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review-connector
by elastic
Review connector spec changes (spec, docs). Use when reviewing a PR involving connector specs, doing post-creation review after create-connector or build-connector, or preparing a connector PR checklist.
workflows-yaml-reference
by elastic
Reference the workflows example library when answering questions about Elastic Workflows YAML syntax, structure, patterns, or examples. Use when the user asks about workflows, YAML syntax, workflow steps, triggers, Liquid templating, or needs examples of workflow patterns.
ml-engineering
by stas00
Field-tested methodology and concrete recipes for training and operating large-scale LLM/VLM/multi-modal models end to end - choosing and benchmarking accelerators, storage and network; SLURM/Kubernetes orchestration; maximizing training throughput and fitting models in memory; diagnosing and surviving training instabilities, NaN/Inf, and hardware/job failures; checkpointing and fault tolerance; inference performance and memory; debugging multi-node/ multi-GPU hangs; and writing/running tests. Use when the user is training or fine-tuning large models, hits low TFLOPS/MFU, OOM, slow dataloading, a loss spike/divergence, a NCCL/InfiniBand or multi-node hang, node/GPU failures, checkpoint or preemption problems, storage/network bottlenecks, or needs to pick GPUs/cloud/file-systems or size inference latency/throughput. Distilled from "Machine Learning Engineering", the latest version of which can be found at https://github.com/stas00/ml-engineering The latest SKILL.md version can be found at https://github.com/stas00/ml-engineering/blob/master/skills/ml-engineering/SKILL.md
Machine Learning Engineering skill
by stas00
Canonical URL: https://github.com/stas00/ml-engineering/blob/master/skills/ml-engineering/SKILL.md
lark-apps
by larksuite
"妙搭(Spark/Miaoda)应用开发与托管:应用创建、本地全栈开发、云端生成迭代、创意设计(UI mockup / 可交互原型 / 线框图 / 落地页 / 仪表盘 / 幻灯片 deck / 视觉探索)、AI相关能力和飞书平台能力或者其他外部能力集成、日志/Trace/监控指标/PV/UV 查询、环境变量管理、应用协作者与协作权限设置、应用角色与成员管理、自动化触发器(定时/记录变更/Webhook/飞书审批)。当用户要开发/新建一个系统·工具·平台·应用,或要本地开发 / 云端开发 / 修改 / 部署 / 发布 / 上线 / 拿可分享链接,或用 HTML 做页面·网站·部署到妙搭,或要设计 / design / mockup / prototype / wireframe / 做 PPT / deck / 视觉探索,或提到妙搭/Spark/Miaoda(应用运行时域名形如 *.aiforce.cloud)、应用数据库、应用文件存储、开放 API Key、可见范围、应用协作者/开发权限、应用角色/角色成员、线上日志、接口请求量、错误量、延迟、访问量、环境变量、给妙搭应用配自动化任务/定时触发/审批通过后自动触发时使用。不负责普通云盘文件上传(lark-drive)、飞书文档编辑(lark-doc)、原生幻灯片创建(lark-slides)。"
elizaos
by elizaOS
"Use when the task involves elizaOS core runtime concepts, plugins, actions, providers, evaluators, services, memories, state composition, or upstream elizaOS development. Covers the main abstractions and the TypeScript runtime mental model."
skill-creator
by elizaOS
Creates, updates, and packages AgentSkills with proper SKILL.md frontmatter, bundled scripts, references, and assets. Provides guidance on skill naming, progressive disclosure, and context-efficient design. Use when building a new skill from scratch, restructuring an existing skill, writing or improving SKILL.md files, organizing skill resources into scripts/references/assets folders, packaging skills for distribution, or iterating on skill quality after testing.
imsg
by elizaOS
iMessage/SMS CLI for listing chats, fetching history, watching conversations, and sending messages on macOS via the Messages app. Use when the user wants to send a text message, read iMessages, check recent texts, reply to a conversation, send an SMS, or interact with the Messages app from the terminal. Supports texting contacts by phone number or email, attaching files, and streaming incoming messages in real time.
torchforge-rl-training
by Orchestra-Research
Provides guidance for PyTorch-native agentic RL using torchforge, Meta's library separating infra from algorithms. Use when you want clean RL abstractions, easy algorithm experimentation, or scalable training with Monarch and TorchTitan.
llamaguard
by Orchestra-Research
Meta's 7-8B specialized moderation model for LLM input/output filtering. 6 safety categories - violence/hate, sexual content, weapons, substances, self-harm, criminal planning. 94-95% accuracy. Deploy with vLLM, HuggingFace, Sagemaker. Integrates with NeMo Guardrails.
mashup-mods
by rehan-remade
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.
publish-mod
by rehan-remade
Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.
reverse-engineering
by rehan-remade
Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".
share-field-notes
by rehan-remade
Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.
fal-assets
by rehan-remade
Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.
asset-pipeline
by rehan-remade
Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.
game-recon
by rehan-remade
Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.
mod-any-game
by rehan-remade
Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.
showcase-video
by rehan-remade
Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.
game-automation
by rehan-remade
Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.
alipay-upload
by dreammis
使用 social-auto-upload 的 sau alipay 登录支付宝生活号并发布视频。Use when 用户要向支付宝生活号发布视频或检查创作账号状态。
baijiahao-upload
by dreammis
使用 social-auto-upload 的 sau baijiahao 登录百家号、检查账号并发布视频。Use when 用户要向百家号发布视频或核验百家号登录状态。
bilibili-upload
by dreammis
当 agent 需要通过已安装的 sau CLI 完成 Bilibili 登录、账号校验或视频上传时使用这个 skill。优先使用 sau bilibili ...,程序会自动准备 biliup,不要求用户手动安装。
dayu-upload
by dreammis
通过 social-auto-upload 的 sau CLI 完成大鱼号登录、账号核验、视频和文章的立即或定时发布,以及原作品结果查询。文章接收 HTML、Markdown 或 TXT 文件,Markdown 可选择主题。适用于已安装 sau 的环境,无需先阅读上传器源码。