Trending Skills
The hottest skills gaining momentum in the community right now.
data-analyst
by borghei
Expert data analysis covering SQL, visualization, statistical analysis, business intelligence, and data storytelling.
databricks-spark-structured-streaming
by databricks-solutions
Comprehensive guide to Spark Structured Streaming for production workloads. Use when building streaming pipelines, implementing real-time data processing, handling stateful operations, or optimizing streaming performance.
databricks-agent-bricks
by databricks-solutions
"Create and manage Databricks Agent Bricks: Knowledge Assistants (KA) for document Q&A, Genie Spaces for SQL exploration, and Supervisor Agents (MAS) for multi-agent orchestration. Use when building conversational AI applications on Databricks."
ReasoningBank Intelligence
by ruvnet
"Implement adaptive learning with ReasoningBank for pattern recognition, strategy optimization, and continuous improvement. Use when building self-learning agents, optimizing workflows, or implementing meta-cognitive systems."
Add a new CLI option
by remotion-dev
Config registration: packages/cli/src/config/index.ts
godot-3d-lighting
by thedivergentai
"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment."
using-git-worktrees
by obra
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
Refinement Notes
by product-on-purpose
A curated collection of 24 best-practice, plug-and-play product management “agent skills” plus templates and workflow bundles for consistent, professional PM outputs.
docs:write-concisely
by NeoLabHQ
Apply writing rules to any documentation that humans will read. Makes your writing clearer, stronger, and more professional.
git:merge-worktree
by NeoLabHQ
Merge changes from worktrees into current branch with selective file checkout, cherry-picking, interactive patch selection, or manual merge
reflexion:reflect
by NeoLabHQ
Reflect on previus response and output, based on Self-refinement framework for iterative improvement with complexity triage and verification
histolab
by K-Dense-AI
Lightweight WSI tile extraction and preprocessing. Use for basic slide processing tissue detection, tile extraction, stain normalization for H&E images. Best for simple pipelines, dataset preparation, quick tile-based analysis. For advanced spatial proteomics, multiplexed imaging, or deep learning pipelines use pathml.
godot-adapt-single-to-multiplayer
by thedivergentai
"Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback."
agent-orchestrator-task
by ruvnet
Agent skill for orchestrator-task - invoke with $agent-orchestrator-task
web-renderer-test
by remotion-dev
Add a test case to the web renderer
verification-before-completion
by obra
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always
sequential-thinking
by majiayu000
"Structured reflective problem-solving methodology. Process: decompose, analyze, hypothesize, verify, revise. Capabilities: complex problem decomposition, adaptive planning, course correction, hypothesis verification, multi-step analysis. Actions: decompose, analyze, plan, revise, verify solutions step-by-step. Keywords: sequential thinking, problem decomposition, multi-step analysis, hypothesis verification, adaptive planning, course correction, reflective thinking, step-by-step, thought sequence, dynamic adjustment, unclear scope, complex problem, structured analysis. Use when: decomposing complex problems, planning with revision capability, analyzing unclear scope, verifying hypotheses, needing course correction, solving multi-step problems."
agent-issue-tracker
by ruvnet
Agent skill for issue-tracker - invoke with $agent-issue-tracker
agent-pagerank-analyzer
by ruvnet
Agent skill for pagerank-analyzer - invoke with $agent-pagerank-analyzer
agent-crdt-synchronizer
by ruvnet
Agent skill for crdt-synchronizer - invoke with $agent-crdt-synchronizer
godot-genre-educational
by thedivergentai
"Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking."
godot-camera-systems
by thedivergentai
"Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition."
godot-genre-sports
by thedivergentai
"Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and broadcast camera systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors."
databricks-mlflow-evaluation
by databricks-solutions
"MLflow 3 GenAI agent evaluation. Use when writing mlflow.genai.evaluate() code, creating @scorer functions, using built-in scorers (Guidelines, Correctness, Safety, RetrievalGroundedness), building eval datasets from traces, setting up trace ingestion and production monitoring, aligning judges with MemAlign from domain expert feedback, or running optimize_prompts() with GEPA for automated prompt improvement."