Trending Skills
The hottest skills gaining momentum in the community right now.
source-command-audit-parsers-skill
by matiaszanolli
Parser-discipline audit of the non-NIF, non-ESM readers of untrusted game input — BSA/BA2/CSG archives, BGSM/BGEM, Starfield CDB, Havok HKX packfiles, FaceGen sidecars, MenuXml parsing, and Steam VDF/ACF. Use when the user requests a parser-discipline, archive-reader, or untrusted-format audit.
source-command-audit-papyrus-skill
by matiaszanolli
Deep audit of the Papyrus frontends — the .pex reader and 5-phase decompiler (crates/pex, Champollion port) and the .psc lexer and Pratt parser (crates/papyrus) — for untrusted-input bounds, decompiler soundness, and depth caps. Use when the user requests a Papyrus, .pex, or .psc frontend audit.
source-command-audit-esm-skill
by matiaszanolli
Audit ByroRedux's ESM/ESP plugin parser: GRUP walk, sub-record byte accounting, per-record schema dispatch, FormID remap and load order, CELL/WRLD walkers, localized strings, EsmIndex-to-ECS handoff, and real-data validation across Oblivion, FO3/FNV, Skyrim, FO4/FO76, and Starfield masters. Use when the user requests an ESM, ESP, plugin parser, FormID, or load-order audit.
source-command-audit-sync-skill
by matiaszanolli
Re-sync every ByroRedux audit skill (.claude/commands/audit-/SKILL.md and the shared _audit- files) against the code landed since the last sync — closed-issue sweep, delta read, premise re-measure, ownership-map fold-in. Use when the user asks to update, refresh, or re-sync the audit skills.
source-command-audit-legacy-compat-skill
by matiaszanolli
Audit ByroRedux compatibility gaps against Gamebryo 2.3 and Creation-era behavior in the seams no layer owner covers — coordinate and placement fidelity, legacy subsystem coverage, and cross-game translation patterns. Use when the user requests a legacy compatibility or cross-engine mapping audit.
Character / CHARAL Audit
by matiaszanolli
"Deep audit of CHARAL — the per-game character ruleset → canonical ActorValues/Level/Perks layer: derived-stat formulas, leveling models, skill/attribute rosters, regen + affliction + reputation systems, population boundary"
source-command-audit-skyrim-skill
by matiaszanolli
Per-game audit of Skyrim Special Edition and Skyrim LE compatibility — BSTriShape packed geometry and SSE skinned reconstruction, BSLightingShaderProperty shader-type dispatch, NPC equip and FaceGen, multi-master load order, BSA v104/v105 archives, and corpus gates. Use when the user requests a Skyrim compatibility, SE/LE per-game, or Skyrim regression audit.
source-command-audit-regression-skill
by matiaszanolli
Verify that closed ByroRedux bug fixes haven't regressed by dynamically discovering closed GitHub issues, locating each fix and its guard test, and reporting any fix that has gone missing as a regression. Use when the user requests a regression verification or closed-fix recheck audit.
Exterior Audit — EXAL / SKYAL / WATAL / Ground Cover
by matiaszanolli
"Deep audit of the exterior layers EXAL / SKYAL / WATAL + ground cover — translation boundary, terrain + LOD, ground-cover pipeline, sky bake / clouds / SH, weather + sun, water translation"
source-command-audit-publish-skill
by matiaszanolli
Convert a finished audit report's findings into GitHub issues with path validation, NEW-status filtering, dedup against open issues, label reconciliation, and a completeness gate. Use when the user asks to publish an audit report or convert or file its findings as GitHub issues.
NIF Parser Audit
by matiaszanolli
"Deep audit of NIF parser — stream position, version gating, block dispatch coverage, geometry handoff"
ECS Audit
by matiaszanolli
"Deep audit of the ECS — storage backends, queries, world, systems, resources"
Fallout 3 Compatibility Audit
by matiaszanolli
"Per-game audit of Fallout 3 compatibility — NIF v20.2.0.7, BSA v104, ESM via FNV-shared parser"
source-command-audit-physics-skill
by matiaszanolli
Deep audit of PHYSAL, the Havok→Rapier physics layer — collider shape translation, fixed-step determinism and explosion recovery, the phase-ordered ECS sync tick, ragdoll articulation, the character/NPC kinematic controller, and the WATAL buoyancy sink. Use when the user requests a physics, PHYSAL, ragdoll, character-controller, or buoyancy audit.
Fallout 4 Compatibility Audit
by matiaszanolli
"Per-game audit of Fallout 4 compatibility — BA2, half-float verts, BGSM materials, M49 precombines (CSG)"
source-command-audit-scripting-skill
by matiaszanolli
Deep audit of the M30/M47 scripting runtime — the AST-to-ECS recognizer chain (decline-on-unmodeled), fragment and quest-stage dispatch, ECS event/timer/condition/trigger systems, cell-loader script attach, scene/package/cinematic playback, legacy ObScript quest execution, and the SKSE/JContainers provider-compat layer. Use when the user requests a scripting-runtime, recognizer, fragment-dispatch, event-runtime, ObScript, or provider/extender-compat audit.
source-command-audit-exterior-skill
by matiaszanolli
Audit ByroRedux's exterior layers (EXAL/SKYAL/WATAL and ground cover) for translation-boundary, terrain and splatting, ground-cover pipeline, sky bake with clouds and SH, weather and sun, water translation, distant LOD, and tree regressions against the single-boundary, no-fabrication, no-leak, and no-render-time-fallback invariants. Use when the user requests an exterior, EXAL, SKYAL, WATAL, terrain, ground-cover, sky, weather, water, or LOD audit.
source-command-audit-safety-skill
by matiaszanolli
Audit ByroRedux for unsafe-code violations, undefined behavior, FFI lifetime bugs, memory and resource leaks, Vulkan specification errors, GPU layout drift, teardown hazards, and sandbox trust-boundary failures. Use when the user requests a safety, memory-safety, Vulkan-safety, or unsafe-code audit.
source-command-audit-fo4-skill
by matiaszanolli
Audit Fallout 4 compatibility — BA2 archives, half-float vertices, BGSM/BGEM materials, and M49 CSG precombines. Use when the user requests a Fallout 4 or FO4 compatibility audit.
source-command-audit-ecs-skill
by matiaszanolli
Audit ByroRedux's ECS: storage backends, queries and world access, lock ordering, resources, scheduler wiring and declared access, change tracking, hot-path invariants, component lifecycles, and the animation runtime, spanning crates/core/src/ecs and byroredux boot registration. Use when the user requests an ECS, byroredux-core, scheduler, or storage audit.
implementing-mcp-ui-apps
by PostHog
'Guide for adding MCP UI apps — interactive visualizations that render tool results in MCP clients like Claude Desktop. Use when adding a new detail or list view for an MCP tool, creating view components in products/*/mcp/apps/, or linking tools to UI apps via YAML.'
source-command-audit-suite-skill
by matiaszanolli
Orchestrate a preset suite of ByroRedux audits in parallel, or derive one from a code area or git diff via the ownership map (renderer, nif, esm, per-game, safety, and more). Use when the user requests an audit suite, a preset sweep, or audit coverage of a whole code area or change set.
source-command-audit-tech-debt-skill
by matiaszanolli
Audit ByroRedux accumulated technical debt — stale markers, dead code, logic duplication, magic numbers, stub implementations, doc rot, audit-finding rot, oversized files, and test hygiene. Use when the user requests a tech-debt, code-debt, or cleanup-candidate audit.
Incremental / Delta Audit
by matiaszanolli
"Delta audit — check only recently changed code for regressions and new bugs"