Generate texture concepts and Minecraft-sized PNG candidates with exclusive GPU scheduling and visual review gates.
Install
npx skillscat add jujumelona/m-m-m-make-mincraft-mode/create-minecraft-assets Install via the SkillsCat registry.
Create Minecraft Assets
activate_when
Use for item/block texture concepts, icons, GUI references, environment concepts, or visual consistency review.
inputs
- One to sixteen snake_case asset IDs.
- Concrete visual brief for each ID.
- Optional palette/reference images.
- Deterministic seed.
required_rag
No web RAG is required for original art. Research external visual references only when licensing and provenance are recorded.
allowed_tools
mmm-local.generate_assets- Planner/visual-critic model roles through the configured router
output_schema
Return concept PNG path/hash, 16x16 texture PNG path/hash, seed, model role, and visual-review warning for every asset.
validators
- FLUX/image role runs with exclusive GPU ownership.
- Output path is workspace-contained.
- PNG decodes successfully and texture size is exactly 16x16.
- IDs match resource paths and have no collision.
- VisualCritic review occurs before release use.
retry_policy
One regeneration is allowed for transparent failure, unreadable silhouette, text/watermark, or severe style mismatch. Preserve both candidates and hashes.
approval_required
Asset generation writes files and requires an approved plan when attached to a release workflow.
forbidden
- Running image generation concurrently with a resident T4 LLM.
- Copying copyrighted game assets or logos.
- Describing procedural color pixels as AI-generated art.
- Claiming Blockbench/GeckoLib export or UV validation without executing those tools.
exit_conditions
Exit when all PNGs pass format checks and are either approved by VisualCritic or explicitly rejected.