Mathews-Tom

concept-to-video

'Turn concepts into animated explainer videos using Manim (Python) with MP4/GIF output, audio overlay, multi-scene composition. Triggers on: "create a video", "animate this", "make an explainer", "manim animation", "motion graphic". NOT for React video, use remotion-video.'

Mathews-Tom 337 53 Updated 6mo ago

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Install

npx skillscat add mathews-tom/armory/concept-to-video

Install via the SkillsCat registry.

SKILL.md

Concept to Video

Creates animated explainer videos from concepts using Manim (Python) as a programmatic animation engine.

Reference Files

File Purpose
references/rules/pipeline-flow.md RAG, ETL, CI/CD โ€” sequential stage animations with arrows
references/rules/architecture-layers.md System stacks, network layers, abstraction hierarchies
references/rules/algorithm-stepthrough.md Sorting, search, graph traversal โ€” stateful step-by-step animations
references/rules/comparison.md Side-by-side A vs B, before/after, trade-off visualizations
references/rules/agent-interaction.md Multi-agent message passing, distributed systems, pub/sub
references/rules/math-concept.md Equations, formulas, geometric proofs โ€” LaTeX-free by default
references/rules/training-loop.md Gradient descent, RL loops, cyclic iterative processes
references/rules/transitions.md Fade and wipe transitions between scene sections
references/rules/text-animation.md Text replacement, progressive bullet reveal, callouts, emphasis
references/rules/layout.md Canvas coordinates, VGroup arrangement, spacing guidelines
references/rules/audio-overlay.md ffmpeg audio overlay โ€” background music, voiceover, multi-track mixing
references/rules/voiceover-scaffold.md Timing script generation, TTS handoff, narration best practices
references/rules/images.md ImageMobject usage, logo/screenshot patterns, scaling and positioning
references/rules/subtitles.md SRT generation from scene timing, ffmpeg subtitle burning
references/rules/multi-scene.md Multiple Scene classes, ffmpeg concat, chapter-based composition
references/templates/data_flow_template.py Parametric pipeline/data flow animation (config-driven STAGES list)
references/templates/comparison_template.py Parametric side-by-side comparison (config-driven LEFT/RIGHT items)
references/templates/timeline_template.py Parametric timeline animation (config-driven EVENTS list)
scripts/render_video.py Wrapper around Manim CLI โ€” handles quality, format, output path cleanup
scripts/add_audio.py ffmpeg wrapper โ€” audio overlay, volume, fade-in/out, trim-to-video

Why Manim as the engine

Manim is the "SVG of video" โ€” you write Python code that describes animations declaratively, and it renders to MP4/GIF at any resolution. The Python scene file IS the editable intermediate: the user can see the code, request changes ("make the arrows red", "add a third step", "slow down the transition"), and only do a final high-quality render once satisfied. This makes the workflow iterative and controllable, exactly like concept-to-image uses HTML as an intermediate.

Workflow

Concept โ†’ Manim scene (.py) โ†’ Preview (low-quality) โ†’ Iterate โ†’ Final render (MP4/GIF)
  1. Interpret the user's concept โ€” determine the best animation approach
  2. Design a self-contained Manim scene file โ€” one file, one Scene class
  3. Preview by rendering at low quality (-ql) for fast iteration
  4. Iterate on the scene based on user feedback
  5. Export final video at high quality using scripts/render_video.py

Step 0: Ensure dependencies

Before writing any scene, ensure Manim is installed:

# System deps (usually pre-installed)
apt-get install -y libpango1.0-dev libcairo2-dev ffmpeg 2>/dev/null

# Python package
pip install manim --break-system-packages -q

Verify with: python3 -c "import manim; print(manim.__version__)"

Step 1: Interpret the concept

Determine the best animation pattern, then read the matching rule file before writing any code.

User intent Rule file to read Key Manim primitives
Explain a pipeline/flow references/rules/pipeline-flow.md Arrow, Rectangle, Text, AnimationGroup
Show architecture layers references/rules/architecture-layers.md VGroup, Arrange, FadeIn with shift
Algorithm step-through references/rules/algorithm-stepthrough.md Transform, ReplacementTransform, Indicate
Compare approaches references/rules/comparison.md Split screen VGroups, simultaneous animations
Mathematical concept references/rules/math-concept.md MathTex, geometric shapes, Rotate, Scale
Agent/multi-system interaction references/rules/agent-interaction.md Arrows between entities, Create/FadeOut
Training/optimization loop references/rules/training-loop.md Loop with Transform, ValueTracker, plots
Timeline/history references/templates/timeline_template.py NumberLine, sequential Indicate
Embed images or screenshots references/rules/images.md ImageMobject, SVGMobject
Add subtitles or captions references/rules/subtitles.md SRT generation, ffmpeg subtitle burn
Multiple distinct chapters references/rules/multi-scene.md Multiple Scene classes, ffmpeg concat
Add audio or voiceover references/rules/audio-overlay.md ffmpeg, scripts/add_audio.py
Transition between sections references/rules/transitions.md FadeOut all, shift off-screen
Text reveal, callouts, emphasis references/rules/text-animation.md ReplacementTransform, LaggedStart, Indicate
Positioning, spacing, layout references/rules/layout.md next_to, arrange, to_edge, move_to

Step 2: Design the Manim scene

Template-first vs from-scratch

Check whether a parametric template covers the concept before writing a scene from scratch:

If the concept is... Start with template
A linear pipeline (Aโ†’Bโ†’Cโ†’D) references/templates/data_flow_template.py โ€” edit STAGES
A two-option comparison references/templates/comparison_template.py โ€” edit LEFT_ITEMS, RIGHT_ITEMS
A chronological timeline references/templates/timeline_template.py โ€” edit EVENTS
Anything else Write from scratch using the relevant rule file

When using a template: copy it to the working directory, edit the config constants at the top, do not restructure the class.

Core rules:

  • Single file, single Scene class: Everything in one .py file with one class XxxScene(Scene).
  • Self-contained: No external assets unless absolutely necessary. Use Manim primitives for everything.
  • Readable code: The scene file IS the user's artifact. Use clear variable names, comments for each animation beat.
  • Color with intention: Use Manim's color constants (BLUE, RED, GREEN, YELLOW, etc.) or hex colors. Max 4-5 colors. Every color should encode meaning.
  • Pacing: Include self.wait() calls between logical sections. 0.5s for breathing room, 1-2s for major transitions.
  • Text legibility: Use font_size=36 minimum for body text, font_size=48+ for titles. Test at target resolution.
  • Scene dimensions: Default Manim canvas is 14.2 ร— 8 units (16:9). Keep content within ยฑ6 horizontal, ยฑ3.5 vertical.

Animation best practices

# DO: Use animation groups for simultaneous effects
self.play(FadeIn(box), Write(label), run_time=1)

# DO: Use .animate syntax for property changes
self.play(box.animate.shift(RIGHT * 2).set_color(GREEN))

# DO: Stagger related elements
self.play(LaggedStart(*[FadeIn(item) for item in items], lag_ratio=0.2))

# DON'T: Add/remove without animation (jarring)
self.add(box)  # Only for setup before first frame

# DON'T: Make animations too fast
self.play(Transform(a, b), run_time=0.3)  # Too fast to read

Structure template

from manim import *

class ConceptScene(Scene):
    def construct(self):
        # === Section 1: Title / Setup ===
        title = Text("Concept Name", font_size=56, weight=BOLD)
        self.play(Write(title))
        self.wait(1)
        self.play(FadeOut(title))

        # === Section 2: Core animation ===
        # ... main content here ...

        # === Section 3: Summary / Conclusion ===
        # ... wrap-up animation ...
        self.wait(2)

Step 3: Preview render

Use low quality for fast iteration:

python3 scripts/render_video.py scene.py ConceptScene --quality low --format mp4

This renders at 480p/15fps โ€” fast enough for previewing timing and layout. Present the video to the user.

Step 4: Iterate

Common refinement requests and how to handle them:

Request Action
"Slower/faster" Adjust run_time= params and self.wait() durations
"Change colors" Update color constants
"Add a step" Insert new animation block between sections
"Reorder" Move code blocks around
"Different layout" Adjust .shift(), .next_to(), .arrange() calls
"Add labels/annotations" Add Text or MathTex objects with .next_to()
"Make it loop" Add matching intro/outro states

Step 5: Final export

Once the user is satisfied:

python3 scripts/render_video.py scene.py ConceptScene --quality high --format mp4

Quality presets

Preset Resolution FPS Flag Use case
low 480p 15 -ql Fast preview
medium 720p 30 -qm Draft review
high 1080p 60 -qh Final delivery
4k 2160p 60 -qk Presentation quality

Format options

Format Flag Use case
mp4 --format mp4 Standard video delivery
gif --format gif Embeddable in docs, social
webm --format webm Web-optimized

Delivering the output

Present both:

  1. The .py scene file (for future editing)
  2. The rendered video file (final output)

Copy the final video to /mnt/user-data/outputs/ and present it.

Step 5.5: Optional audio overlay

If the user provides audio (music or voiceover), or requests it:

# Background music at 25% volume with fade-in/out
python3 scripts/add_audio.py final.mp4 music.mp3 \
    --output final_with_audio.mp4 \
    --volume 0.25 --fade-in 2 --fade-out 3 --trim-to-video

# Voiceover at full volume, trimmed to video length
python3 scripts/add_audio.py final.mp4 voiceover.mp3 \
    --output final_narrated.mp4 --trim-to-video

For voiceover scripting before recording, read references/rules/voiceover-scaffold.md.
For subtitles/captions, read references/rules/subtitles.md.
For advanced multi-track mixing, read references/rules/audio-overlay.md.

Error Handling

Error Cause Resolution
ModuleNotFoundError: manim Manim not installed Run Step 0 setup commands
pangocairo build error Missing system dev headers apt-get install -y libpango1.0-dev
FileNotFoundError: ffmpeg ffmpeg not installed apt-get install -y ffmpeg
Scene class not found Class name mismatch Verify class name matches CLI argument
Overlapping objects Positions not calculated Use .next_to(), .arrange(), explicit .shift() calls
Text cut off Text too large or positioned near edge Reduce font_size or adjust position within ยฑ6,ยฑ3.5
Slow render Too many objects or complex transformations Reduce object count, simplify paths, use lower quality
LaTeX Error LaTeX not installed (for MathTex) Use Text instead, or install texlive-latex-base

LaTeX fallback

If LaTeX is not available, avoid MathTex and Tex. Use Text with Unicode math symbols instead:

# Instead of: MathTex(r"\frac{1}{n} \sum_{i=1}^{n} x_i")
# Use:        Text("(1/n) ฮฃ xแตข", font_size=36)

Agentic Mode (Opt-In)

Single-shot mode (default) is fast and cheap โ€” the coder writes scene.py directly from a concept. Use agentic mode for production-quality renders where layout correctness and asset resolution matter enough to justify additional LLM and VLM calls.

Pipeline

concept
  โ””โ”€โ–บ plan_storyboard.py โ”€โ”€โ–บ storyboard.json
            โ”‚
            โ–ผ
      fetch_assets.py (optional)
            โ”‚
            โ–ผ
      coder writes scene.py
            โ”‚
            โ–ผ
      render_video.py --max-fix-attempts N
            โ”‚  โ–ฒ
            โ”‚  โ””โ”€ LLM fixup loop (on failure, up to N retries)
            โ–ผ
      critic_pass.py --critic
            โ”‚  โ–ฒ
            โ”‚  โ””โ”€ VLM layout patch (1 call with M image blocks)
            โ–ผ
       final MP4

Flag Reference

Script Flag Default Hard cap Effect Cost impact
render_video.py --max-fix-attempts 0 3 LLM-assisted auto-fix on render failure; 0 = disabled +1 LLM call per retry
critic_pass.py --critic disabled โ€” Enable the VLM critic pass; noop without this flag +1 VLM call (N image blocks)
critic_pass.py --critic-budget 50000 โ€” Token budget for critic call; aborts loudly if exceeded Sets ceiling; use to prevent runaway spend
critic_pass.py --frames 5 10 Frames sampled from the rendered video for the critic More frames โ†’ higher token cost per critic run
fetch_assets.py --adapter none โ€” Asset backend: local, iconfinder, none iconfinder adds external API calls
fetch_assets.py --asset-dir โ€” โ€” Root directory for --adapter=local; required with local None

Cost Tradeoffs

The fixup loop adds one LLM call per failed render attempt โ€” with --max-fix-attempts 3 you may pay up to 3 extra calls before the loop exhausts or succeeds. The critic pass adds one VLM call containing N PNG image blocks (default 5, max 10); each frame adds roughly 1 token per 800 bytes of base64-encoded PNG, so complex scenes at high resolution are materially more expensive. Setting --critic-budget to a conservative token ceiling (e.g. 20000) causes BudgetExceededError before the API call is made, so you never pay for an accidentally oversized request โ€” the error is loud and non-recoverable by design.

Invocation Example

# 1. Plan
python3 scripts/plan_storyboard.py "explain transformer self-attention" \
    --output storyboard.json

# 2. (Optional) Fetch assets
python3 scripts/fetch_assets.py storyboard.json \
    --adapter local --asset-dir ./assets --output resolved.json

# 3. Coder writes scene.py (Claude writes this from storyboard.json)

# 4. Render with auto-fix
python3 scripts/render_video.py scene.py AttentionScene \
    --quality high --format mp4 --max-fix-attempts 3 \
    --output final.mp4

# 5. Critic pass
python3 scripts/critic_pass.py scene.py final.mp4 \
    --critic --critic-budget 40000 --frames 5

Agentic pipeline design (storyboard planner, auto-fix loop, VLM critic) is adapted from Code2Video (arXiv 2510.01174, MIT). Vendored prompt templates live in references/code2video/ alongside the upstream LICENSE. Full vendoring record, pinned commit, and re-sync policy are tracked in root `ATTRIBUTIONS.md`.

Limitations

  • Manim + ffmpeg required โ€” cannot render without these dependencies.
  • Audio is post-render only โ€” Manim renders silent MP4s. Use scripts/add_audio.py to overlay audio after export.
  • LaTeX optional โ€” MathTex requires a LaTeX installation. Fall back to Text with Unicode for math.
  • Render time scales with complexity โ€” a 30-second 1080p scene with many objects can take 1-2 minutes to render.
  • 3D scenes require OpenGL โ€” ThreeDScene may not work in headless containers. Stick to 2D Scene class.
  • No interactivity โ€” output is a static video file, not an interactive widget.
  • GIF output is silent โ€” audio overlay only works with MP4/WEBM output formats.

Design anti-patterns to avoid

  • Walls of text on screen โ€” keep to 3-5 words per label, max 2 lines
  • Everything appearing at once โ€” use staged animations with LaggedStart
  • Uniform timing โ€” vary run_time to create rhythm (fast for simple, slow for important)
  • No visual hierarchy โ€” use size, color, and position to guide attention
  • Rainbow colors โ€” 3-4 intentional colors max
  • Ignoring the grid โ€” align objects to consistent positions using arrange/align