Trending Skills

The hottest skills gaining momentum in the community right now.

Showing 1225-1248 of 52107 skills
borghei

data-analyst

by borghei

Expert data analysis covering SQL, visualization, statistical analysis, business intelligence, and data storytelling.

Analytics 403 5mo ago
databricks-solutions

databricks-spark-structured-streaming

by databricks-solutions

Comprehensive guide to Spark Structured Streaming for production workloads. Use when building streaming pipelines, implementing real-time data processing, handling stateful operations, or optimizing streaming performance.

Processing 1.8K 5mo ago
databricks-solutions

databricks-agent-bricks

by databricks-solutions

"Create and manage Databricks Agent Bricks: Knowledge Assistants (KA) for document Q&A, Genie Spaces for SQL exploration, and Supervisor Agents (MAS) for multi-agent orchestration. Use when building conversational AI applications on Databricks."

Agents 1.8K 5mo ago
ruvnet

ReasoningBank Intelligence

by ruvnet

"Implement adaptive learning with ReasoningBank for pattern recognition, strategy optimization, and continuous improvement. Use when building self-learning agents, optimizing workflows, or implementing meta-cognitive systems."

Embeddings 65.8K 9mo ago
remotion-dev

Add a new CLI option

by remotion-dev

Config registration: packages/cli/src/config/index.ts

CLI Tools 54.2K 5mo ago
thedivergentai

godot-3d-lighting

by thedivergentai

"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment."

Code Gen 391 5mo ago
obra

using-git-worktrees

by obra

Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification

Code Review 260.5K 5mo ago
product-on-purpose

Refinement Notes

by product-on-purpose

A curated collection of 24 best-practice, plug-and-play product management “agent skills” plus templates and workflow bundles for consistent, professional PM outputs.

Auth 495 5mo ago
NeoLabHQ

docs:write-concisely

by NeoLabHQ

Apply writing rules to any documentation that humans will read. Makes your writing clearer, stronger, and more professional.

Linting 1.3K 5mo ago
NeoLabHQ

git:merge-worktree

by NeoLabHQ

Merge changes from worktrees into current branch with selective file checkout, cherry-picking, interactive patch selection, or manual merge

CLI Tools 1.3K 5mo ago
NeoLabHQ

reflexion:reflect

by NeoLabHQ

Reflect on previus response and output, based on Self-refinement framework for iterative improvement with complexity triage and verification

Code Review 1.3K 5mo ago
K-Dense-AI

histolab

by K-Dense-AI

Lightweight WSI tile extraction and preprocessing. Use for basic slide processing tissue detection, tile extraction, stain normalization for H&E images. Best for simple pipelines, dataset preparation, quick tile-based analysis. For advanced spatial proteomics, multiplexed imaging, or deep learning pipelines use pathml.

Analytics 31.6K 6mo ago
thedivergentai

godot-adapt-single-to-multiplayer

by thedivergentai

"Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback."

Code Gen 391 5mo ago
ruvnet

agent-orchestrator-task

by ruvnet

Agent skill for orchestrator-task - invoke with $agent-orchestrator-task

Agents 65.8K 5mo ago
remotion-dev

web-renderer-test

by remotion-dev

Add a test case to the web renderer

Code Gen 54.2K 5mo ago
obra

verification-before-completion

by obra

Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always

Agents 260.5K 9mo ago
majiayu000

sequential-thinking

by majiayu000

"Structured reflective problem-solving methodology. Process: decompose, analyze, hypothesize, verify, revise. Capabilities: complex problem decomposition, adaptive planning, course correction, hypothesis verification, multi-step analysis. Actions: decompose, analyze, plan, revise, verify solutions step-by-step. Keywords: sequential thinking, problem decomposition, multi-step analysis, hypothesis verification, adaptive planning, course correction, reflective thinking, step-by-step, thought sequence, dynamic adjustment, unclear scope, complex problem, structured analysis. Use when: decomposing complex problems, planning with revision capability, analyzing unclear scope, verifying hypotheses, needing course correction, solving multi-step problems."

Code Gen 517 5mo ago
ruvnet

agent-issue-tracker

by ruvnet

Agent skill for issue-tracker - invoke with $agent-issue-tracker

Git & VCS 65.8K 5mo ago
ruvnet

agent-pagerank-analyzer

by ruvnet

Agent skill for pagerank-analyzer - invoke with $agent-pagerank-analyzer

Analytics 65.8K 5mo ago
ruvnet

agent-crdt-synchronizer

by ruvnet

Agent skill for crdt-synchronizer - invoke with $agent-crdt-synchronizer

Code Gen 65.8K 5mo ago
thedivergentai

godot-genre-educational

by thedivergentai

"Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking."

Debugging 391 5mo ago
thedivergentai

godot-camera-systems

by thedivergentai

"Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition."

Game Dev 391 5mo ago
thedivergentai

godot-genre-sports

by thedivergentai

"Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and broadcast camera systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors."

Animation 391 5mo ago
databricks-solutions

databricks-mlflow-evaluation

by databricks-solutions

"MLflow 3 GenAI agent evaluation. Use when writing mlflow.genai.evaluate() code, creating @scorer functions, using built-in scorers (Guidelines, Correctness, Safety, RetrievalGroundedness), building eval datasets from traces, setting up trace ingestion and production monitoring, aligning judges with MemAlign from domain expert feedback, or running optimize_prompts() with GEPA for automated prompt improvement."

Agents 1.8K 5mo ago