaxDev

GPU frame debugging with RenderDoc via rdc-cli. Use this skill when the user mentions: GPU debugging, .rdc files, RenderDoc, shader issues, pipeline state, rendering artifacts, frame capture, shadow problems, visual glitches, draw calls, render targets, pixel history, texture inspection, depth buffer, blend state, rasterizer state, vertex shader, fragment shader, pixel shader, compute shader, mesh output, GPU performance, overdraw, bandwidth, shadow map, PCF filtering, screen-space artifacts, z-fighting, alpha blending, stencil, MSAA, "why does this look wrong", "debug this pixel", "what's drawing here", "capture a frame", "inspect the pipeline", "export render target", vulkan debugging, D3D debugging, GL debugging. DO NOT use for: CSS rendering, React rendering, server-side rendering, HTML layout, browser DevTools, web performance, canvas 2D, SVG rendering.

Design 17 3mo ago

renderdoc-gpu-debug

by BlackJaxDev

GPU frame debugging with RenderDoc via rdc-cli. Use this skill when the user mentions: GPU debugging, .rdc files, RenderDoc, shader issues, pipeline state, rendering artifacts, frame capture, shadow problems, visual glitches, draw calls, render targets, pixel history, texture inspection, depth buffer, blend state, rasterizer state, vertex shader, fragment shader, pixel shader, compute shader, mesh output, GPU performance, overdraw, bandwidth, shadow map, PCF filtering, screen-space artifacts, z-fighting, alpha blending, stencil, MSAA, "why does this look wrong", "debug this pixel", "what's drawing here", "capture a frame", "inspect the pipeline", "export render target", vulkan debugging, D3D debugging, GL debugging. DO NOT use for: CSS rendering, React rendering, server-side rendering, HTML layout, browser DevTools, web performance, canvas 2D, SVG rendering.

Design 17 4mo ago