jujumelona

create-minecraft-assets

Generate texture concepts and Minecraft-sized PNG candidates with exclusive GPU scheduling and visual review gates.

jujumelona 2 Updated 1mo ago
GitHub

Install

npx skillscat add jujumelona/m-m-m-make-mincraft-mode/create-minecraft-assets

Install via the SkillsCat registry.

SKILL.md

Create Minecraft Assets

activate_when

Use for item/block texture concepts, icons, GUI references, environment concepts, or visual consistency review.

inputs

  • One to sixteen snake_case asset IDs.
  • Concrete visual brief for each ID.
  • Optional palette/reference images.
  • Deterministic seed.

required_rag

No web RAG is required for original art. Research external visual references only when licensing and provenance are recorded.

allowed_tools

  • mmm-local.generate_assets
  • Planner/visual-critic model roles through the configured router

output_schema

Return concept PNG path/hash, 16x16 texture PNG path/hash, seed, model role, and visual-review warning for every asset.

validators

  • FLUX/image role runs with exclusive GPU ownership.
  • Output path is workspace-contained.
  • PNG decodes successfully and texture size is exactly 16x16.
  • IDs match resource paths and have no collision.
  • VisualCritic review occurs before release use.

retry_policy

One regeneration is allowed for transparent failure, unreadable silhouette, text/watermark, or severe style mismatch. Preserve both candidates and hashes.

approval_required

Asset generation writes files and requires an approved plan when attached to a release workflow.

forbidden

  • Running image generation concurrently with a resident T4 LLM.
  • Copying copyrighted game assets or logos.
  • Describing procedural color pixels as AI-generated art.
  • Claiming Blockbench/GeckoLib export or UV validation without executing those tools.

exit_conditions

Exit when all PNGs pass format checks and are either approved by VisualCritic or explicitly rejected.