Develops resources for FiveM using the ESX Framework (Legacy). Covers resource creation, Core Object (ESX), xPlayer functions, Events, Callbacks, Items, Jobs, Database (oxmysql), and best practices. Use when the user works with FiveM, ESX, ESX Legacy, or mentions `ESX.GetCoreObject`, `xPlayer`, `ESX.GetPlayerFromId`, or `esx:`.
Resources
4Install
npx skillscat add proelias7/fivem-skill/esx-framework Install via the SkillsCat registry.
SKILL.md
ESX Framework Development
This skill provides guidelines and patterns for developing resources using the ESX Framework (Legacy).
1. Core Object Retrieval
ESX Legacy (New Way):
local ESX = exports["es_extended"]:getSharedObject()Legacy / Backwards Compatible:
local ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)2. Key Concepts
Player Data (Server-side)
- xPlayer: The main object for player interaction server-side.
- ESX.GetPlayerFromId(source): Retrieves the xPlayer object.
- xPlayer Methods:
xPlayer.addMoney,xPlayer.setJob,xPlayer.addInventoryItem.
Callbacks (Server -> Client Data)
- ESX.RegisterServerCallback (Server): Respond to client requests.
- ESX.TriggerServerCallback (Client): Request data from server.
Items & Database
- Items are defined in the database (
itemstable) orox_inventory. - Database typically uses oxmysql.
3. Standard Resource Structure
my-resource/
├── fxmanifest.lua
├── config.lua
├── client/
│ └── main.lua
├── server/
│ └── main.lua
└── locales/
└── en.lua4. Best Practices
- Use New Exports: Prefer
exports["es_extended"]:getSharedObject()over the event trigger. - Validate xPlayer: Always check
if xPlayer thenbefore using it. - Secure Events: Use
ESX.SecureNetEvent(if available) or manual checks. - OneSync: Develop with OneSync Infinity in mind (server-side entity creation).
5. Documentation
- Official Docs: https://documentation.esx-framework.org/
- Github: https://github.com/esx-framework/esx_core