Trending Skills

The hottest skills gaining momentum in the community right now.

Showing 1105-1128 of 52104 skills
NousResearch

concept-diagrams

by NousResearch

Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark mode. Best suited for educational and non-software visuals — physics setups, chemistry mechanisms, math curves, physical objects (aircraft, turbines, smartphones, mechanical watches), anatomy, floor plans, cross-sections, narrative journeys (lifecycle of X, process of Y), hub-spoke system integrations (smart city, IoT), and exploded layer views. If a more specialized skill exists for the subject (dedicated software/cloud architecture, hand-drawn sketches, animated explainers, etc.), prefer that — otherwise this skill can also serve as a general-purpose SVG diagram fallback with a clean educational look. Ships with 15 example diagrams.

Design 219.8K 1mo ago
NousResearch

songwriting-and-ai-music

by NousResearch

Songwriting craft, AI music generation prompts (Suno focus), parody/adaptation techniques, phonetic tricks, and lessons learned. These are tools and ideas, not rules. Break any of them when the art calls for it.

Code Gen 219.8K 3mo ago
langchain-ai

langgraph-docs

by langchain-ai

Use this skill for requests related to LangGraph in order to fetch relevant documentation to provide accurate, up-to-date guidance.

Agents 26.8K 5mo ago
workadventure

translate

by workadventure

Fill missing WorkAdventure i18n translations by running the i18n diff in play/ and updating locale files under play/src/i18n. Use when asked to run npm run i18n:diff, fix missing translation keys, or complete locale modules.

CI/CD 5.6K 5mo ago
NousResearch

solana

by NousResearch

Query Solana blockchain data with USD pricing — wallet balances, token portfolios with values, transaction details, NFTs, whale detection, and live network stats. Uses Solana RPC + CoinGecko. No API key required.

Web3 & Crypto 219.8K 2mo ago
NousResearch

agentmail

by NousResearch

Give the agent its own dedicated email inbox via AgentMail. Send, receive, and manage email autonomously using agent-owned email addresses (e.g. hermes-agent@agentmail.to).

Email 219.8K 2mo ago
thedivergentai

godot-audio-systems

by thedivergentai

"Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume."

Code Gen 391 5mo ago
thedivergentai

godot-2d-animation

by thedivergentai

"Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0)."

Animation 391 5mo ago
thedivergentai

godot-ability-system

by thedivergentai

"Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path."

Code Review 391 5mo ago
thedivergentai

godot-autoload-architecture

by thedivergentai

"Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection."

Code Gen 391 5mo ago
thedivergentai

godot-genre-rhythm

by thedivergentai

"Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation."

Analytics 391 5mo ago
thedivergentai

godot-dialogue-system

by thedivergentai

"Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting."

Processing 391 5mo ago
thedivergentai

godot-genre-survival

by thedivergentai

"Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building."

Processing 391 5mo ago
thedivergentai

godot-genre-simulation

by thedivergentai

"Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick."

Game Dev 391 5mo ago
thedivergentai

godot-genre-fighting

by thedivergentai

"Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames."

Animation 391 5mo ago
thedivergentai

godot-genre-open-world

by thedivergentai

"Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading."

Code Gen 391 5mo ago
thedivergentai

godot-genre-puzzle

by thedivergentai

"Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management."

CLI Tools 391 5mo ago
thedivergentai

godot-genre-metroidvania

by thedivergentai

"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."

Code Gen 391 5mo ago
thedivergentai

godot-genre-card-game

by thedivergentai

"Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile."

CLI Tools 391 5mo ago
thedivergentai

godot-game-loop-collection

by thedivergentai

Use when implementing collection quests, scavenger hunts, or "find all X" objectives.

Processing 391 5mo ago
thedivergentai

godot-genre-battle-royale

by thedivergentai

"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."

Code Gen 391 5mo ago
thedivergentai

godot-economy-system

by thedivergentai

"Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity."

Finance 391 5mo ago
thedivergentai

godot-composition

by thedivergentai

"Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design."

Game Dev 391 5mo ago
thedivergentai

godot-genre-racing

by thedivergentai

"Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel."

Animation 391 5mo ago